Kragnos

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Kragnos, the god of earthquakes and a central leader for the warmongering tribes of destruction.

History

Kragnos was born a mortal member of a so-far unnamed race of centaurs. He ascended to godhood through his many quests for power, among which he crafted the Dread Mace out of the heart of a mountain (which knowing all the living mountains that are in Ghur is probably literal) and claimed the legendary shield Tuskbreaker. The numerous races of Destruction quickly decided he was a pretty cool guy, and began worshipping him in addition to Gorkamorka (aided by the fact that Gorkamorka himself developed a healthy respect for the guy after his shield broke one of his teeth). Eventually, Kragnos became too powerful and destructive for the forces of Order to tolerate, and thus he was sealed away in a mountain by an alliance of sorcerers lead by the legendary Lord Kroak.

During the Broken Realms crisis, Kragnos managed to escape his prison, only to discover his race had been wiped out entirely, thus presumably beginning a vengeance-fueled rampage.

Tabletop

Kragnos can be taken by any DESTRUCTION aligned army.

So far all we know about his rules is that he has a 2+ save, 18 wounds, deals mortal wounds on the charge, has an in-built magic resistance from his shield that makes him immune to a spell if he beats its casting roll on 2D6, and buffs the bravery of all nearby DESTRUCTION units.