The Lord of the Rings Strategy Battle Game/Tactics/Numenor

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Why Play Numenor

Remember how enraptured you were by those first few minutes of the followship? If so, Numenor may be the list for you. If not? Well, maybe you like LotR history or want to play as the guy who fucked everything up.

Pros

  • Great heroes that really pull their own weight.
  • Cool models, if you can find most of them.

Cons

  • Tiny number of units and heroes
  • They NEED allies to have any chance
  • If you use the plastic Numenor Warriors from the Last Alliance box, then they look hilariously tiny next to the near-28mm scale of Elendil and Isildur

Army Bonus

all units inrease their courage by +1.

Unit Analysis

Heroes

  • Elendil, High King of Gondor and Arnor: That cool dude who managed to get on Sauron's nerves enough to get personally killed by him. With an AMAZING Defense value, a stupidly good fight value, and a fair number of wounds and might (though only 1 fate), Elendil is a solid hero choice with access to unlimited heroic combats. Though he is expensive, it will take something near Sauron levels to put him down.
  • Isildur: The guy who fucked it all up. Much like his Dad, you get a stupidly hard to kill hero with a lot of attacks, a solid fight value, and access to 'the ring' because going invisible and failing your race is fun!
  • Captain of Numenor: Even the generic guys are better in the past! With a base fight of 5, access to Defense 7, horses, and lances the Captain of Numenor is no joke. For standard captain price you get a guy who, when kitted out, can easily go toe-to-toe with some of the better named characters.

Troops

  • Warrior of NumenorThe weakest link. Unforunately, Warriors of Numenor are kind of bad. for standard price you get a painfully low defense human with access to the normal gear, these guys are only really here as body blockers for your named characters since you have better 2nd age troops (if you want to remain fluffy) to choose from elsewhere. However, they do benefit greatly from standing near either Elendil or Isildur, gaining Resistant to Magic, and the army bonus makes them nearly as brave as elves. Also, strength 4 is not too shabby.

Allies

Historical Allies

Rivendell

Convenient Allies

Lothlorien

Thranduil's Hall

Impossible Allies

Arnor

Minas Tirith

The Dead of Dunharrow

Rohan

The Kingdom of Khazad-Dum

The Fellowship

The Fiefdoms

The Shire

The Misty Mountains

The Wanderers in the Wild

Fangorn

Thorin's Company

Radagast's Alliance

Army of Thror

Garrison of Dale

The White Council

Army of Laketown

Survivors of Laketown

Iron Hills Dwarves

Erebor Reclaimed

Building your Army

Tactics