VeloCITY Racing

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This article has been flagged for deletion.
Comment on the article's talk page.
Reminder: Do NOT blank pages when flagging them for deletion.
Reason: There is a new version of VeloCITY, and this page is both superfluous and long since irrelevant, not to mention causing confusion among those trying to find info about the game. The game is getting a new rules document, so this page and all others besides the core VeloCITY page should be deleted. The contents of these pages have been saved for posterity.

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An in-progress overview of Game Mechanics in VeloCITY

Overview[edit]

Nothingnote: THIS JUST IN DISREGARD NODE RULES HAHAHA I SUCK COCKS

Velocity: A definition[edit]

Velocity: A vector defined by Magnitude and Direction. This is a fundamental definition of movement, action, and reaction within VeloCITY's mechanics.

this is the area in which nothing man spitballs ideas and writes them down

Damage Force = Mass * Acceleration

Mass = Size + Edge [weapon stat]

Acceleration = Current moving speed

hei gais[edit]

Why don't you just do this and stat it up: http://en.wikipedia.org/wiki/Graph_paper_race_game