Angron
His name is Angron (A.K.A. The Red Angel or Shithead if you're sergeant Gharte ). Do we really have to spell it out? While his name may be a play on the words "Anger", it is highly possible that his name is based on the Greek word "Agrion" which means "Wild" (Which pretty much suits him considering that he is wild with rage).
How does one define the term Badass? The angriest son of a bitch in the galaxy, tied with An'ggrath. He was so angry that the part of him that was angry exploded from his head, thus making him permanently angry. Being kidnapped by the Emprah didn't help matters so he fucking RAGED at his dad by joining up with Khorne, Warhammer's God of Battle, War and RAAAAAAAAAAGE! Primarch of the World Eaters and that swell guy. He is Khorne's second most powerful champion, where he falls short to Doombreed, Khorne's first ever Daemon Prince/Champion. But losing out to Doombreed is okay, because he's Genghis motherfucking Khan.
Among his revered exploits include slaughtering the entire population of a planet within a night, killing an entire contingent of Eldar warriors led by a Farseer when he was only a child, leading a gladiator rebellion against their employers and slaughtering every army sent against them until a huge one made up of seven armies came and fucked their shit up. However, one must understand that they had already beaten 25 others non stop and didn't even have tea afterwards. The Emperor saved him from dying here, which was a tremendous hit to his martial pride and soon after he RAAAAAAAAAAGEed furiously against the Emperor, believing him a coward devoid of honor and joined up with KHORNE the aforementioned God of War, murder, Killing, Bloodshed, Battle and RAAAAAAAAAAGE.
Early Life & Great Crusade
He's got good reason to be ever-so-slightly miffed, too: his pre-daemonhood life was one big bowl of shit after another. First he crash-landed on his new home (because Khorne didn't give him a soft landing) and has a good chunk of his head torn off in the crash, then he's jumped by the aforementioned Eldar, then (tired from the killing and the massive brain trauma; keep in mind he's like 6 hours old) he gets captured and sold into slavery by people with near-Imperial tech who JAM ARCHAEOTECH SHIT straight into his brain-meat that makes it so the only time he can feel anything resembling happiness is *while murdering* and make him fight as a gladiator.
When the Emperor comes along, does he help Angron with his totally justified rebellion? Nope, he takes Angron away from the only people who weren't shitty to him and never looks back. To be fair, there's a good possibility that those gladiators were Khorne-corruption fodder, and thus the Emperor figured that saving them would just lead to more enemies in the future, and it's perfectly in-character for him to be a huge dick and not mention it.
Actually, by Betrayer it turns out that the Emperor had already made a deal with the government of Angron's planet. Therefore it was easier for the Emperor to capture Angron and win over the planet without further bloodshed rather than helping his son win a war against a population that had already submitted to compliance.
It's implied in the novels that Big E took one look at Angron's fucked-up (and dying- the Butcher's Nails were quite literally destroying his brain so fast that the Mechanicus estimated that he wouldn't live long enough to see the end of the Great Crusade) skull and decided that he was a waste of time and effort, and went off to go suck Horus' dick some more. While some might argue that he could have at least tried to removed the Butcher's Nails, keep in mind that all attempts at removing them from regular Space Marines led to their messy deaths. Though later, a captain of the Thousand Sons was fairly certain that their psyker-medics could figure out how to remove them from a certain swell guy who killed him shortly afterwards. The Emperor, in his infinite wisdom, told Angron none of this whatsoever.
When Angron was introduced to his legion he was inconsolable, and ended up hacking apart its captains until Kharn (who was actually much further down the list of command, and rose up the ladder because everyone above him had been dismembered) managed to talk some sense into his father. He then renamed his legion the World Eaters , as the old army of gladiators he led was known as "the eaters of cities"; as Kharn (actually it wasn´t Kharn, but another highranking World eater) described it, they would be his eaters of worlds from then on.
Oh yeah, remember how he was lobotomized so he finds joy only killing shit? He then replicated this technology on his legionaries, despite the Empy's warnings. Even in spite of this, however, that swell guy became Angron's 'cool headed' equerry. Ironic.
During the Great Crusade, the World Eaters were known as the Imperium's butcher force. Their threat of arrival or arrival in a system was enough to make non-compliant imperial worlds surrender, lest they be completely and utterly be butchered by the Red Angel and his sons.
During the great Crusade he actually had a run in with Leman Russ, who was under orders to sort Angron's behaviour out and stop using the Butchers Nails, presumably because the World Eaters were a bit out of control and wrecking worlds rather than conquering them. There was a brief skirmish where Angron fought Leman Russ in personal combat and made him his bitch until he was outmaneouvered by the Space Wolves troops, but Angron refused to acknowledge his losing position since his sons were steadily butchering the Space Wolves in the larger battle. So there was a lesson about properly claiming objectives, which Angron ignored since he believed that killing EVERYONE should be the only objective. Angron's failure to learn was amply demonstrated at the tail end of the Great Crusade, when he butchered a whole city which had just surrendered, and then on Isstvan III when he sabotaged Horus' clean exterminatus by going down to rip the loyalists apart personally.
Horus Heresy
Angron was according to Horus and Lorgar the only Primarch (beside Horus himself) that would be able to successfully take on and beat Sanguinius in full rage mode.
During the Horus Heresy he had an epic showdown with Roboute Guilliman when he saved Lorgar from big boy blue. Guilliman calls Angron out to which the Red Angel answered as follows:
"What would you know of struggle, Perfect Son? When have you fought against the mutilation of your mind? When have you had to do anything more than tally compliances and polish your armour?" [...] "The people of your world named you Great One. The people of mine called me Slave. Which one of us landed on a paradise of civilization to be raised by a foster father, Roboute? Which one of us was given armies to lead after training in the halls of the Macraggian high-riders? Which one of us inherited a strong, cultured kingdom? And which one of us had to rise up against a kingdom with nothing but a horde of starving slaves? Which one of us was a child enslaved on a world of monsters, with his brain cut up by carving knives? Listen to your blue-clad wretches yelling of courage and honour, courage and honour, courage and honour. Do you even know the meaning of those words? Courage is fighting the kingdom which enslaves you, no matter that their armies outnumber yours by ten-thousand to one. You know nothing of courage. Honour is resisting a tyrant when all others suckle and grow fat on the hypocrisy he feeds them. You know nothing of honour."
Choke on deez nuts, Papa Smurf. Guilliman could only quip this back before running the fuck away:
"You’re still a slave, Angron. Enslaved by your past, blind to the future. Too hateful to learn. Too spiteful to prosper."
And in a way, both of them were right. (Although to be fair, the Butcher's Nails had long since destroyed Angron's ability to feel any emotion other than unrelenting fury.)
It should also be noted that during this battle a Warhound Scout Titan tried to step on Lorgar after the Aurelian had taken two discharges of the the titan's main weapon and was badly hurt in the process. Angron stepped in to save his brother basically catching the titan's foot and setting a new world record in squat weightlifting, keeping the titans weight suspended above himself through his sheer strength and RAGE, until Lorgar could escape. Because that's how the Red Angel rolls. The relationship between these two primarchs was pretty remarkable, and Lorgar repaid the favor by arranging his ascension into a Daemon Prince, although the transformation was so traumatic that even the Urizen couldn't help but feel a moment of doubt over what he had done.
And even in daemonhood, they still can't get the Nails out. Dang. Archeotech was built to last!
41st Millennium
Angron has done far more shit than all the other Daemon Primarchs put together. Instead of sitting around being a painting on some Chaos God's wall Killing TWO Primarchs, sitting around while being a rotting fatass and feeling sorry for themselves, sitting around and yelling just as planned anytime anything happens (Magnus personally attacked Fenris itself and laid waste to much of the planet and destroyed a lot of gene-seed, proving that Tzeentch can get shit done too),sitting around and preaching constantly, being (Maybe) dead, or being missing Angron actually gets shit done and boy howdy when he rages his way out of the eye of terror he makes sure that everyone knows about it...by tearing everything that gets in his way a new one until he finally gets thrown back into the warp by drowning in a quadrillion metric fucktons of Imperial Guardsmen, Planetary Defense Force soldiers, Spehss Mehreens, Witch Hunters, Bolter Bitches, Titans, Inquisitorial Stormtroopers, Daemonhunters, and Grey Knights, but to be fair, everyone kind of does that when the Imperium finishes the paperwork needed to retaliates.
One day the Chaos Pretty Marines asked if they could join his World Eaters in his Dominion of Fire campaign, he responded to this offer by chopping up 900 of the prissy little Slaanesh worshiping faggots and grabbed their Chaos Chapter Master and Chief Sorcerer by the necks and tossed them into a black hole while screaming "FFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUU-" throughout the entire hour of butchery. To this day the Chaos Pretty Marines remain too undermanned to participate in any black crusades or Angron rages, which isn't really a surprise since Angron has been fucking the loyalist Pretty Marines' shit up at every turn.
He also slaughtered his way throughout Imperial Space for over a century with 50,000 World Eater Berserkers and destroyed/maim'dkill'dburn'd/broke the backs of/split open/fucked 70 sectors. However, in a subsequent Imperial offensive, Angron was banished to the warp and his men routed. To be fair, this strike force comprised 2 Titan Legions, 4 full Spess Mehreen chapters and over 30 Imperial Guard regiments to do that. And again to be fair, they put up quite a fight against the superior force. And even more impressive was that Angron's force only comprised Close Combat heavy infantry, no ranged support, and no artillery. Later on, he showed up with an even bigger force to attack Armageddon. The Imperium responded in kind, sending in one hundred Grey Knight Terminators, and all but ten of them died fighting Angron and his Bloodthirster posse(and only because their prodigy Librarian Hyperion managed to shatter his sword, and he STILL managed to murder their leader with just his bare fists). He is armed with a really huge fucking chainaxe that's taller than him with chainswords for the chainteeth of the chainaxe. He's also got a stormbolter, but we wouldn't be surprised if that fired chainswords as well. Fittingly enough, it was called 'Godtearer'.
In video games
Unfortunately, he hasn't appeared in any of the official games, which greatly displeases Khorne. However, in the Ultimate Apocalypse mod for Dawn of War, he takes the place of the Chaos Daemons' "game-ending win button" unit - and he's a walking rapetrain that can obliterate buildings with a single hit, take out Titans in three, make himself invincible, and summon a retinue of Bloodthirsters. So he's really the best unit in the game. The Grand Master, Arch Angel and The Generals Personal Reaver titan disagree.
On the tabletop
He has stats from White Dwarf that makes him a 500 point walking rapemachine who makes Abaddon the Despoiler and Mephiston look like total pussies, but you have to get him a bodyguard of at least 7-12 bloodthirsters, which effectively racks up his point cost to over 1300 at the least. But with his mandatory bloodthirster bodyguard he can even kill An'ggrath, the biggest and baddest bloodthirster of them all. But they would never fight in canon because An'ggrath is one of the only entities in the universe that Angron respects due to An'ggrath's equal capacity for RAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAEEEEEEEEGGGG!!!... oh and Khorne says his champions can't fight each other because despite being balls-to-the-wall angry, Khorne knows well enough that the more champions he has on his side, the more blood spilled on his behalf. Thus, offing one of his champs is counter-productive since he's losing more than he's eventually gaining.
The Horus Heresy rules for him are only a bit less scary, and a lot cheaper too (20%, in fact).
Pts | WS | BS | S | T | W | I | A | Ld | Sv | |
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Angron: | 400 | 9 | 5 | 7 | 6 | 5 | 7 | 6 | 10 | 3+/4++ |
Obviously one of the strongest Primarch in the game when things come to HtH, Angron has a 3+ armor (weak for a demigod), 4+ invulnerable, FNP 6+, the Primarch rule, 5 wounds and T6. On the charge he has 7 S9 attacks (6 S8 normally) at WS9 with Hatred, so he gets to reroll to-hit rolls on the first turn of any combat, while also having Armourbane and dealing Instant Death on to wound roll of 6, in case S8-9 doesn't instagib anything right away. Thanks to the Butcher's Nail he will gain 1 bonus attack, up to 10 total attacks, for every Independent Character or Infantry unit he kills/destroys in close combat (But he must be the one to give the fatal blow/remove the last model to pick up this bonus) and he can also challenge as many times as there are Independent Characters and units in combat with him thanks to the Red Sands rule, assuring he will at least pick some extra attacks during the course of the game. The obvious downsides are that, aside from butchering things in melee, Angron cannot do anything: he doesn't buff his army in any way aside 12" aura of Fearless, while other Primarchs bestow significant buffs to their armies, and of course he is one of the (if not THE) most fragile of the Primarchs, having only 5 wounds and 3+/4++ with nothing but unreliable 6+ FNP to back it up. So all in all he's much like Kharn on steroids: you reach melee - you're king, you get your transport blown up and then get kited across the table - you're fucked. The other problem he shares with Kharn is that he tends to annihilate anything he charges in one phase either through sweeping advance or just by killing everyone outright, which leaves him vulnerable to enemy fire afterwards.
Angron VS other Primarchs:
Primarch fighting, while fun to see, isn't a very competitive thing to do as it'll usually tie up both Primarchs for the entire game without either of them dying (But with Angron this is less likely as you're going to die or kill fast!), with that in mind this section is about how Angron fares against other Primarchs Mathammer wise. Please note that all the various abilities are taken into accounts when possible and the match-ups assume the Primarchs are the only ones involved in the fighting, so various abilities like Angron's "The Butcher's Nails" and Rampage do not provide any bonuses. The fights are supposed to be in a vacuum for simplicity (So no Furious Charge for our hero...), but notes are added to make things clearer in particular instances. Also all of the Primarchs use their most powerful weapons (because why have a contest if you don't do your best?)
- Angron VS Horus
- Horus hits 3 times, wounds 2.667 times, 1.111 after saves and FNP, and IWND will take that down to 0.778 wounds at the start of the next turn.
- Angron Round 1: hits 5.333 times, wounds 4.444 times, 1.48 after saves, and IWND take it down to 1.148.
- Angron Round 2 and thereafter: hits 4 times, wounds 3.333 times, 1.111 times after saves and IWND will take that down to 0.778 wounds at the start of the next turn.
- Even without taking into account Disabling Strike, Horus wins (though barely) as his superior wounds and saves makes him overcome the damage output of Angron. That's why I didn't include the statistics but with Disambling Strike acting Angron would fastly become unable to do any damage to Horus, making the victory a lot more certain.
- Angron vs Mortarion
- Mortarion hits 2.5 times, wounds 1.666 times, 0.833 times after saves and IWND will take that down to 0.5 wounds at the start of the next turn.
- Angron Round 1: hits 5.333 times, wounds 3.555 times, 1.777 after saves, and IWND take it down to 1.222.
- Angron Round 2: hits 4 times, wounds 2.666 times, 1.333 times after saves and IWND will take that down to 0.778 wounds at the start of the next turn.
- Mortarion just barely loses this fight by one turn as his extra wound almost allows him to outlast Angron.
- Angron vs Fulgrim
- Fulgrim hits 3.5 times, wounds 2.333 times (2.722 times if his warlord trait is Child of Terra), 1.166 (1.361) times after saves, 1.069 (1.248) after Feel No Pain (remember that half of the attacks that wound cause Instant Death) and IWND will take that down to 0.736 (0.915) wounds at the start of the next turn.
- Angron Round 1: hits 5.333 times, wounds 4.444 times, 1.48 after saves, and IWND take it down to 1.148.
- Angron Round 2 and thereafter: hits 4 times, wounds 3.333 times, 1.111 times after saves and IWND will take that down to 0.778 wounds at the start of the next turn.
- A really close fight: Angron does marginally more damage (if Fulgrim doesn't chose Child of Terra as his Warlord Trait) but is frailer (the irony!) with a weaker save and 1 less wound (I guess that's the catch to have nails inserted directly into your brain...) so he will need 6 (6.1) rounds to kill Fulgrim, with the latter also needing 6 (5.5), but since Fulgrim has higher initiative he'll strike first and kill Angron just slightly before he's killed. Also with Child of Terra there is almost no contest...
- Angron VS Ferrus
- Ferrus hits 2.5 times, wounds 2.083 times, 0.868 times after saves and FNP, and IWND will take that down to 0.535 wounds at the start of the next turn.
- Angron Round 1: hits 5.333 times, wounds 3.555 times, 1.185 after saves, and IWND take it down to 0.852.
- Angron Round 2: hits 4 times, wounds 2.666 times, 0.889 times after saves and IWND will take that down to 0.556 wounds at the start of the next turn.
- Again even if Angron does overall more damage, Ferrus is so tanky that he will kill Angron before he can kill him (on turn 9, while Angron need 10). Also Ferrus strikes before him thanks to strikedown, making his victory even more guaranted.
- Angron VS Konrad Curze
- Curze hits 3 times, wounds 2.25 times, 0.9375 wounds after saves and FNP and IWND will take that down to 0.604 wounds at the start of the next turn.
- Angron Round 1: hits 5.333 times, wounds 4.444 times, 2.222 after saves, and IWND take it down to 1.889.
- Angron Round 2 and thereafter: hits 4 times, wounds 3.333 times, 1.667 times after saves and IWND will take that down to 1.333 wounds at the start of the next turn.
- Angron easily wins, doing a lot more damage and receiving less in turn.
- Note: Curze can Hit & Run, but by doing so he would only gain one more attack, while allowing Angron to reset his Hatred, thus actually making himself dies even faster.
- Angron VS Vulkan
- Vulkan hits 2 times, wounds 1.666 times, 0.833 wounds after saves (ID Negates FNP) and IWND will take that down to 0.5 wounds at the start of the next turn.
- Angron Round 1: hits 5.333 times, wounds 3.555 times, 1.185 after saves, and IWND take it down to 0.63.
- Angron Round 2: hits 4 times, wounds 2.666 times, 0.889 times after saves and IWND will take that down to 0.333 wounds at the start of the next turn.
- Strangely enough, Vulkan wins through sheer resilience. Then again, he is immortal...
- Angron VS Lorgar
- Lorgar hits 2.5 times, wounds 2.083 times, 0.833 after saves and FNP and IWND will take that to 0.5 wounds at the start of the next turn.
- Angron Round 1: hits 4 times, wounds 3.111 times, 1.555 after saves, and IWND take it down to 1.222.
- Angron Round 2 and thereafter: hits 4 times, wounds 3.333 times, 1.667 times after saves and IWND will take that down to 1.333 wounds at the start of the next turn.
- Angron wins pretty easily.
- Note: against Lorgar Transfigured with Precognition Lorgar wins (Not as easily as the old version, but is still a monster).
- Angron VS Perturabo
- Perturabo hits 2 times, wounds 1.667 times, 0.69 wounds after saves and IWND will take that down to 0.361 wounds at the start of the next turn.
- Angron Round 1: hits 5.333 times, wounds 4.444 times, 1.48 after saves, and IWND take it down to 1.148.
- Angron Round 2 and thereafter: hits 4 times, wounds 3.333 times, 1.111 times after saves and IWND will take that down to 0.778 wounds at the start of the next turn.
- Angron wins.
- Note: in the turn after Perturabo actually wounds Angron (69% per round) he will most probably be blinded and then hammered to death. So if he can't kill him before that he is actually dead meat.
- Angron VS Alpharius
- Alpharius hits 2.917 times, wounds 1.7 times, 0.71 wounds after saves and FNP and IWND will take that down to 0.375 wounds at the start of the next turn.
- Angron Round 1: hits 5.333 times, wounds 4.444 times, 2.222 after saves, and IWND take it down to 1.889.
- Angron Round 2 and thereafter: hits 4 times, wounds 3.333 times, 1.667 times after saves and IWND will take that down to 1.333 wounds at the start of the next turn.
- Angron easily takes the win.
- Angron VS Rogal Dorn
- Dorn hits 2 times, wounds 1.5 times, 0.625 wounds after saves and FNP and IWND will take that down to 0.291 wounds at the start of the next turn.
- Angron Round 1: hits 5.333 times, wounds 3.555 times, 1.777 after saves, and IWND take it down to 1.444.
- Angron Round 2 and thereafter: hits 4 times, wounds 2.667 times, 1.333 times after saves and IWND will take that down to 1 wounds at the start of the next turn.
- Angron easily wins.
- Note: Rogal Dorn does not use Sundering Blow because it is inefficient in Primarch vs Primarch fights.
- Angron VS Corvus Corax
- Corvus hits 4 times (Scourge)/3 times (Shadow-walk), wounds 3 times (Scourge)/2.25 times (Shadow-walk), 1.25 wounds (Scourge)/0.9375 wounds (Shadow-walk) after saves and FNP and IWND will take that down to 0.917/0.604 wounds at the start of the next turn.
- Angron Round 1: hits 5.333/4.5 times, wounds 4.444/3.75 times, 2.963/2.5 after saves, and IWND take it down to 2.63/2.167.
- Angron Round 2 and thereafter: hits 4/3 times, wounds 3.333/2.5 times, 2.222/1.667 times after saves and IWND will take that down to 1.889/1.333 wounds at the start of the next turn.
- Angron wins really easily as Corax is simply too frail for him.
- Note: differently from Curze, Corax would actually have the edge on the charge thanks to his Sire of the Raven Guard rule and his Hammer of Wrath/dual Archeotech Pistols. Also in a turn in wich blind goes off he could have the andvantage od Shadow-walk and scourge at the same times (plus more, 'cause he would hit on 3s). A though fight, but more on his style and it could make him win in extremis.
- Angron VS Roboute Guilliman
- Guilliman Round 1/2/3: hits 2.5 times, wounds 2.222 times, 0.926 times after saves and FNP, and IWND will take that down to 0.59 wounds at the start of the next turn.
- Guilliman Round 4 and thereafter: hits 3.333 times, wounds 2.963 times, 1.234 times after saves and FNP, and IWND will take that down to 0.9 wounds at the start of the next turn.
- Angron Round 1: hits 5.333 times, wounds 4.444 times, 2.222 after saves, 1.722 after Armor of Reason re-roll and IWND take it down to 1.388.
- Angron Round 2: Angron hits 4 times, wounds 3.333 times, 1.667 times after saves, 1.167 after re-roll and IWND will take that down to 0.833 wounds at the start of the next turn.
- Angron Round 3 and thereafter: Angron hits 3 times, wounds 2.5 times, 1.25 after saves and 0.75 after re-roll. Then IWND take it down to 0.417
- Surprisingly, Guilliman win this fight in 8 rounds (Angron need 11 to kill him), 'for his resilience (Armour of Reason) coupled with Preternatural Strategy makes him outdamage Angron on the long run, even though initially it was the Red Angel to have the edge. Lets try this again when the rules for Daemon Primarch Angron come out...
- TLDR version: Angron is incredibly strong against "frail" primarchs, butchering them pretty fast, but struggle to keep up with the tanks (Vulkan, Ferrus, and even...Guilliman...) and being pretty frail doesn't do him any good. Also he is pretty vulnerable to Strikedown, Concussive or Blind, all of wich will severaly cripple his overall damage potential. Also, with his attacks maxed out he can destroy any other Primarch (even Lorgar with Precognition, though it is damn close) with the exception of...yeah, you guessed it right: Horus! Even though he will surely put a dent even in the Warmaster.
Gallery
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WHY IS HE BEATING UP HIS OWN LEGION said everyone on Isstvan III
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Can Vegeta say what his power level is?
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Angron before Daemonhood. The only real difference is a lack of wings.
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Angron portrayed in his natural state: PISSED THE FUCK OFF!
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Angron just generally being a boss (and looking absolutely goddamn awesome while doing so).
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Daemon Primarch Angron at the final battle of the First war of Armageddon.
The Primarchs of the Space Marine Legions |
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Loyalist Corvus Corax - Ferrus Manus - Jaghatai Khan Leman Russ - Lion El'Jonson - Roboute Guilliman Rogal Dorn - Sanguinius - Vulkan |
Traitor Alpharius/Omegon - Angron - Fulgrim Horus - Konrad Curze/Night Haunter - Lorgar Magnus the Red - Mortarion - Perturabo |