Mon Musu Quest!
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This article or section is about Monstergirls (or a monster that is frequently depicted as a Monstergirl), something that /tg/ widely considers to be the purest form of awesome. Expect PROMOTIONS! and /d/elight in equal measure, often with drawfaggotry or writefaggotry to match. |
This article contains spoilers! You have been warned. |
Mon Musu Quest (Or Monster Girl Quest! in English) is a /d/egenerated fa/tg/uy's ultimate dream. MGQ is hentai visual novel that involves Monstergirls, role playing, and sorcery. Originally released in Japan only, it saw enough demand that it was eventually translated into English by a fellow named "Rogue Translator".
Overview
MGQ is a hybrid of an interactive visual novel and your classic RPG game, with monstergirls. It takes cues from Monster Girl Encyclopedia (infact Kenkō Cross, who worked on MGE, also worked on this game), where its basically a giant compendium of different types of monstergirls, but in game form.
The name of the game itself is pretty much what you do: go on a quest, slay monsters who are also girls, before they slay you. We're not kidding, in most cases, your character is either milked to death or raped and then fucking digested alive upon defeat. Beneath that, the game also has a surprisingly good, lengthy story and some very good self-aware jokes that take shots at its own genre (I.E: The RPGish tradition of being able to break into houses and ransack it without the occupants giving a damn if you're the protagonist.)
Gameplay
For the RPG part of the game, its a bit half-and-half. For one, you don't really get to customize your protag or have your own party (For 2/3s of the game, you're largely fighting alone.). Luka's loadout is fixed and any changes to it is due to the story itself, not because of your call. Also, because of the limitations of the game's genre; just about all actions that need to be done, ranging from traveling, interacting, and combat, are done in a point-and-click fashion off a list of available actions you get. All in all, the game's progression is ultimately linear.
As for the combat part of the game, it uses the style of classic turn-based RPG-style combat. Enemies and abilities are represented on the screen as CG images that flicker and change during actions and you have a list of skills to choose from fight with. For the most part, battles aren't really hard as they're largely repetitive (although they do require a modicum of tactical sense to win) and they're largely a case of trial-and-error and a bit of luck. Still though, that doesn't stop it from being fun and it does have a lot of moments to keep you at the edge of your seat.
Ultimately, because its a simplistic visual novel; you do have to use your imagination to get the most out of it, rather than completely relying on the game for the experience.
Plot
The plot of MGQ follows the quest of a protagonist named Luka in his quest to become a Hero (A sort of in-world name for Paladins who slays monsters for Illias, their goddess.) and slay the Monster Lord. Despite his aspirations and firm faith in his religion, he aspires for co-existence between monsters and humans (Not in a perverted way you'd expect from a novel like this. He legitimately thinks that monsters and humans aren't that different and shouldn't kill eachother). He assumes that by killing the evil Monster Lord, peace between humans and monsters would become a real possibility. Along the way, he meets a seemingly out-of-the ordinary Lamia named Alice who decides to join his journey on a whim. Now, Luka must trek across the world, staving off monsters who wants to rape him, and train hard enough to make his vision a reality. But much like all things, things go on a long backroad to fuckups and plot twists before this becomes a reality.
The game is separated into three chapters, all of which lead up to the end.
Main Characters
Protagonists
Luka
Our violet-haired protag who you'll be controlling for the majority of the game. He's an orphan who lost both his parents at a young age, but decides to have a happier, peaceful, if not naive, outlook on life. He decides to be a hero at the behest of his mother's dying wish and trained to become one until his baptism into an official hero, where he intends to defeat the Monster Lord to allow coexistence between monsters and humans. Things go not as planned after Illias refused to show during his baptism and bestow him with her protection, and he was not made into an official hero (Although, its eventually revealed that the "protection" is just making their semen taste horrible to monsters, discouraging monsters from raping heroes). Regardless, Luka believes that a hero is an occupation, not a title, and decides to continue his quest anyway, despite the setback.
As a character, he starts out as your typical, happy-go-lucky everyday protagonist due to his naivet, but as the journey progresses, he eventually starts to realize that good-and-evil aren't as simple as black and white and develops a more mature, yet still righteous morality by the end of the game.
At the final parts of the game, Luka is revealed to be a Nephilim, the product of a mortal and an angel. It was revealed that his mother was one of the first angels created by Illias, who rebelled against her, and decided to live the remainder of her life as a mortal human. Due to his unblessed nature and half-angel origins, this has the observable side-effect of making his man juice tastier than usual, which causes monstergirls to utterly ravage him when he's defeated and molested. The fact that he's on a hair-trigger down there isn't doing him any favors in battle either, causing him to succumb rather quickly.
Alice
Alipheese Fateburn XVI is our female protagonist of Lamia origins and Luka's traveling partner. Originally found unconscious by Luka after crash-landing near his village due to an altercation with Illias (which subsequently prevented her from appearing in his baptism), she takes a liking to him after attempting to help her while she was unconscious and his particularly unique ideals of coexistence (although she originally found it idiotic). She decides to tag along with Luka on his quest, just so she could see him crumble at how hopeless his vision is, and also to taste the various foodstuffs around the world.
She's your textbook tsundere (albeit brutal), where she's completely indifferent to Luka at first, but starts to warm up to him after she realizes that he's dead serious about his aspirations of coexistence and his drive at making progress. Still, that doesn't stop her from privately raping and dominating Luka, both for sustenance and hidden feelings for him. Also, because Luka's a lovable idiot, she commonly responsible for exposition.
Near the end of the first part of the game, she is revealed to be the Monster Lord (though there was enough foreshadowing that it was obvious, she even berates Luka for not realizing) and was traveling the world to correct a mistake she originally did as a child. Her mother, who was the previous Monster Lord, originally decided to sacrifice herself in order to bring peace between humans and monsters, as she believed she needed to die to quell human hatred against monsters. Things went not as planned when Alice stumbled upon her dead mother's corpse and the heroes responsible (who themselves, just realized her intentions) and proceeded to attack them, resulting in two of them dead, the other two seriously wounded, all the while destroying the message her mother died trying to get across.
Alice planned to have Luka face and kill her at the end of the second part of the game. The player has the option of facing her earlier, but beating her at the point is impossible and will lead to Luka getting eaten. She hoped that her death would allow a new era of peace, but Luka refused to kill her and berated her for trying senseless sacrifice her life. Instead she and him focused on their real enemy, Illias
The Four Heavenly Knights
The knights are the Monster Lord's closest advisers and comprised of the most powerful monsters of each race. All except Tamamo vied for the position of Monster Lord, but were all krumped by Alice in the end, cementing her position and accepting their loss without further contest (Tamamo only joined to prevent the three from possibly ganging up on Alice, ensuring her loss).
They all start out as mostly hostile to Luka, viewing him no more as a naive plaything, but eventually accept him as a serious peer, more or less, after defeating them in single combat.
Alma Elma
The Queen of Succubi and holds the element of wind. A whimsical succubus who's actions can be summed up as: "I do it for the lulz", she only does anything for her own amusement, caring little about the ultimate outcome (For example, she gave up early in the fight for the Monster Lord throne, despite having plenty of energy to fight left, only because she already had her fill of entertainment and saw little need to continue on).
Secretly however, she's also an accomplished martial artist, although does not actively use this as preferring violence over pleasure would disqualify her as the Queen Succubus, along with a personal disdain for violence.
Tamamo
The Queen of the Kitsune race and holds the element of earth. Similarly whimsical like Alma, although with more, she acts as Alice's spiritual mother after her real one was killed (infront of her, no less) and did everything so that she grew up without hating humanity, as the world can't afford another Black Alice, inciting another bloodbath.
She acts as the mentor of each monster lord after the eighth and is the oldest of the Heavenly knights, despite her loli-like appearance. Its eventually revealed that she is one of the first monsters who served with the first Monster Lord, who avoided sealing by taking a child-like form.
Erubetie
The Queen of Slimes and holds the power of water. Originally a benevolent and kind ruler; due to humans encroaching on her people's territory and polluting their environment, making it uninhabitable for slimes, she had a hostile view of humanity, wishing to exterminate them to reclaim their lost homes.
She was eventually convinced by Luka that attempting to exterminate humanity will only lead to more loss to her subjects, and overtime, came to accept his proposal of co-existence by the end of the game.
Granberia
An unparalleled dragonkin swordswoman who holds the power of fire. She was abandoned at birth near the volcano of Salamander, the spirit of fire. She was then taken in by her and trained in the way of the sword, eventually surpassing her mentor.
She comes to view Luka as a rival after seeing his potential in combat that very few have come to match.
Antagonists
Angels
Illias
The game's main antagonist, though it's not revealed for most of it. Initially she is believed to be the creator of humans and monsters, and the latter ran out of control. In reality, she grew jealous of the first Monster Lord and waged war upon her. The battle only ended after she threatened to exterminate everyone on the planet as a final word, which the Monster Lord could not afford. Thus, she and her advisers sealed themselves away to avoid this, leaving Illias the sole remaining deity alive.
She is the main deity worshiped throughout the setting and is the propagator of monster condemnation; proclaiming them to be evil creatures who only wish for the downfall of mankind, all interaction with them should be shunned.
In a Labyrinthine plot that would make a Lord of Change blush, she orchestrated the every last major event that happens in the game that leads up to the climax, in order for her to become the ultimate god of all by being able to manipulate both light and dark energies. This includes inciting a slaughter of a human/monster population to initiate monster hate, the entirety of Luka's travels, Promestein's and Dark Alice's rebellion against her, all the way up to her being consumed by Dark Alice so that she could absorb her powers once Luka inevitably gives her the knife.
Promestein
One of the angels under Illias, who was originally banished after interacting with humans to give them knowledge (namely, fire).
She was brought back by Illias in order to find a way to defeat the Monster Lord and the 4 Heavenly Knights, along with everyone else on the planet so she could rebuild it in her image. She does this by using chimeric beasts, synthetic life forms comprised of different creatures, along with traditional necromancy. Her chimeras, however, were also made so that she could rebel against her former master.
Monsters
Black Alice
Alipheese Fateburn VIII was one of the previous monster lords who incited war against humans, leading to a bloody chapter that only ended after she was defeated by an unblessed hero named Heinrich. Why she did so was not clear, some say she went mad with power, while a monster who was alive during her time said she did it for the preservation of her fellow monsters. In either case, its what caused Tamamo to mentor each subsequent Monster Lord to prevent her reign from happening again.
She was secretly resurrected by Illias so that she could have control over dark energy and was secretly planning along with Promestein to betray Illias. She consumes Illias near the end of the game, but this event was secretly planned by Illias in order to allow her to absorb Dark Alice's power, leading to a Tzeentchian plot of Not as Planned actually being Just as Planned.
The Art Style
Now, MGQ doesn't have a uniform art for all the monster girls in the game, which many of people will notice. Unlike the MGE, MGQ is a large game. Thus, Kenkō wasn't the only artist involved in this game. There were several involved in the project of creating and drawing a large roster of characters. Thus, the monstergirls tend to not have a uniform look. Some look like traditional animu characters (and even then, with their own variations), some look like they were drawn using a western-style art, and some don't look like anything in particular, with the artist using their own art style.
Some designs are quite recognizable as having been done by Kenkou Cross, others aren't and aren't really that bad, while others range much closer to the grotesque side. Many monster-girls in this game are, frankly disturbing, boiling down to "human face and one or more boobs on an otherwise repulsively monstrous body" or "human woman's upper torso mounted on a much bigger monster's body". The number of monster-girls in this game who have a gaping bestial maw filled with long, nasty-looking teeth where their female genitalia should be is quite offputting (But then again, if you're not part /d/eviant, maybe this isn't the game for you). That said, this isn't the total case. A lot of the popular species are drawn quite well enough.
External Links
- A pastebin containing most of the links you'll need to download the game in English. Its recommended to buy the retail version to support the developers, but den again, if you'z a freeboota, zog all dat noiz.