The Lord of the Rings Strategy Battle Game/Tactics/Numenor
Why Play Numenor
Remember how enraptured you were by those first few minutes of the followship? If so, Numenor may be the list for you. If not? Well, maybe you like LotR history or want to play as the guy who fucked everything up.
Pros
- Great heroes that really pull their own weight.
- Cool models, if you can find most of them.
Cons
- Tiny number of units and heroes
- They NEED allies to have any chance
Army Bonus
all units inrease their courage by +1.
Unit Analysis
Heroes
- Elendil, High King of Gondor and Arnor: That cool dude who managed to get on Sauron's nerves enough to get personally killed by him. With an AMAZING Defense value, a stupidly good fight value, and a fair number of wounds and might (though only 1 fate), Elendil is a solid hero choice with access to unlimited heroic combats. Though he is expensive, it will take something near Sauron levels to put him down.
- Isildur: The guy who fucked it all up. Much like his Dad, you get a stupidly hard to kill hero with a lot of attacks, a solid fight value, and access to 'the ring' because going invisible and failing your race is fun!
- Captain of Numenor: Even the generic guys are better in the past! With a base fight of 5, access to Defense 7, horses, and lances the Captain of Numenor is no joke. For standard captain price you get a guy who, when kitted out, can easily go toe-to-toe with some of the better named characters.
Troops
- Warrior of NumenorThe weakest link. Unforunately, Warriors of Numenor are kind of bad. for standard price you get a low defense human with access to the normal gear. these guys are only really here as body blockers for Elendil and Isildur since you have better 2nd age troops (if you want to remain fluffy) to choose from elsewhere.
Allies
Historical Allies
Rivendell
Convenient Allies
Lothlorien
Thranduil's Hall
Impossible Allies
Arnor
Minas Tirith
The Dead of Dunharrow
Rohan
The Kingdom of Khazad-Dum
The Fellowship
The Fiefdoms
The Shire
The Misty Mountains
The Wanderers in the Wild
Fangorn
Thorin's Company
Radagast's Alliance
Army of Thror
Garrison of Dale
The White Council
Army of Laketown
Survivors of Laketown
Iron Hills Dwarves
Erebor Reclaimed