Symphony of Aeons
Symphony of Æons is a /tg/ collective homebrew CCG project. As of July 10 2011, it is still in development.
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Cards
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Cards are tarot-sized, twice as tall as they are wide. There are four kinds of cards.
- Primordial, representing your character
- Chants, with different effects on how you play
- Binders, connecting two chants to improve their effect
- Invocations, affecting your opponent
Cards have the following attributes:
- Name.
- Artwork.
- Kind: allegiance, nature, alignment, etc.
- Type: one of Primodrial, Chant, Binder or Invocation.
- Cost: How much power is required to play this card to the field.
- Materiality: damage required to destroy this card.
- For an Invocation, add to the Materiality each level above 1. (ie.: A level 3 Invocation with 5 Materiality requires (5+(3-1))= 7 damage to destroy)
- Power Entry & Power Exit arrows (up to six total). Power Dice may only move from a card with Power Exit to a card with an adjacent Power Entry arrow of the same colour.
- Drain: how much power is lost when Power Dice are moved to this card. Drain is '0' unless stated otherwise.
- Counter Die spot: place a die here to show how many 'charges' the Chant, Binder or Invocation has.
- Storage: how many counters the card may hold.
- Explanatory text.
Play
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During your first turn you must play a primordial card. It is used to count HP, and generate power die.
On your turn you may either:
- 1) Draw a card
- 2) Play a card
- 3) Shift power dice
- 4) Generate a power die
To play a chant or invocation the following conditions must be met:
- 1) There is enough room for that chant or invocation on the table.
- 2) There must be a power exit that can be linked to a power entry on the card, and they must be of the same colour.
- 3) On the card where the power exit is, there must be power dice, with the sum of their power greater than or equal to the cost of the card on the exit.
- 4) After playing the chant of invocation the power dice are removed.
Playing a copy of an invocation already on the bard increments it's level.
To play a Binder Card the following requirements must be met:
- 1) Two chants must share a long border.
- 2) The chants must be of the type specified by the binder.
- 3) The sum of the power die on both of the chants must be greater than or equal to the cost of the Binder.
- 4) After playing the binder the power dice are removed.