Psion

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psion is the d&d way of saying psychic.

it is a common opinion that psions in d&d are overpowered, this stems from edition after ediion ruining psionics by not seperating "mind rape" from "fireball" in the spell department and let them have both.


In A&D, psions were having "psionic battes" in the realms of their mind or some shit. Where they would stare at eachother and have astral projection arm wrestling and requireda bunch of rules nobody wanted to keep track of. It was essentially that episoe of South Park where Cartman has a "psychic battle" with the other psychics, it looks that lame o the other PCs.


Third Edition or "3.0" had one of the most horrific mechanics ever. The ultimate M.A.D where you needed a high stat for every subcategory of psionics to have a decent DC. There were no supplements for 3.0 psionics, because infact, there were very little suppplements for 3.0 as a whole. It was a massive abortion that wizards of the coast used to trick you into buying a bunch of shit books just so they could sell you "3.5" two years later.

In 3.5, psionics were generally simple. They were accountant spellcasters who kept track of a mana pool, and rather then spells simply getting stronger as they leveled, had to invest mana inorder to strengthen their powers. Other players raged about this being h4ck5. Because it could essentially pigeonhole a BBEG if they really wanted too. Whilest leaving them completely vulnerable later... Mostly those who complain about psionics are pro spellcasters, who just want to be the only ones who can do anything at all. With their over 9000 spells per day, their scaling spells just for having moar' hit dice, and putting point buy in a dump stat. Psionics actually make you think a little before you could be broken. At that, 3.5 psionics only had one good class. (Psion) Psychic Warior was just a better fighter, (which isn't saying much) wilder a psionic warlock, a soulknife was an even shittier version of the monk WITH LIGHTSABERS11!!ELEVEN11!!! and later they would release complete psionics. Which was comparible to 3.0 psionics handbook in bad.

In 4th edition, psionics became just like every other class. A repetitive sixty dollar book with minuses and plus signs, dealing some damage, and moving pieces around a game board. Except psionics feels more sci-fi for those who don't have enough immgination to just call their wizard or warlock a fucking psion...


It is believed that Dungeons&Dragons psionics is cursed. That these books are not rpg supplements, but grimores of a sadistic cult, playing with your emotions. To have any D&D psionics book present in the room will insure you always roll poorly, and you won't get to sit next to the DM's slut sister whom you've been trying to fuck since she was ten.