BBB Equipment

From 2d4chan
Revision as of 16:03, 10 April 2012 by 1d4chan>Burrowowl (Separating the equipment tables out of the main game article)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Equipment tables, suggestions, and ideas for the Braindead Bimbo Barbarians game. As with the main game, this is all early beta at best, though some small amount of testing has been done and it's more-or-less playable.

Random Generation

The following are intended as master tables for randomly-stocked purveyors of equipment, items found in treasure hordes and abandoned closets, et cetera.

Outfit Material Generation Tables

To randomize entire outfits, use these tables to generate a garment material, primary decorative material, secondary decorative material, and lining material. Fill in these materials as needed for all parts of the outfit. Otherwise, you may generate items individually.

d6 Garment Material Primary Decorative Material Secondary Decorative Material Lining Material
1: Cloth Cloth Metal Cloth
2: Cloth Cloth Metal Cloth
3: Metal Metal Metal Fur
4: Fur Fur Gem Fur
5: Leather Leather Gem Leather
6: Leather Leather Gem Leather
  • For footwear, add two to the garment material type (more likely to be leather, won't be cloth). Roll footwear separately if creating a full outfit and the garment material would otherwise be "cloth"
Cloth
d6 Low Quality Medium Quality High Quality
1: canvas satin silk
2: canvas satin silk
3: cotton satin silk
4: cotton velvet fishnet
5: wool velvet fishnet
6: wool velvet fishnet
Metal
d6 Low Quality Medium Quality High Quality
1: copper bronze gold
2: copper bronze gold
3: chrome iron platinum
4: brass iron platinum
5: tin steel titanium
6: nickel silver titanium
Fur
d6 Low Quality Medium Quality High Quality
1: beaver wolf leopard
2: beaver wolf leopard
3: deer wolf tiger
4: deer bear cheetah
5: rabbit bear zebra
6: rabbit bear zebra
Leather
d6 Low Quality Medium Quality High Quality
1: raw black white
2: raw black white
3: raw black white
4: brown maroon red
5: brown maroon red
6: brown maroon red
Gem
d6 Low Quality Medium Quality High Quality
1: rhinestone lapis lazuli diamond
2: rhinestone lapis lazuli diamond
3: bone lapis lazuli sapphire
4: bone amber sapphire
5: cubic zirconia amber ruby
6: cubic zirconia amber ruby

Decorations

Many pieces of equipment, whether garments, weapons, or accessories, have additional embellishments on them. The following is a general table for use in random equipment creation:

d6 Decoration Type
1: studded with [secondary decoration material]
2: lined with [lining material]
3: encircled by bands of [primary decoration material]
4: menacing with spikes of [secondary decoration material]
5: decorated with an image of [image type] in [primary decoration material]
6: decorated by hanging rings of [primary decoration material]


d6 Image Type
1: a skull
2: a heart
3: foreign calligraphy
4: the designer's mark
5: a diamond
6: an eye

Equipment Generation Tables

To generate equipment using these tables, start with the sentence at the top and roll d6s to fill in the brackets. These tables are an optional tool for the DM.

Shoes

This is a pair of [garment material] [base shoes]. They are [heel type] [decoration type].

d6 Base Shoes
1-2: sandals
3-4: [boot size] boots
5-6: pumps


d6 Boot Size
1: ankle high
2: mid calf
3: below the knee
4: knee high
5: above the knee
6: thigh high


d6 Heel Type
1: flats
2: short wedges
3: high wedges
4: stilettos
5: platforms
6: stilettos, with platformed toes

Bottoms

This is a [garment material][base bottoms]. It is [decoration type].

d6 Base Bottoms
1: thong
2: miniskirt
3: loincloth
4: pair of hotpants
5: skirt
6: pair of panties

Tops

This is a [garment material][base tops]. [Pauldron Base] It is [decoration type].

d6 Base Tops
1: bodice
2: tube
3: string bikini top
4: titplate
5: bra
6: halter top


d6 Pauldron Base
1: Skip.
2: It has one small [garment material] pauldrons attached.
3: It has two small [garment material] pauldrons attached.
4: It has one large [garment material] pauldrons attached.
5: It has two large [garment material] pauldrons attached.
6: It has one large and one small [garment material] pauldrons attached.

Accessories

This is a [garment material][base accessory]. It is [decoration type].

d6 Base Accessory
1: pair of glasses.
2: bag.
3: [Headwear Type].
4: ring.
5: [Bracelet Type].
6: [Necklace Type].


d6 Headwear Type Bracelet Type Glove Length Necklace Type
1: crown [Glove length] glove wrist length collar
2: tiara bracer wrist length choker
3: headband wristband elbow length necklace
4: skullcap armguard elbow length neck guard
5: helmet armband shoulder length ruffle
6: hair tie elbow pad shoulder length tie

Heavy Weapons

This is a [weapon material][base weapon][decoration type]. The grip is made of [lining type].

d6 Weapon material:
1-2: iron
3-4: steel
5-6: bronze


d6 Base Weapon: Ranged Long Normal Close Skin-To-Skin Save
1: [sword type] sword n/a penalty normal penalty n/a medium (2) difficulty
2: [axe type] n/a penalty normal n/a n/a hard (3) difficulty
3: [hammer type] hammer n/a penalty normal n/a n/a hard (3) difficulty
4: [flail type] flail n/a penalty normal n/a n/a hard (3) difficulty
5: [mace type] mace n/a penalty normal n/a n/a hard (3) difficulty
6: [spear type] spear normal normal penalty n/a n/a hard (3) difficulty


d6 Sword Type: Axe type: Hammer Type
1: straight bladed, single edged single bladed single headed, round
2: straight bladed, double edged single bladed, bearded single headed, square
3: curved bladed, single edged double bladed single headed, round, spiked
4: curved bladed, double edged double bladed, bearded single headed, square, spiked
5: wave bladed single bladed, spiked double headed, round
6: serrated single bladed, bearded, spiked double headed, square


d6 Flail Type Mace Type Spear Type
1: single headed round broad headed
2: spiked flanged narrow headed
3: flanged studded flanged
4: triple headed spiked barred
5: triple headed, spiked headless, spiked serrated
6: triple headed, flanged banded barbed

Light Weapons

This is a [base weapon], [decoration type].

d6 Base Weapon Ranged Long Normal Close Skin-To-Skin Save
1-2: [Dagger Type] dagger normal n/a penalty normal normal easy (1) difficulty (hard when flanking)
3-4: [Whip Type] whip n/a normal normal penalty normal easy (1) difficulty, can trip and disarm without penalty
5-6: [Bow Type] bow normal n/a n/a n/a n/a easy (1) difficulty


d6 Dagger Type Whip Type Bow Type
1: long bladed weighted flat
2: short bladed black leather short
3: wave bladed brown leather long
4: serrated multi-tailed decurve
5: tapered barbed recurve
6: broad bladed woven composite