Angel: Zakkiel

From 2d4chan
Revision as of 15:44, 28 May 2012 by 90.215.11.70 (talk)
Jump to navigation Jump to search

Name: Zakkiel

Description: The Angel stands about half a head taller than an average Evangelion, its face almost resembling an ivory-white jester's mask, permanently bearing an impossibly large, needle-toothed grin-behind which is the Sngel's core. Its eyes are likewise perpetually narrowed evilly. Straps of torn, greyish skin hang behind its head like hair, and most of its body consists of a similar mass, its ribs spearing out of its chest and two similar bony protrusions wrapping around from its back to its waist. Its legs bend backwards like the forelegs of a dog, ending in a foot adorned with three black, claw-like prongs. Notched ebony-black spikes extend from its shoulders, and the bones of its arm are entirely exposed between its shoulder and elbow. Each hand bears four long fingers, and the angel can at will extend a long spike of obsidian like material from its left palm, which it uses as a weapon. The weapon is about half as long as its own arm, and reddish-purple electricity arcs across its surface. The MAGI have deduced that this pseudo-electrical energy allows it effectively melt through most armour-and moreover, the energy is conducted readily into the nervous system. Prolonged exposure can induce hallucinogenic effects in a pilot and may have adverse effects on long-term mental stability.

Specialization: Eva-scale assassination.

Difficulty: CR 5 (Which pretty much makes it a final boss for a standard 4-man team. Beyond that... well, no-one ever said they had to live forever.)

Body Type: Humanoid

Locomotion: Walking, although the angel can-and usually does-float at will.

Size: Average

Statistics WS BS Str T Ag Int Per WP Fel LS FP
70 30 10 40 40 50 40 40 30 230 1


Body Location % to hit AP Wounds
Head 01-10 6 19
Right Arm 11-20 2 23
Left Arm 21-30 2 23
Core 31-40 6 23
Body 41-70 6 29
Right Leg: 71-85 2 23
Right Leg: 86-00 2 23


Traits: Angel, Angelic Senses (40 dm), Heavenly, Hoverer, Teleporting (Short), Celerity, Dual Field


Name Damage Penetration Weight Class Effect
Arm Ram 1d10+2 5 - Energy Hallucinogen

AT Powers: Cross Blast, Rising Cross, Deflective Field, Layered Field, Absolute Terror, Containment, Barrier

Skills: Acrobatics, Dodge, Concealment, Silent Move, Scholastic Lore (Evangelions)

Other: The Angel attacks during a fierce thunderstorm. All pilots are treated as though in darkness. You're doing it wrong if you don't include dramatic lightning flashes.