Skarsnik

From 2d4chan
Revision as of 04:41, 10 August 2017 by 124.170.233.33 (talk)
Jump to navigation Jump to search
This article is a stub. You can help 1d4chan by expanding it

Skarsnik of the Crooked Moon Tribe is a Night Goblin Warlord most famous for besieging Karak Eight Peaks, Alongside Grom the Paunch, this makes him one of the few goblins to have ever made much of an impact on the Warhammer world.

The Legend

Followed by the unnaturally belligerent yet loyal Cave Squig Gobbla, Skarsnik is the uncontested ruler of all greenskins within and around Karak Eight Peaks, fighting an endless war against the Dwarfs and the Skaven of Clan Mors to cement his hold over the region.

The End Times

Skreech Verminking manipulates Skarsnik into helping in the murder of the Dwarf King Belegar, promising that the Skaven will leave the Hold once the dwarves are dead. Of course, the Verminlord lies and so Skarsnik's army does battle with the Skaven afterwards. During the fighting, Gobbla swallows a particularly savage Clan Moulder beastmaster whole, only to be fatally cut open from the inside out. Dismayed by the loss of Gobbla, Skarsnik loses heart and abandons the field.

On the Tabletop

Skarsnik has had various stats through various editions.

In 6e

Like several other worthies, Skarsnik is mentioned during this time, but received no stats in the Orcs & Goblins army book.

In 7e

Skarsnik is a Night Goblin Warlord who costs 205 points. He sports M4, WS5, BS3, S4, T4, W6, I5, A4 and LD8 for stats, wears light armor, and wields Skarsnik's Prodda (magical halberd, can cast a power level 5 bound spell that is a Magic Missile that inflicts 1 (+ 1 per unit of 10+ orcs or 20+ goblins within 12" of Skarsnik) armor ignoring Strength 6 hit). He and Gobbla fight as a single model with Unit Strength 3, effectively giving Skarsnik 4 more I4 S6 attacks that benefit from Killing Blow. Like all Night Goblins, Skarsnik Fears Elves and Hates Dwarves. His Sneaky Schemes rule lets him attempt to delay units, causing them to enter from their deployment edge in their first turn if he can roll a 6 on a D6 for each of them. His Tricksy Traps rule allows a Night Goblin unit that Flees as a charge reaction to rally, reform and move in the same turn.

In 8e

Skarsnik's stats don't really change between editions. About the only difference is that Skarsnik's Prodda now does D3 hits when it is fired, which is increased to doing D6 hits instead if Skarsnik is within 12" of a Night Goblin Horde.


Gallery