Kings of War/Tactics/League of Rhordia
Why Play League of Rhordia
Hobbits Halfings
Army Special Rules
- Rallying Cry: All units in the army with Inspiring have Very Inspiring instead. This includes if a unit gains Inspiring from another source, such as Magical Artefacts.
Unit Analysis
Hero
- Army Standard Bearer:
- Baron:
- Duke:
- Duke on Ancient Winged Aralez:
- Halfling Army Standard Bearer:
- Halfling Master Engineer:
- Halfling Sorcerer:
- Wizard:
Infantry
- City Militia:
- City Spear Militia:
- Crossbow Block:
- Dogs of War:
- Halfling Archers:
- Halfling Braves:
- Halfling Scouts:
- Halfling Spearlings: These guys have some good stuff going for them, they are like most spear units with Phalanx and extra attacks over other infantry, they're cheaper than most other options for spears, and they have Stealthy so that elf bow hordes and volley guns are less likely to ruin your day. However they suffer from having a Melee skill of 5+ and a Defense of 3+. Not only are they only going to hit with a third of their attacks, but they are going to die fast, and even faster to anything with Vicous, Crushing Strength, Thunderous Charge, or Piercing. That said, they are very cheap, so if you want to grab save some points vs. City Spear Militia these guys are the place to go.
- House Guard:
- Musket Block:
Large Infantry
None.
Cavalry
- Halfling Knights:
- Halfling Ranger Cavalry:
- Household Knights:
Large Cavalry
- Honor Guard:
Monsters
- Battle Shrine: This is an interesting beast. You take it for Lightning Bolt (6) and the bubble of -1 on your opponents Nerve tests. It's reasonably tough with a 5+ defense and a Routing nerve of 14, but you still will want to screen it for some cover agaisnt enemy artillery. Lightning bolt is useful for some sniping at small units, but with only a 4+ to-hit your not going to get a lot of hits. Also, the aura doesn't stack, so you can't grab a bunch of these to lower your oppoents never by a large amount. The biggest problem with this is it's cost. It costs the same as a Horde of Halfling Spearlings, and for jsut a few points more you can graba a pair of Volley Guns or a Regiment of Dogs of War, either of which is probably going to be more worth their points than this.
- Iron Beast: The most expensive ting in the list short of a duke on an Ancient Winged Aralez, this monster has a lot of things to justify that points cost. Breath Weapon 8, Thunderous Charge and Crushing Strength 1, d6+12 attacks a turn, a 6+ Defense, adn a nerve of 16/18, this thing is durable and also can put out a decent number of hits. It is also a very good distraction, as all of your opponents warmachines and units with Crushing Strength/Furous Charge is going to try and wipe this thing off of the table as soon as the game starts.
War Engines
- Howitzer: This is ygoing to be competing with the volley gun, and while it is cheaper, it suffers in quite a few aspects. First, it has only one shot to-hit. Blast means that the shot will cause more than one hit, but 2/3 of the time you are going to be missing, and unlike the volley gun you can't improve it's chances to-hit without Artifacts, so 2/3rds of the time this won't cause any hits at all, while the Volley Gun is usually going to cause at least one hit a turn. They both share Piercing 2, so thes chances to wound are going to be the same in both cases. Even assuming a hit, your going to be causing around the same number of hits as the Volley Gun, and the only advantage the Howitzer has is being cheaper and Lob It!, and it's probably worth the ten points to go for a Volley GUn instead.
- Volley Gun: The second Warmachine of the League of Rhodia, this thing is good at putting down wounds at it's cost. 24" range means that it will have to be deployed towards the front of your battle lines, possibly danger close to your opponents troops, so be aware. It has 15 shots, and while base 5+ to hit may not be stellar, putting it within 6" of an engineer will give it elite, so you can get a few extra hits that way. Piercing 2 means that this thing will rip and tear through most base infantry however, as anthing with a 4+ or worse defense is going to be wounded on 2's. A couple of these can pur out a lot of shots, but like most warmachiens they are fragile, and their short range means that you need to be very good with your positioning of them.
Tactics
Tactica here.