Jeremy Vetock

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Jeremy Vetock is one of Games Workshop's core Codex writers. No one is quite sure when he turned up, as he wrote a bunch of stuff before being noticed. He's primarily responsible for the 8th edition Orcs & Goblins book (in Fantasy); he likes big games with awesome scenery and Orcs/Orks. Also of note is that he is American, and in fact pretty much the only one at GW. Also (in stereotypical American fashion), he's a bit... uhm... large, leading to the theory that he is at 30% hamster (possibly more).


Authorship

So far, he seems much better than Matt Ward or Robin Cruddace, but has yet to prove himself to the level of Phil Kelly, which is no small feat in and of itself. However, things are looking up for him.

His CV at GW reads as follows:

  • War of the Ring: The first book with Vetock's name attached to it; unfortumately, it also has a certain other individual's name attached as well. No one on /tg/ knows how good it is, since nobody's played LotR since the early 2000s.
  • Warhammer Fantasy 8th Ed.: Vetock (presumably) had a big hand in writing this book to save WFB from our Spiritual Liege's rampant cheese-mongering.
  • Warhammer: Orcs and Goblins: Well received by players, this army book heralds good thing for this author.
  • Warhammer: Ogre Kingdoms - Another great book for fantasy pairing him up with Jervis Johnson; fate however will not recognize his talents yet and put him under the thumb of a most treacherous evil once more...
  • Warhammer 40K Apocalypse - Didn't know that, did you? But yes, Jezza did "contribute" to the game of cataclysmic battles, though no one knows how. It only mentions his name in the "written by" bit. Annoyingly, it also mentions Mat Ward's. This explains the unnecessarily large amounts of Orks and Ultrasmurfs used in the book
  • Warhammer 40K 6th Ed - yet another book that bound Vetock to Ward (and Adam Troke, too); we are unsure as to the level of input Vetock or Troke had in writing this book as it contains a lot Matt Ward's signature dickbaggery.
  • Codex: Dark Angels - Over much vexxing that the codex will be written by Matt Ward, TG breathes a sigh of skeptical relief to find out the actual author. Vetock's first forray into 40K codex writing and a sink-or-swim test of the half-hamster; the fluff is largely forgettable, but the crunch dramatically modernizes the Dark Angels for 6th ed. It also expands upon the Deathwing and Ravenwing and makes generic HQ and non-Death/Ravenwing-only armies worth playing. All things considered, it's a helluva good start!
  • Codex: Tau Empire - Again, there was much gnashing of teeth in the horror that Treadhead himself might be writing this book, but we are relieved once again by the Vetock. And hot damn - would you just look at what he made? Ethereals that aren't useless (including Aun'va, holy shit Aun'va), a whole new level of giant robot and practically every single fucking thing in the book pretty much has its use! And on top of that, a lot of things in this army was designed to fuck up Wardian cheesy shit, while remaining totally balanced against regular armies. New Tau fluff, while being noblebright and optimistic, is filled with tiny hints of true grimdarkness hiding behind shiny facade of Greater Good, which is awesome.