Mechanoids
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The Mechanoids refers to both a product line within the Palladium Books megaverse and a species which it centers around.
The Books
The Mechanoid Invasion Trilogy was a set of 3 interlinked RPG settings released by Palladium Books between 1981 to 1982, and were the very first RPGs produced by Palladium.
The first book, Mechanoid Invasion, is the invasion and destruction of a Human colony world by the Mechanoids. The second, "The Journey", is about the survivors of the invasion stowing away on the Mechanoids' planet-sized spaceship, as they try to survive and sabotage the Mechanoids from within. In the final book, "Homeworld", The Mechanoids have mysteriously disappeared, so the worlds who battled them for survival set out for their homeworld to learn their secrets and search for answers.
The Mechanoids would later return, having been accidentally summoned to RIFTS Earth by Archie 3, in RIFTS Sourcebook Two: The Mechanoids.
The Race
At their core, mechanoids can be simply described as "Daleks, if the BBC had a better budget". They are a race of bio-engineered, genetically altered human off-shoots, reduced to little more than a giant disembodied brain, installed in highly advanced mechanical bodies. They reproduce through a combination of cloning and engineering, and have a pseudo-caste system where different mechanical bodies are paired with cloned bio-brains specifically genegineered for compatibility with that body's function.
Originally, the mechanoids were intended to be a way for their homeworld to start exploring space, since humans aren't actually all that well suited for being out in the vacuum. Countless brave would-be astronauts signed up for the procedure and were transformed into a new life; only the smartest, most emotionally stable were chosen to undergo the physical, cybernetic and genetic reconstruction surgeries, which transplanted them into powerful new mechanical bodies and unlocked the long hidden secret for psionics. Unfortunately, the humans created them and, sending only a portion of the race out into the void, suddenly got cold feet and started debating over the ethics of the whole mess. Then they basically went mad with paranoia about having created an "alien" race and slaughtered the thousands of mechanoids still stuck on the Homeworld.
Amazingly, despite having a tele-empathic link that let them be remotely aware of this, the spacefaring mechanoids didn't initially go kill-crazy in response. Instead, they blamed themselves and began a massive upgrade project, upgrading their bodies, augmenting themselves further, and learning how to breed through cloning, before swarming off through the galaxy on a mission to learn as much as possible. Once they had learned what they felt was enough, they returned home to present their knowledge as a gift to the creators.
...Who promptly flew into paranoid frenzy at the thought that the mechanoids had come back for revenge and demanded they leave or be destroyed. This reaction, combined with their newly enhanced psionic abilities letting them feel the hate, fear and guilt of their creators, drove the mechanoids mad. They annihilated their creators, and dedicated their existence to exterminating all humans and humanoid species through the universe. They terrorized the universe for thousands and years but then they suddenly vanished.
...Until RIFTS brought them back into the Megaverse, and exposed them to the wider megaverse.
Mechanoid Models
- Overlord -- The known Supreme Leaders of the Mechanoids. They look like the top half of a giant robot with a large thruster for legs. A bulbous "hat" sits on their heads, which is actually a powerful particle-beam cannon.
- Oracle -- Once Kind-hearted artists and contemplatives, some Mechanoid Oracles even sympathized with the Humaoids. That went away once the Mechanoids re-engineered themsevles, and now they are as dedicated to the cause as any of them. Their 40-meter long cigar-shaped housing has no limbs or weapons. But their Psionic powers are pretty much listed as "Yes".
- Brain -- A scientist and leader among the Mechanoids, the Brain is basically a multi-eyed lump of flesh in a tank-treaded robot body. A newer version upgraded to spider legs.
- Runner -- A field commander with a half-dome-shaped body and a multi-weapon arm.
- Brute
- Type One
- Type Two
- Wasp
- Exterminator
- Seeker Pod
- Tunnel Crawler
- Mantis
- Octopus
- Type One
- Type Two
Mechanoid Robots
Whilst all mechanoids are cyborgs, consisting of an organic core to a mechanical body, they also supplement their forces with a number of true robots:
- Thinman
- Runt
- Combat Unit
- Repair Unit
- Assault Probe
- Skimmer
- Weevil
Aberrant Mechanoids
The reason behind the sudden vanishing of the mechanoids for centuries in their own universe was the sudden rise of a mutation in their genetic material; for unknown reasons, millions of mechanoids mutated to lose their will to continue the genocidal campaign of their peers. This ultimately led to a civil war, that ended with the mechanoids seemingly exterminating each other to the last with bio-mechanical viral weaponry. Of course, the truth is that a few mechanoids on both sides survived, and slowly began to rebuild their populations - until Hagan and ARCHIE-3 accidentally drew the "true" Mechanoids to RIFTS Earth.
At the games master's option, Aberrant Mechanoids can be PCs in games of RIFTS, with the following castes (Racial Character Classes) available:
- Brain
- Runner
- Wasp
- Brute
- Exterminator
- Seeker Pod
- Tunnel Crawler