The Lord of the Rings Strategy Battle Game/Tactics/Azog's Legion
Why Play Azog's Legion
Azog's Legion is like a mix of Mordor and Moria, you have your tough hard hitting orcs and trolls, goblins for ambusing, then you got some bats and ogres for faster movement and harassment. They play best as an aggressive army, get them stuck into the fight quick and watch them break through shield walls and other defences your enemy will try to hold up.
Pros
- Have an advantage fighting against Elves and Dwarves.
- A good variety of units to select from.
- one of the last armies to come out so you have some of the most detailed models
Cons
- Only Bolg and a catapult Troll are your options for range attacks
- Most of your army is from Forge World so it's going to cost you.
- Failcast
Army Bonus
If Azog or Bolg is leading your army then they get the master of battle special rule.
Unit Analysis
Heroes
- Azog:
- Azog's Lieutenants:
- Bolg:
- Gundabad Orc Captain:
- Goblin Mercenary Captain:
Troops
- Gundabad Orc Warrior: Basically a Morannon Orc costing one extra point, reason for that is because these guys hate Elves and Dwarves with all the wars they've been fighting with them, so when rolling to wound you can re-roll a result of one. This may not seem like much but every little advantage helps.
- Goblin Mercenary: Goblin town infantry but with armour, they can still support other goblins but only other goblins. make sure you have a Goblin Captain to lead them so you can use the ambush rule
- Gundabad Berserker: With a Movement of eight and two attacks these guys really want to get into a fight. use these guys to tarpit your enemy units while your other units get into positions or take and hold an objective or two. they can also ignore a wound if you roll 6 as if you just spent a point of fate
- War Bat: Your fastest unit and what qualifies as your best "harasser", war bats should be bothering enemy units you don't want bothering your guys for as long as possible, this could be a few archer you don't want taking shots at your guy or maybe some cavalry you don't want getting the charge, but if your opponent bring a siege weapon this is what you want the war bat to go for.
Monsters
- Ogre: Ogres are like mini Trolls, they're strong, they have the terror special rule, they have multiple wounds and attacks but are just that little bit faster than they're bigger friends. with their special rule relentless advance you can push any friendly unit out of the way for your ogres to get into combat. However, for every unit that was in the way need to take a strength 3 hit, and if they end a movement on a model then it's automatically removed as a causality. So make sure you dont run over any of your good units unless its already a losing fight. Recommend taking Ogres in pairs.
- Gundabad Troll:
- Troll Brute:
Artillery
- Catapult Troll: