Lord of Change

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Revision as of 04:47, 6 September 2013 by 1d4chan>Biggus Berrus
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The Lords of Change are the Greater Daemons of Tzeentch. Massive bird/human hybrids, Lords of Change are unparalleled sorcerers and plotters, capable of outwitting any mortal. The only way something will go Not as planned for a Lord of Change is if Tzeentch himself wills it to or if Creed is involved.

Noted Lords of Change

  • Aetaos'rau'keres: An insane(r) Lord of Change, Aetaos'rau'keres manically hunts down anyone or anything that knows his true nature. As a result, only apocalypse cults summon him, for he'll kill all the cultists and the rest of the planet for good measure.
  • Kairos: The Oracle of Tzeentch. Also known as "Fateweaver", Kairos is the Vizir of Tzeentch, until Tzeentch, desiring to know the future, cast him into the Well of Eternity, where he got half beaten to death and was horribly disfigured by Sly Marbo. Kairos survived, but emerged completely insane (for a daemon) and with a second head. He knows everything (except the origin of Dr. Insano) and when asked a question, one head will tell the truth, and the other will tell a believable lie.
  • Marabas: Lord of Change who tried to convert the Calixis Sector to Tzeentch. Got pwned by the Inquisition.
  • M'Kachen: Lord of Change who has the hots for Brother-Captain Stern of the Grey Knights. Feelings are reciprocated, and Stern will never accept his manhood the post of Grand Master until they finally sleep together.