Liberi Gothica: Warrior Tree

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5 XP

You have dedicated yourself to martial combat.

Toughness - Mundane


Abilities[edit | edit source]

Weapon Specialization[edit | edit source]

Initial Ability. You are more capable with a certain kind of weapon.

Choose either Bashing, Piercing, or Slashing. You gain a +2 bonus to Attack and Damage when using a melee weapon of the appropriate type. This variety of weapon is your Weapon Specialization.

Progressions
5 XP: Wider Specialty: Choose either Piercing, Bashing, or Slashing. The chosen type of melee weapon is added to your Weapon Specialization. You cannot pick a type you already specialize in. Each time you take this progression, it costs 5 more XP.


Strongarm[edit | edit source]

2 XP. You hit harder than one would expect.

When wielding your specialized weapon, you deal +1 damage.

Progressions
3 XP: You deal an additional +1 damage with your specialization. Each time you take this progression, it costs 1 more XP.


Combat instincts[edit | edit source]

3 XP. You have learned to lessen the most deadly blows at the last moment.

When a crippling wound is dealt to you, subtract 2 from the damage for purposes of determining the effect of the crippling wound. This does not reduce the damage itself, only the severity of the crippling wound.

Progressions
3 XP: Improved instinct: You subtract a further 2 from the damage for purposes of determining the effect of a crippling wound. Each time you take this progression, it cost 2 more XP.


Parry[edit | edit source]

2 XP. You parry and deflect incoming blows with great skill. When wielding your specialized weapon, you get a +1 bonus to Active defense.

Progressions
4 XP: Expert Parry: When wielding a you have an affinity for, you get a further +1 bonus to Active Defense. Each time you take this progression, it costs 2 more XP.


Specialized Strike[edit | edit source]

4 XP. You use your weapon in unorthodox ways.

When wielding your specialized weapon, at the beginning of your turn you can give it one of the following traits until your next turn: Throwing, Disarming, Crippling, Guarded, Battering, or Shield. You can only have one additional weapons trait at a time.

Progressions
1 XP: Distance: Your thrown weapons have their range increased by 10 feet. Each time you take this progression, it costs 1 more XP.
2 XP: Critical: You deal an additional +2 damage with Crippling Blows with weapons with the Crippling weapons trait. Each time you take this progression, it costs 1 more XP.
2 XP: Disarmament: When wielding a weapon with the Disarming trait, you get an additional +2 bonus to your Disarm check. When wielding a weapon with the Guarded trait, you get an additional +2 bonus to avoid being disarmed. Each time you take this progression, it costs 1 more XP.


Rapid Strike[edit | edit source]

4 XP. Your attacks come quickly and unrelentingly.

When wielding your specialized weapon, if you spend only attack actions during your turn, you may make one additional attack action. This attack has a -4 penalty to Attack and Damage.

Progressions
6 XP: Total Offensive: when you use Rapid Strike, you may make one additional Attack action at a cumulative -2 penalty to Attack and Damage. Each time you take this progression, it costs 2 more XP.


Vital Strike[edit | edit source]

1 XP. Your attacks pass straight through opposing defenses.

When wielding your specialized weapon, you ignore 1 point of Resistance from Passive Defenses with each attack. This subtracts from their total Passive Defense, not each defense individually.

Progressions
2 XP: Expert Vital Strike: You ignore 1 additional point of passive defense. Each time you take this progression, it costs 1 more XP.