Order of the Stick
A webcomic involving a party of classic D&D style adventurers who refer to the rules in an in-universe style. Much of the "humor" comes from wry observations about the system and settings, which often walks the line between parody and copyright violation. The comic has gone from fun parody to serious pastiche of epic fantasy over the years, something that's known in the industry as "Doing a Cerebus".
The story is written by Rich Burlew, who's claim to fame is coming in second place (or, as he likes to call it, "first loser") in WotC's contest to write the next great campaign setting. Rich lost to Eberron, which should give you good idea about what he came up with, depending on how you feel about Eberron. We'll never actually see his entry, as one of the conditions of the competitions was that Wizards of the Coast got to keep it, and it seems they locked it in a darkened room and forgot about it. This is probably a good thing.
Butthurt Fa/tg/uys tend to whine about the fact that this is a stick-figure comic, which goes to show that we know dick-all about design and simplicity. Compared to Servants of the Imperium this shit is gold.
Recently, Burlew raised over ONE MEELLION DOLLAHS via Kickstarter to get all the paper and ink books reprinted, despite the whole thing being available for free on his website, which involved everyone who donated pretty much being showered with keychains and never-before-seen comics, plus other stuff.
/tg/ of course, loves all of Order of The Stick... but nobody is going to accuse /tg/ of having good taste. Besides, everyone knows that Andrew Hussie's MSPA webcomics are a million times better, because Rich Burlew is Andrew's bitch.
The Cast
Of course a D&D story would be nothing without PCs, BBEGs and a supporting cast of NPCs. They are on all sides of the spectrum between skub tier and god tier.
This article contains spoilers! You have been warned. |
The Party
The titular Order of the Stick, named first for the artstyle, then retconned into a nearby object. All of their builds are purposely terrible, to emphasize that they rely on clever tactics and teamwork to win. Except, impossibly, Elan.
- Roy Greenhilt, the party's fighter and leader. Despite avoiding the whole "INT is a fighter's dump stat" thing, he still spends most of his time hitting things with his green-hilted (get it?) greatsword, putting up with the party's bullshit and, for a good chunk of the comic, being dead. Comes up with the plans and gives out the orders too, if they'd upgraded to 4e he'd be a warlord.
- Haley Starshine, the party's rogue and second in command. Will steal everything that isn't bolted down, then steal the bolts, followed by stealing the thing that was bolted down. Has an actual reason to do so: to pay off her father's life-sentence in prison. Then, when she met him he wanted nothing to do with her because she was snackin' on the rapier of the son of the man who put him in prison. Welp. Wields a bow and is comfortable with fighting as dirty as possible to win. Despite her greed and cynicism she is a loyal party member, and manages to stay "Chaotic Good-ish."
- Elan, the party's bard. He is the living embodiment of every derpy character you ever rolled up just to screw with your friends. He's as thick as a loaf of fine meatbread, sucks at barding duties (often resulting in "wacky" hijinks) and has a [[|Prestige classes|prestige class]] that forces him to make bad puns as he fights. As the story goes on, he starts to suck less, and it helps that he's the ONLY member of the team with an optimized build. (Maxed CHA for everything bard-related, plus that prestige class adds it to his attack and damage.)
- Durkon Thundershield, the dwarfen cleric. Gruff, dutiful and honorable, as all good dwarves should be. Pretty stereotypical and solid in his support of the team. His clan had a vision that his return would herald a great cataclysm, so they sent him away and told him they'd tell him when he could come back and never did, because no one in fantasy stories has ever read a fantasy story. Is currently occupied with being a vampire.
- Belkar Bitterleaf, the halfling ranger-barbarian dual-class. A hard-drinking, hard-fighting, hard-fucking killing machine, Belkar is one of the best characters in the comic. He kills what he can't fuck and he fucks what he can't kill, sometimes fucking things before he kills them (but not the other way around, ew). His style of fighting involves stabbing as many dudes as possible with as many knives as possible. Despite being able to steamroll regular enemies, his low Will means that any spellcasters he faces will kick his ass, and his effed-up build (barbarian-ranger is an unhappy marriage where XP is concerned, and his low STR means he mostly has to kill minions with tricky maneuvering) means that bigger people (like Roy) can still kick his ass. Still, he is murderously awesome and the PC with the biggest body count thus far. Has a pet cat called Mr. Scruffy, hurting him will cause Belkar to rip you inside out. So don't hurt the cat.
- Vaarsuvius, the elven wizard. V's undescribed gender is something of a running joke (empathis on "something") in the series. V's primary M.O. is "fireball", if that doesn't work it's "more fireball" (fitting, given its name). Other forms of blaster magic may or may not be prominent. Snobby and condescending as all elves are, V was recently taken down a notch when it was forced to sell its soul to a demon, devil and daemon (all at the same time) to save its mate and (adopted) children from a black dragon. Is currently flipping the fuck out for having to killing up to a quarter of all black dragons in existence alongside their direct non-blood related (read: non-dragon) families.
Team Evil and other antagonists
- Xykon the lich. An epic level sorcerer, Xykon is bored out of his skull and as such toys around with holes in reality that serve as gates to a dimension containing a world-eating snarl. Doesn't like wizards because they were condescending to him during his life, and likes beating the shit out of them with his ability to cast spells over and over again (like Energy Drain). He is wholly and uapologetically evil, and kind of a dick, yet he's got a surprisingly good (if dark) sense of humor to him.
- Redcloak the goblin cleric. Xykon's main henchgoblin and ruler of a major goblin tribe, Recloak is the guy who's told to "get it done". And hoo boy, does he get it done. He murders the resistance to his people's occupation of a major city, has another of Xykon's servants eaten by her own wights and reveals that he was using Xykon from the beginning for the good of his people, all in the span of a half dozen pages. Has a lot of backstory in the prequel comic, but you have to pay for it so f*#$ that noise.
- The Monster in the Darkness is a creature of many mysteries and few truths. All we know that it has two yellow eyes and is even stupider than Elan. It also is stupidly powerful; it can punch people so far they are launched into the sky, it stomping on the ground is powerful enough to cause localized earthquakes and can teleport people with but a word and a thought. Has the personality of a child (a non-evil one even), and is a pretty good guy.
- Tsukiko, a mystic theurge. A necrophiliac necromancer with a crush on Xykon. She was in charge of the wight brigade until she discovered Redcloak's plan do double-cross Xykon, which got her eaten by her own wights for her troubles.
- The Linear Guild started out as evil counterparts of the PCs (which was deliberately done by their leader, Elan's twin brother Nale (get it? Nale is Elan backwards!)). The Guild consists of three core members: Nale (a Fighter-Rogue-Sorcerer multiclass specializing in enchantment, which is, if you didn't notice, basically a bard only more complicated), Sabine (a succubus and Nale's lover with whom she shares a deep and fulfilling relationship based on human sacrifice) and Thog (a Half-Orc barbarian who's part of the dumbass triumvate alongside Elan and the Monster in the Darkness). On the four different occations the teams have clashed the Linear Guild employed the following people:
- Zz'Dtri, the drow wizard. An obvious copy of Drizzt, he was hauled off by the lawyers of Wizards of the Coast for being an obvious Drizzt copy. Yes, that happened. Later returned (because he was a parody, not a copy, protected speech bitches!) and clashed with V using all the interim levels to taylor his build just to fighting the wizard.
- Hilgya Firehelm, a dwarven cleric of Loki who fucked, fought and fled from Durkon during the Guild's first encounter with the Order, in that approximate arragement. Has not been seen since.
- Yikyik the kobold ranger. Was beheaded by Belkar and turned into a hat.
- Second Encounter
- Pompey the half-elf wizard (get it? Pompey and Vaarsuvius are named after Pompeii and Vesuvius!). Had a crush on Roy's sister and teamed up with the Linear Guild so that he could have her, but he was defeated, imprisoned, and then escaped, signing on with Leeky. Has not been seen since.
- Leeky Windstaff the gnome druid. Turned into a giant monster and rampaged through a city (get it? CoDzilla!) before being defeated by Durkon and escaping alongside Pompey.
- Yokyok, son of Yikyik. A parody of Inigo Montoya who attacked Belkar for... oh do I even have to say it? Belkar was under a curse preventing him from killing, so he set a tavern full of adventurers loose on Yokyok, then turned his head into bowl for his nachos.
- Third Encounter
- Yukyuk. Yet another kobold: this one was dominated (the status effect, mind you) by V and got used as a litter box and living trap springer before dying in a horrific accident protecting a cat.
- Fourth Encounter
- The fourth encounter with the Linear Guild included Tarquin and Malack (as below). It also involved Chancellor Kilkil (kobold), who is more a clerk and personal assistant than a combatant, though he is a hyper-competent bureaucrat and a flying (he has wings for some reason) calculator.
- General Tarquin, a human warlord, general of the Empress of Blood and de facto ruler of the Empire of Blood. Despite the suggestion of him being aligned to Khorne this is far from the truth: he is a friendly and cheerful person like his son Elan, but at the sametime is outright ruthless and has the evil smarts like his other son, Nale. He is the ultimate in Lawful Evil: he understands that his rule is not eternal, but his legacy can be. As such he is forging an entire continent into his empire: even when he is defeated (which he holds as being inevitable) he gets to be a legend. Though he's not very keen on the "being stabbed by a hero" part, it would mean he gets to live like a god for who-knows-how-long, and only the last few minutes sucked. The man himself explains it best.
- Minister Malack is a lizardfolk (possibly yuan-ti) cleric of Nergal and serves as adviser to the Empress of Blood and Tarquin. Is actually a vampire and has just turned Durkon into one. Like his former adventuring companion Tarquin, Malack is an affable and well-spoken person and is the heir to the Empire of Blood after Tarquin's death. When he does become the next Emperor he plans to sacrifice a thousand people to his god per day in rooms that serve as gas chambers/abattoirs, the sacrifices generated by a continent's worth of people living and dying for the glory of Nergal. Like I said, real nice guy. Has a beef with Nale for killing three of his "children", but set aside his grudge at Tarquin's behest. Even then he is a honorable person: when he promises not to kill someone despite it serving his goals, he does so. A very different sort of Lawful Evil, but still fits.
Before You Get Butthurt About Battle Strategies...
Here's the thing: No matter what I draw in any battle scene, within ten minutes of posting it someone chimes in about how the characters are stupid for not executing this, that, or the other tactic. Never mind that said tactic would likely end the fight in one panel when it is my job to provide you with an entertaining battle scene. Never mind that said tactic may result in the person winning whom the plot does not need to win. Never mind that the fight may not be over yet. No, all that matters is that these characters are not living up to someone's imagined D&D tactical mastery.
Well, I don't give a damn anymore. The characters fight the way they fight to make an interesting page. They may make subpar decisions, I don't care. I don't spend enough time with the D&D rules anymore to eke out all of these Ultimate Killer Strategies anyway, so we're really running up against the limits of my knowledge and ability. The characters can't be better strategists than I am, and I care more about other aspects. Such strategies are usually boring to read and visually bland to look at anyway. There aren't going to be a lot of invisible save-or-die effects thrown around, because there are only so many ways I can draw characters succeeding at Fortitude saves (and then I still have to verbally explain what just happened). You should stop expecting them, because I'm not going to use them.
My job is to entertain, not to showcase perfect D&D tactics. If you can't be entertained by anything BUT perfect D&D tactics, that's on you.
--A quote from the author
Links
- Skub
- The website
- The TVTropes article where you can see all the clichés Burlew uses.