Stupid Alignments

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In the universe of tabletop games, there are the alignments - systems to determine the moral leanings of the characters within each world, if applicable. Most will recognize the "standard" axes of Good-to-Evil and Lawful-to-Chaotic, with what each of these scales entail and an idea of where certain actions fall on this chart. The purpose of alignment is to guide and inform the direction of a player's character with regards to personality and behavior.

...And then there's doing it wrong.

Behold, the Stupid Alignments: the result of what happens when players either don't understand the role they've chosen or else try to play into it too hard.

We won't go TOO in-depth on them, of course, since each of them already HAVE their own articles. We WILL, however, give links to those articles along with a short sweet summary of each concept.

List of 'Stupid' Alignments

  • Chaotic Stupid - Pretty much the worst, most obnoxious do-what-I-want-because-I-can flavors of 'lolrandom' you can imagine, with no sense of basic pragmatism or even self-preservation.
  • Stupid Evil - Pretty much the worst, most obnoxious do-what-I-want-because-it's-Evil™ flavors of-- wait a minute... Tends to treat villainy as a glorified checklist.