Lancer
Lancer | ||
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RPG | ||
Rule System | Shadow of the Demon Lord derivative | |
No. of Players | 2+ | |
Session Time | 10+ minutes | |
Authors | Miguel Lopez and Tom Parkinson-Morgan |
"You dig giant robots!
We dig giant robots!
CHICKS dig giant robots!"
Lancer is an RPG about customizing, upgrading (and sometimes destroying) your very own mech from scratch. The player starts with a pilot, with a set of skills, stats, and talents, and a mech, composed of a CORE, which provides the base ratings of your mech ranging from HP to how good you are at aiming your massive underside cannon, and a SHELL, which is the external hardware covering the core. This can be anything from armor, weapons, and different sorts of fun systems (including a memetic virus that leaves those who see it stunned with brain damage or a gun dubbed Omnigun that is a "... piece of experimental hardware so advanced that it does not classify as any weapon...").
The Setting
Mechanics
The core system is pretty basic; 1d20 versus a target number (10 for skill checks, and a defensive stat for attacks) with up to 3d6 (taking only the highest) as Accuracy and Difficulty penalties granted by talents, circumstances, etc. The pilot side of the game is lightweight storygame-y stuff, while the mech side is 4E-like tactical combat on a grid.
Gallery
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The Goblin, more affectionately known as the mech fursuit.
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Rip and tear with power axes and assault grapples.
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We promise this isn't Dark Souls.
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Who's laughing at the manlet now?
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Good, bad... I'm the mech with the gun.
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A walking war crime built to burn out the "bugs". Heinlein would be proud.
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The black orb on its gun ain't the Omnigun. It's the containment field of the Omnigun.
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NICE LEGS DAISY DUKES