Equipment tables, suggestions, and ideas for the Braindead Bimbo Barbarians game. As with the main game, this is all early beta at best, though some small amount of testing has been done and it's more-or-less playable.
Random Generation
The following are intended as master tables for randomly-stocked purveyors of equipment, items found in treasure hordes and abandoned closets, et cetera.
Outfit Material Generation Tables
To randomize entire outfits, use these tables to generate a garment material, primary decorative material, secondary decorative material, and lining material. Fill in these materials as needed for all parts of the outfit. Otherwise, you may generate items individually.
d6 |
Garment Material |
Primary Decorative Material |
Secondary Decorative Material |
Lining Material
|
1: |
Cloth |
Cloth |
Metal |
Cloth
|
2: |
Cloth |
Cloth |
Metal |
Cloth
|
3: |
Metal |
Metal |
Metal |
Fur
|
4: |
Fur |
Fur |
Gem |
Fur
|
5: |
Leather |
Leather |
Gem |
Leather
|
6: |
Leather |
Leather |
Gem |
Leather
|
- For footwear, add two to the garment material type (more likely to be leather, won't be cloth). Roll footwear separately if creating a full outfit and the garment material would otherwise be "cloth"
Cloth
d6 |
Low Quality |
Medium Quality |
High Quality
|
1: |
canvas |
satin |
silk
|
2: |
canvas |
satin |
silk
|
3: |
cotton |
satin |
silk
|
4: |
cotton |
velvet |
fishnet
|
5: |
wool |
velvet |
fishnet
|
6: |
wool |
velvet |
fishnet
|
Metal
d6 |
Low Quality |
Medium Quality |
High Quality
|
1: |
copper |
bronze |
gold
|
2: |
copper |
bronze |
gold
|
3: |
chrome |
iron |
platinum
|
4: |
brass |
iron |
platinum
|
5: |
tin |
steel |
titanium
|
6: |
nickel |
silver |
titanium
|
Fur
d6 |
Low Quality |
Medium Quality |
High Quality
|
1: |
beaver |
wolf |
leopard
|
2: |
beaver |
wolf |
leopard
|
3: |
deer |
wolf |
tiger
|
4: |
deer |
bear |
cheetah
|
5: |
rabbit |
bear |
zebra
|
6: |
rabbit |
bear |
zebra
|
Leather
d6 |
Low Quality |
Medium Quality |
High Quality
|
1: |
raw |
black |
white
|
2: |
raw |
black |
white
|
3: |
raw |
black |
white
|
4: |
brown |
maroon |
red
|
5: |
brown |
maroon |
red
|
6: |
brown |
maroon |
red
|
Gem
d6 |
Low Quality |
Medium Quality |
High Quality
|
1: |
rhinestone |
lapis lazuli |
diamond
|
2: |
rhinestone |
lapis lazuli |
diamond
|
3: |
bone |
lapis lazuli |
sapphire
|
4: |
bone |
amber |
sapphire
|
5: |
cubic zirconia |
amber |
ruby
|
6: |
cubic zirconia |
amber |
ruby
|
Decorations
Many pieces of equipment, whether garments, weapons, or accessories, have additional embellishments on them. The following is a general table for use in random equipment creation:
d6 |
Decoration Type
|
1: |
studded with [secondary decoration material]
|
2: |
lined with [lining material]
|
3: |
encircled by bands of [primary decoration material]
|
4: |
menacing with spikes of [secondary decoration material]
|
5: |
decorated with an image of [image type] in [primary decoration material]
|
6: |
decorated by hanging rings of [primary decoration material]
|
d6 |
Image Type
|
1: |
a skull
|
2: |
a heart
|
3: |
foreign calligraphy
|
4: |
the designer's mark
|
5: |
a diamond
|
6: |
an eye
|
Equipment Generation Tables
To generate equipment using these tables, start with the sentence at the top and roll d6s to fill in the brackets. These tables are an optional tool for the DM.
Shoes
This is a pair of [garment material] [base shoes]. They are [heel type] [decoration type].
d6 |
Base Shoes
|
1-2: |
sandals
|
3-4: |
[boot size] boots
|
5-6: |
pumps
|
d6 |
Boot Size
|
1: |
ankle high
|
2: |
mid calf
|
3: |
below the knee
|
4: |
knee high
|
5: |
above the knee
|
6: |
thigh high
|
d6 |
Heel Type
|
1: |
flats
|
2: |
short wedges
|
3: |
high wedges
|
4: |
stilettos
|
5: |
platforms
|
6: |
stilettos, with platformed toes
|
Bottoms
This is a [garment material][base bottoms]. It is [decoration type].
d6 |
Base Bottoms
|
1: |
thong
|
2: |
miniskirt
|
3: |
loincloth
|
4: |
pair of hotpants
|
5: |
skirt
|
6: |
pair of panties
|
Tops
This is a [garment material][base tops]. [Pauldron Base] It is [decoration type].
d6 |
Base Tops
|
1: |
bodice
|
2: |
tube
|
3: |
string bikini top
|
4: |
titplate
|
5: |
bra
|
6: |
halter top
|
d6 |
Pauldron Base
|
1: |
Skip.
|
2: |
It has one small [garment material] pauldrons attached.
|
3: |
It has two small [garment material] pauldrons attached.
|
4: |
It has one large [garment material] pauldrons attached.
|
5: |
It has two large [garment material] pauldrons attached.
|
6: |
It has one large and one small [garment material] pauldrons attached.
|
Accessories
This is a [garment material][base accessory]. It is [decoration type].
d6 |
Base Accessory
|
1: |
pair of glasses.
|
2: |
bag.
|
3: |
[Headwear Type].
|
4: |
ring.
|
5: |
[Bracelet Type].
|
6: |
[Necklace Type].
|
d6 |
Headwear Type |
Bracelet Type |
Glove Length |
Necklace Type
|
1: |
crown |
[Glove length] glove |
wrist length |
collar
|
2: |
tiara |
bracer |
wrist length |
choker
|
3: |
headband |
wristband |
elbow length |
necklace
|
4: |
skullcap |
armguard |
elbow length |
neck guard
|
5: |
helmet |
armband |
shoulder length |
ruffle
|
6: |
hair tie |
elbow pad |
shoulder length |
tie
|
Heavy Weapons
This is a [weapon material][base weapon][decoration type]. The grip is made of [lining type].
d6 |
Weapon material:
|
1-2: |
iron
|
3-4: |
steel
|
5-6: |
bronze
|
d6 |
Base Weapon: |
Ranged |
Long |
Normal |
Close |
Skin-To-Skin |
Save
|
1: |
[sword type] sword |
n/a |
penalty |
normal |
penalty |
n/a |
medium (2) difficulty
|
2: |
[axe type] |
n/a |
penalty |
normal |
n/a |
n/a |
hard (3) difficulty
|
3: |
[hammer type] hammer |
n/a |
penalty |
normal |
n/a |
n/a |
hard (3) difficulty
|
4: |
[flail type] flail |
n/a |
penalty |
normal |
n/a |
n/a |
hard (3) difficulty
|
5: |
[mace type] mace |
n/a |
penalty |
normal |
n/a |
n/a |
hard (3) difficulty
|
6: |
[spear type] spear |
normal |
normal |
penalty |
n/a |
n/a |
hard (3) difficulty
|
d6 |
Sword Type: |
Axe type: |
Hammer Type
|
1: |
straight bladed, single edged |
single bladed |
single headed, round
|
2: |
straight bladed, double edged |
single bladed, bearded |
single headed, square
|
3: |
curved bladed, single edged |
double bladed |
single headed, round, spiked
|
4: |
curved bladed, double edged |
double bladed, bearded |
single headed, square, spiked
|
5: |
wave bladed |
single bladed, spiked |
double headed, round
|
6: |
serrated |
single bladed, bearded, spiked |
double headed, square
|
d6 |
Flail Type |
Mace Type |
Spear Type
|
1: |
single headed |
round |
broad headed
|
2: |
spiked |
flanged |
narrow headed
|
3: |
flanged |
studded |
flanged
|
4: |
triple headed |
spiked |
barred
|
5: |
triple headed, spiked |
headless, spiked |
serrated
|
6: |
triple headed, flanged |
banded |
barbed
|
Light Weapons
This is a [base weapon], [decoration type].
d6 |
Base Weapon |
Ranged |
Long |
Normal |
Close |
Skin-To-Skin |
Save
|
1-2: |
[Dagger Type] dagger |
normal |
n/a |
penalty |
normal |
normal |
easy (1) difficulty (hard when flanking)
|
3-4: |
[Whip Type] whip |
n/a |
normal |
normal |
penalty |
normal |
easy (1) difficulty, can trip and disarm without penalty
|
5-6: |
[Bow Type] bow |
normal |
n/a |
n/a |
n/a |
n/a |
easy (1) difficulty
|
d6 |
Dagger Type |
Whip Type |
Bow Type
|
1: |
long bladed |
weighted |
flat
|
2: |
short bladed |
black leather |
short
|
3: |
wave bladed |
brown leather |
long
|
4: |
serrated |
multi-tailed |
decurve
|
5: |
tapered |
barbed |
recurve
|
6: |
broad bladed |
woven |
composite
|