Mao

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Revision as of 22:49, 21 December 2014 by 1d4chan>Emerald Claw (I'm not so sure my gaming group told me that rule.)
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Mao, sometimes called "that game" or "the game of our great leader," is a card game and metagame. If you were to watch a game, you would see some very quiet, intense people holding hands of cards -- the players with a lot of cards would look pretty frustrated -- with a draw deck and discard deck between them. Players would each play one card a a time, or pick up a card from the draw deck, sometimes shouting out a non-sequitir, or sometimes another player will take a card from the draw pile and give it to another player. The players won't answer questions, won't talk to you, and won't talk to each other. Sometimes a stranger will walk up, grab some cards off the draw pile, and then won't talk to you either.

There are many variations of Mao, as the game mutates when it moves from university to college to campsite to whereever. Here's the rules to Mao:

  1. You are not allowed to tell anyone the rules of Mao beyond the this rule, even when you're not playing the game.
.... uh, well, shit. Nevermind.

When you play the game, you'll have to figure out the local rules as you go along. The people you play with will help you learn the rules (for certain values of "help")... and the rules might change during the game. Sorry, I can't tell you how; see rule #1 above. Some gaming groups might have certain exceptions to rule #1