The Lowest Straight

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Alright, settle down. Get me another drink, and I'll tell ya about the time an Ace got beat by a Two.

Oooh, that's the good stuff. Alright, you've got your story.

A bit of foreshadowing for free, as well. Everyone knows that an Ace can do the most powerful things, like annihilate buildings or kill a man without pulling the trigger. Everyone also knows that a Two is very limited in its power, like waiting between shots or only shooting at noon.

The last thing everyone knows is the 'Blackjack' effect, where a 'slinger can only use Cards if they add up to below or at twenty-one. Terrifying things have happened when a 'slinger has more than one Card, especially if they're powerful ones like a King and an Ace. The two of those would be pushing your luck to hell and back, though.

Now, I've only seen one person wield an Ace, and I've only seen one person have more than one Card. That Ace I saw got beat by a Two, because of careful planning and a bit of luck. It all started in the Salty Spittoon...


The Salty Spittoon had seen better days. The bar was creaky, the stools wobbled, and the piano was out of tune six ways to Sunday. Still, it was the best watering hole anywhere within three miles of Garden Grove.

David, the sheriff, had just gotten to relax over the gentleman wielding an Ace. The gent had been nursing a bottle of fine scotch, and had paid the bartender well, which made David suspicious.

A commotion outside caused the sheriff's ears to prick up, before a man strode into the bar, a brand on his face and murder in his eyes. "I'm looking for the child-killing bastard with the Ace of Hearts!"

The gent at the bar stood up, grabbing the Ace with an exhale before speaking. Weirdly enough, it was in haiku. "We had to do it. Angel would have been trapped there."

In Progress 

Back to Wild Cards: Stories of the World

Wild Cards
Spades: 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - 10 - J - Q - K - A
Hearts: 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - 10 - J - Q - K - A
Clubs: 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - 10 - J - Q - K - A
Diamonds: 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - 10 - J - Q - K - A
Jokers: Red Joker - Black Joker
Introduction - The World - Gameplay - Stories of the world
On the Attainment, Ownership and Passing of The Cards
Variant Rule: Hands