The Brotherhood of Nod
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Brotherhood of Nod is a Terrorist Organization/Freedom Fighter Group that appears in the series of PC games of Command and Conquer franchise. They begun as numerous terrorist groups, private corporations, religious sects, and mercenaries that have combined to form a para-military power rivaling the global superpowers. Initially, Nod capitalized heavily on the Tiberium research and technology, using their capability to use it for resource harvesting to quickly gain financial advantage over opposing forces. Through bribery, weapon dealing, and plain old fanaticism/reaching out to the poor, needy, and downtrodden of the world, Nod have created a power-base that allowed their leader, Kane, to begin a war to bring down the governmental structures all across the globe in the mad dash for power/freedom and respite from the tyranny of the corrupt and militarized western government. Despite the Nod's constant failure to bring down GDI's control of the world (no thanks to their leader's constant love of giving Ion Cannon blasts a good hug), Nod holds a sizable presence on the outskirts of GDI's territories, festering within the nations that the GDI is incapable to assist due to lack of resources/gathering the faithful for the final strike against the entrenched, stagnant evil of the GDI's oppression of the world.
Technologically, Nod is a lot like Cobra from G.I. Joe. Except, you can actually take them seriously - and you probably should. Nod's ranks are filled with fanatical meat for the grinder/loyal servants as well as dangerous, deranged, and cruel individuals/those who are capable of using any resources in their reach to further the Kane's cause. In addition to their covert and espionage capabilities, Nod holds control over such technologies as Visual Stealth, Tiberium and Laser Weaponry, as well as direct access to otherworldly technology rumored to be originating from the alien race of Scrin (a half-confirmed assumption, really). Also Cyborgs and AI, which have ended up going all Terminator on collective human asses, before they have been eMagged through correct use of explosives. Unfortunately their vehicle designs are more based around looking than functionality, probably another part of why GDI keeps beating them, they practicality over theatricality.
Tend to wear cool uniforms. Even GDI will agree to that.