Resident Evil

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This is a /v/ related article, which we tolerate because it's relevant and/or popular on /tg/... or we just can't be bothered to delete it.

Resident Evil is a series of zombie-focused Survival Horror games (the first big-name franchise of that type, and the first to make the genre at all "mainstream") produced by Capcom from the mid-1990s on. Its longtime rival is Silent Hill and it spawned a short-lived (three games) rival/spin-off, Dino Crisis, which was basically "Resident Evil on an island with timetraveling dinosaurs instead of bio-engineered zombies!"

As might be guessed, the basic plotline of Resident Evil is simple: the pharmaceutical megacorporation Umbrella has its fingers in some very sticky pies, namely secret divisions working on genetically tailoring viruses and mutant monsters to make illicit millions in the bio-weaponry underground. Naturally, these things keep getting out of their control, and a bunch of innocent schmucks need to try and survive in the resultant monster-filled hellholes. Add in lots of creepy background lore, apocalyptic logs, bizarre traps and puzzles, and enjoy yourself some fun.

Though a video game series, Resident Evil is a perfect source of inspiration and ideas for a DM of D20 Modern, especially if the game being run is at all focused on horror or intrigue. Indeed, Resident Evil 1 has been likened to a horror-themed dungeon crawl in a modern environment. Naturally, the game series would mesh perfectly with All Flesh Must Be Eaten, but since there's no official writeups, that requires a lot of ZM setup.

Resident Evil 1

This is where it all begins. An elite force of police officers, known as the Special Tactics And Rescue Squad (S.T.A.R.S for short - see! Clever!) are sent into the Arklay Mountains in response to gruesomely violent attacks on hikers and campers in the area. Bravo Team goes first, then vanishes. Several hours later, Alpha Team goes to investigate and find their missing comrades. They are attacked by a pack of diseased, decaying, bloodthirsty dobermans, and their chickenshit pilot promptly flies off in terror. The survivors flee for a mysterious mansion, only to find it crawling with zombies and other engineered freaks. As either Chris Redfield or Jill Valentine, you need to explore the mansion and find a way to safely escape. In your efforts, you discover that the mansion had been a secret research facility for the pharmaceutical megacorp "Umbrella", where illegal experiments into engineering viral weapons and super-soldiers had gone horribly wrong. At the game's climax, you must defeat Umbrella's ultimate Bio-Organic Weapon, the Tyrant, and escape the mansion's self-destruct system.

Gamers had never seen anything like it before. Resident Evil 1 was a smash hit. And thus a series was born...

The original version of this game is also famous for its hilariously bad voice acting, with narmy dialogue and actors who clearly don't know how to properly emote, to the point where some people were disappointed with it getting fixed in the remake. In fact, amazingly, the game was actually created IN English by Capcom, and then dubbed in Japanese for their local market!

Resident Evil REMake

In the early 2000s, Capcom signed a deal with Nintendo, and brought Resident Evil to the Nintendo Gamecube. One of their first efforts was this game, a remade version of the original game with many new changes; tweaked puzzles, expanded environments, better dialogue, smoother graphics and a reworked story. Unlike earlier platform ports and reshuffles, this game was a total retcon, and is the "official" prelude to the game series. Initially released for the Nintendo Gamecube, it was subsequently ported to PC and PS4.

The biggest change to the story was the introduction of the Lisa Trevor subplot. This was the daughter of George Trevor, the architect who designed the mansion, whose whole family was kidnapped by Umbrella and used as test subjects for early strains of the Progenitor and/or T-Virus. His wife and one of his daughters died, but little Lisa survived, transforming into an insane, brutally strong mutant with an absurd healing factor - she survived everything that the researchers threw at her, even Ebola. In fact, they ultimately tried out the Nemesis-Alpha parasite on her, and she ate it; the foundation for the G-Virus was cultivated from her cells when they were testing her to see what had happened. Ultimately, they tried to kill her... but they couldn't. They even shot her with an anti-tank rocket, and she just got back up. So, when Chris and Jill arrive, they end up having to evade her in the wilderness surrounding the mansion and the tunnels beneath, until they finally get rid of her by letting her recover the skull of her long-dead mother.

Resident Evil 0

Whilst Resident Evil 1 told a compelling story, it raised many questions. How was the T-Virus leaked? Where did it come from? What happened to the doomed Bravo Team? And what was the story of Rebecca, Bravo Team's last survivor, prior to her rescue by Chris in the mansion?

This game answers those questions. Shortly after their flight into the Arklay Forest, Bravo Team discovered an overturned military prison transport truck, which had been carrying an ex-marine convicted of mass murder and sentenced to death, and separate to look for him. Rebecca found her way aboard a mysterious train and was separated from her unit. There, she was forced to team up with the ex-marine, Billy Cohen, in order to survive zombified passengers, mutant animals, and killer leeches. Ultimately, they learned that they had become swept up in the machinations of Dr. James Marcus - the mad scientist who was one of Umbrella's founders, who had created the T-Virus by splicing the mutagenic "Progenitor Virus" with leech DNA, and whose sadism and psychosis had grown to the extent that Umbrella had ordered him assassinated. But one of Marcus' leeches had absorbed his body, growing over the years into a giant monster with Marcus' memories, the ability to assume his form, and a burning desire for revenge - his attack on Umbrella's Arklay facilities had released the T-Virus and caused the disaster into which the S.T.A.R.S had been drawn. Slaying the Leech Marcus, Billy and Rebecca go their separate ways; Billy strikes off towards a nearby road in hopes of hitchhiking away to safety, whilst Rebecca, promising him that she will claim he was killed in the Arklay Forest, heads to the Arklay Mansion to wait for the rest of her team to join her.

This game came out shortly after the Resident Evil 1 Remake, and was likewise a Nintendo Gamecube debut. It introduced two revolutionary new ideas; the ability to play as two characters simultaneously, and the removal of the Item Boxes mechanic, allowing players to drop items wherever they pleased and then come back to grab them. Unfortunately, the latter idea just led to players having to backtrack all the time and proved annoying, but at least Capcom tried to do something new! Reception to this game was... mixed, with many disliking its status as an official prologue to RE1, but lore from it is canon to all later games.

Resident Evil 2

After the disaster of RE1, Umbrella fucked things over for Raccoon City even further when they inadvertently caused the biggest biohazard disaster in history: in one of their secret labs under the city, a top researcher named William Birkin was working on a prototype super-virus that would put the T-Virus to shame. However, he was being too slow to deliver on this "G-Virus", and Umbrella grew suspicious that he was planning to betray them by selling it to a rival company. So, they sent in a commando team from their private paramilitary forces to take the G-Virus from William, by force if need be. Shot in the struggle, William injected himself with a G-Virus sample and transformed into a hideous mutant, which slaughtered the commandos - but caused a T-Virus leak that leads to a wide-scale infection, devastating the city.

Into the chaos comes Claire Redfield, younger sister of Chris Redfield above. Sherry Birkin, the daughter of William Birkin. Leon S. Kennedy, a rookie cop on his first day in the force. Lastly Ada Wong, a mysterious woman working as a spy for a rival organization.

These four must now forge alliances and find a way to get out of the city. Opposing them are the various legions of undead and mutated creatures, most of whom evolve to be deadlier as time passes. William Birkin, who is now too far gone and has devolved into a strong but cunning Bio-organic weapon. And Mr. X, a humanoid bio-weapon called a T-103, an upgraded version of the "Tyrant" faced by Chris and Jill, deployed by Umbrella to tie up loose ends in the RPD.

The Tyrant is particularly unique in that he doesn't look like an abomination against nature. Instead he's a tall, trenchcoat-clad giant of a man that silently lumbers towards you, akin to something like Jason Vorhees or Michael Myers, only with more violent punching. He's also a total trooper as after getting downed; he'll dust himself off and continue his chase towards you at a later time, also imitating the two horror stated icons previously. That is until you dunk him into a smelting pot, where he stops being cool as a cucumber and simply decides to tear you apart with extreme prejudice.

An official remake was announced in late 2015 and is slated for release on December 2018.

Resident Evil 3: Nemesis

Set a few days before the events RE2, this story charts Jill Valentine's attempts to survive and escape the zombie-infested hellhole of infected Raccoon City. Umbrella realizes that this entire incident basically proves the S.T.A.R.S team's claims against them after they escaped the mansion incident, and so sends in one of their newest bio-engineered weapons against the team's survivors: The Nemesis T-Type, an even angrier and scarier T-103 Tyrant whose ability to tank any firepower reminds many of the Plague Marines. Additionally unlike the T-103, he isn't a silent giant, he'll roar his arrival and relentlessly chase you down to beat you into a bloody pulp like a punchy, muscular, and more relentless version of Leatherface, minus the chainsaw as he's also equipped with a rocket launcher.

Aiding her in this ordeal is Carlos Olivera, one of the many Umbrella mercenaries contracted to assist evacuation of the city, but he and his unit were overwhelmed and largely decimated. Now, the two of them search for a way out of the city before it's too late, while also evading the Nemesis' tireless pursuit with either brutal cunning or cunning brutality.

Resident Evil: Code Veronica

CV occurs right after RE2 and has Claire Redfield continuing to look for her older brother Chris, but was caught by Umbrella and ends up on a private prison island run by the incredibly psychotic Alfred Ashford. Things however, once again go not as planned as a bio-terror attack on the island by a mysterious organization left the island in total, flesh-consuming chaos. She later meets an inmate named Steve Burnside and the two of them think up of a plan to escape the island.

Its later revealed that Alfred has been planning the return of his sister: Alexia Ashford, who has been in hibernation for the past 15 years in the middle of an abandoned Umbrella lab in the Antarctic to allow her to assimilate the T-Veronica virus and better control it. Learning of this, Claire, Steve, and later Chris himself, set out to ensure that Alexia does not escape and start a new wave of bio-terrorism. They eventually prevailed, in what is probably one of the most frustrating boss fights in RE history.

Oh and Albert Wesker, the bad guy the team in the original who seemed unimportant in the long term, comes back and gave himself superpowers. Not everything goes according to his plan since he ended up picking a fight a mutant even stronger than he is, with no gun, so he gets Chris to kill her and escapes with a sample of the game's T-Veronica Virus from an easier target.

RE:CV is also notable for being the first Resident Evil game to use fully 3D environments, rather than the static, pre-rendered ones in the PS1 era.

Resident Evil 4

Leon Kennedy, now a governmental agent, is sent to a backwater European country that totally isn't Spain to rescue the kidnapped president's daughter.

Probably the least involved with the malarkey of Umbrella, as that corporation has finally crumbled, so we finally get some progress in the form of a psychotic cult that worships parasites, led by an angry bald dude, Napoleon, and a creepy old man. All three of them become tentacle monsters. Predictably, this isn't taken seriously in the slightest.

Resident Evil: Revelations

Chris and Jill end up stranded on ships that have been overrun by a new breed of zombie, and a terrorist cell threatening to infect the entire oceans with their new virus called the T-Abyss virus. Except that the terrorist treat isn't real and it ends up with more plot twists that kind of make sense, and are also kind of dumb.

The most remarkable thing about this game is a spelling error on the box for the Nintendo 3DS version of the game. Otherwise it literally has no bearing on the plot of later games.

Resident Evil: Revelations 2

Unlike previous games, this plays in two scenarios: one for Claire and one for Barry Burton, a former STARS member.

Claire Redfield and Moira Burton, Barry's daughter, are kidnapped by a mysterious figure, thrown into not-Russia, and infected with the T-Phobos virus, a virus that only triggers with fear. The mysterious figure is later revealed to be Alex Wesker, a survivor of the Wesker children. Claire and Moira must now venture through not-Russia to find a way out.

Barry comes in a few months later after learning of the island and the two's plot to investigate and rescue his daughter. He's aided by Natalia, a young girl who has somehow survived the craziness of the island.

This game is notable for going back to the genre's survival-horror roots and foreboding dark atmosphere. Also comes in with several plot-holes, like how Claire or Moira are dealing with the fact that they might have been rescued, but still suffering from T-Phobos infection. But that isn't an issue since Revelations games do not make any impact to the overall plot of the series.

Resident Evil 5

Chris finally puts a stop to the big bad of the series, Albert Wesker, as he attempts to infect the entire world.

Probably the start of the downfall of the franchise, as it shifts from any amount of survival horror (Even 4 had that one segment as the President's daughter to fill it out), as well as being marred by an undercurrent of racism (But what did you expect from fighting a bunch of black people throwing spears in Africa? zombies in previous games were either Americans or Europeans, having Africans as zombies doesn't make the game racist, plus the Big Bad is white) and an even less helpful partner (among other controversial changes to the game system). The only factor that people can salvage from it is that zombies can be punched in martial arts combo moves, and the big bad has a very sexy voice along the likes of DC Eliphas.

Resident Evil 6

A highly controversial addition to the series, as it jumps from too many different perspectives to make any sense. The plots are as follows:

  • Leon and a girl supposedly tied to the outbreaks have to hunt down a long-time wildcard Ada Wong.
  • Chris and his military dudebro have to go do tacticool dudebro stuff. Chris is also a major asshole.
  • Sherry Birkin (whose dad is responsible for the RE2 outbreak) grabs Jake, a new guy who's supposedly Wesker's son, whose blood might be the cure for the zombie fuckups. She has to deliver him to the UN for cash and salvation.
  • Ada, who's playing sides while doing mysterious stuff.

Resident Evil 7

The most recent addition to the game line, RE7, subtitled "Biohazard", was released in January of 2017. Breaking from the traditions of previous games, it features a complete newcomer to the series; Ethan Winters, a man whose wife Mia was presumably lost at sea on a boating trip 3 years ago. When he receives an email claiming to be from her and telling him to come and get her off of some farm belonging to a family called the Bakers in the backwoods of Louisiana, he immediately rushes off to her rescue. And that's when things go wrong... see, the Bakers, they're like Mia's family. And they're just dying to welcome somebody new to the clan...

RE7 was the most controversial newcomer, as whilst it promised a hard return to the survival horror in contrast to the more action-horror b-movie feel of the previous numbered games, it did so whilst stating the game would be in a first-person perspective. This had been used before (in fact, it was originally considered for the first Resident Evil, but the Playstation's graphics just couldn't hack it), but only on the Gun Survivor spin-offs.

However, when it came out, it swiftly won fans over with a genuinely dank, creepy mansion to explore, and horrific new foes to fight. The only real complaints was that its blend of combat and stealth made it feel a little like Alien: Isolation and the lack of variety in enemies to fight. Most people don't care, considering it a throwback to all that was good about the 1st game, helped by an awesomely catchy theme song and incredibly quotable enemies who manage to hit that right niche between hilariously narmy and downright fucking spooky.

Seriously, one of your boss-fights involves grabbing a chainsaw and duking it out with a laughing, mutated psycho cannibal hillbilly wielding chainsaw-shears. Who earlier may have hacked off your leg with a common garden shovel for giggles. Batshit insane does not do this game justice.

Following in the footsteps of Silent Hill, RE7 made use of a playable teaser called the Beginning Hour. Unlike Silent Hills, RE7 actually came to fruition, because Capcom isn't quite as fucked up as Konami.

Resident Evil: Outbreak

A short-lived MMO game, in which you play as a bunch of civilians trying to survive the initial outbreak of Raccoon City.

Movies

Yeah, there are movies.

The first was a set of live-action films, but like pretty much all attempts at a live-action adaptation of a videogame, they fucking sucked like all shit. These are the atrocities that unleashed Alice upon the world, and for that they shall never be forgiven.

Mercifully, Capcom got off their asses and have given us some real Resident Evil movies; three so far, they are all fully animated CGI affairs that are actually set in the actual universe of Resident Evil and use regular characters.

Degeneration, the first film, brings back fan-favorite characters Claire Redfield and Leon Kennedy. Set between Code Veronica and 4, it involves their efforts to stop an attempt by a madman to unleash the deadly G-virus and T-virus upon America.

Damnation is a post-4 Leon fest involving Leon fighting ganados and lickers in some made-up Eastern European country.

Vendetta is a London has fallen ripoff about Chris and Leon fighting a weapons dealer who got his hands on some Umbrella leftovers. Notable for some impressive John Wick-style gun battles and for finally bringing back Rebecca Chambers.

4D-Executer is the very early CGI movie in the Resident Evil franchise and most disturbing one to boot. The plot of this 45 minute-long movie is centered around a group of mercenaries coming to Raccoon City, before being wiped out, in order to escort a mrs. scientist and her data on a new viral form. Everything goes south when they are attacked by a unknown B.O.W., defeat it, only to realize that the darn monstrosity has a truly scary ability...not to mention the plot twist will horrify you.

/tg/ Stuff

You can find material for running RE games under All Flesh Must Be Eaten here: http://thegraveyard.xtreemhost.com/resievilselect.html?ckattempt=1

This loser here has a half-completed attempt at creating a splatbook for running RE games under the 2nd edition New World of Darkness rules, in the form of Resident Evil: Chronicles of Darkness.