Warcry/Tactics/Stormcast Eternals Warrior Chamber
Blar Blar Far Far Tar Tar sigmarines of Sigmar.
Faction Overview
Bloated with minor Weapon choices, letting you fine-tune your fighters for a specific job
Pros
- Durable:
- Heavy Hitters:
Cons
- Expensive: all fighters cost over 150 points
Hammer vs Sword
the main argument when picking a Weapon variant. swords are +1 attack S4 on a unit, an allrounder, and more likely to score crits. Hammers meanwhile are are situations better in some matchups with their Strength to 5, letting them wound other T4 units on 3+, and T5 on 4s.
Abilities Overview
- [Double] Furious Avengers: A fighter can use this ability only if there is another friendly fighter within 6" of this fighter with 1 or more damage points allocated to them. This fighter makes a bonus move action.
- Fighter Commentary:
- [Double] Lay Low the Tyrants: Until the end of this fighter's activation, add 2 to the Attacks and Strength characteristic of attack actions made by this fighter that have a Range characteristic of 3 or less and that an enemy fighter with a Wounds characteristic of 15 or more. (Liberator)
- Fighter Commentary:
- [Double] Sigmarite Shield Bash: Until the end of this fighter's activation, the next time this fighter finishes a move action within 1" of an enemy fighter, pick a visible enemy fighter within 1" of this fighter and roll a dice. On a 3-4, allocate 1 damage point to that fighter. On a 5-6, allocate a number of damage points to that fighter equal to the value of this ability. (Fighter with Shield)
- Fighter Commentary:
- [Triple] Staunch Defender: Until the end of the battle round, add 1 to the Toughness characteristic of friendly fighters while they are within 6" of this fighter. (Leader)
- Fighter Commentary:
- [Triple] Wings of Devine Life: Add the value of this ability to the Move characteristic of this fighter for the next move action they make this activation. (Prosecutor)
- Fighter Commentary:
- [Quad] Earth-shattering Blow: This fighter makes a bonus attack action. In addition, add half the value of this ability (rounding up) to the damage points allocated by each hit or critical hit from that attack action. (Paladin)
- Fighter Commentary:
Fighter's Overview
Leaders
Judicator-Prime with Skybolt bow
- Stats: Movement 4"; Toughness 5; Wounds 30; 235 Pts.
- Rule: Leader
- Weapons:
- Ranged-Range 3-20"; Attacks 3; Strength 4; Damage 2/4
- Dagger-Range 1"; Attacks 4; Strength 4; Damage 1/4
- Fighter Commentary -
Judicator-Prime with Bolstrom Crossbow
- Stats: Movement 4"; Toughness 5; Wounds 30; 240 Pts.
- Rule: Leader
- Weapons:
- Ranged-Range 3-20"; Attacks 4; Strength 4; Damage 2/4
- Dagger-Range 1"; Attacks 4; Strength 4; Damage 1/4
- Fighter Commentary -
Liberator-Prime with Warblade/Warhammer and Shield
- Stats: Movement 4"; Toughness 6; Wounds 30; 245 Pts.
- Rule: Leader, Bulwark, Warrior
- Weapons:
- Sword-Range 1"; Attacks 4/3; Strength 4/5; Damage 2/4
- Fighter Commentary -
Paladin-Decimator-Prime
- Stats: Movement 3"; Toughness 6; Wounds 30; 255 Pts.
- Rule: Leader, Brute
- Weapons:
- Axe-Range 2"; Attacks 4; Strength 4; Damage 3/6
- Fighter Commentary -
Paladin-Protector-Prime
- Stats: Movement 3"; Toughness 6; Wounds 30; 250 Pts.
- Rule: Leader, Brute
- Weapons:
- Spear-Range 3"; Attacks 4; Strength 4; Damage 3/5
- Fighter Commentary -
Paladin-Retributor-Prime
- Stats: Movement 3"; Toughness 6; Wounds 30; 255 Pts.
- Rule: Leader, Brute
- Weapons:
- Hammer-Range 1"; Attacks 4; Strength 5; Damage 3/5
- Fighter Commentary -
Prosecutor-Prime with Paired Celestial Hammers
- Stats: Movement 10"; Toughness 5; Wounds 30; 280 Pts.
- Rule: Leader, Fly
- Weapons:
- Hammer-Range 1"; Attacks 5; Strength 4; Damage 2/4
- Ranged-Range 3-8"; Attacks 3; Strength 4; Damage 2/4
- Fighter Commentary -
Prosecutor-Prime with Stormcall Javelin and Sigmarite Shield
- Stats: Movement 10"; Toughness 5; Wounds 30; 300 Pts.
- Rule: Leader, Fly, Bulwark
- Weapons:
- Spear-Range 2"; Attacks 4; Strength 4; Damage 2/5
- Ranged-Range 3-8"; Attacks 2; Strength 4; Damage 2/5
- Fighter Commentary -
Fighters
Judicator
Your Ranged fighter, Divided between rapid fire crossbows and long-range bows and their upgraded forms
Judicator with Bolstrom Crossbow
- Stats: Movement 4"; Toughness 5; Wounds 20; 190 Pts.
- Weapons:
- Dagger-Range 1"; Attacks 3; Strength 4; Damage 1/4
- Ranged-Range 3-10"; Attacks 4; Strength 4; Damage 2/4
- Fighter Commentary
- Weapons:
Judicator with Thunderbolt Crossbow
- Stats: Movement 4"; Toughness 5; Wounds 20; 200 Pts.
- Weapons:
- Dagger-Range 1"; Attacks 3; Strength 4; Damage 1/4
- Ranged-Range 6-15"; Attacks 5; Strength 4; Damage 2/4
- Fighter Commentary
- Weapons:
Judicator with Skybolt bow
- Stats: Movement 4"; Toughness 5; Wounds 20; 185 Pts.
- Weapons:
- Dagger-Range 1"; Attacks 3; Strength 4; Damage 1/4
- Ranged-Range 3-20"; Attacks 3; Strength 4; Damage 2/4
- Fighter Commentary
- Weapons:
Judicator with Shockbolt bow
- Stats: Movement 4"; Toughness 5; Wounds 20; 205 Pts.
- Weapons:
- Dagger-Range 1"; Attacks 3; Strength 4; Damage 1/4
- Ranged-Range 3-20"; Attacks 3; Strength 5; Damage 2/6
- Fighter Commentary
- Weapons:
Liberator
Rank and file heavy plate warriors, Operating as your Immovable walls or offense.
Liberators have two versions of each role, with Warblades are all-rounders with more attacks, while Warhammer better-wound Toughness 4 and 5 enemy.
Liberator with Paired Warblades/Warhammer
- Stats: Movement 4"; Toughness 5; Wounds 20; 170 Pts.
- Rule: Warrior
- Weapons:
- Sword/Hammer-Range 1"; Attacks 4/3; Strength 4/5; Damage 2/4
- Fighter Commentary
Liberator with Warblade/Warhammer and Shield
- Stats: Movement 4"; Toughness 6; Wounds 20; 185 Pts.
- Rule:Bulwark, Warrior
- Weapons:
- Sword/Hammer-Range 1"; Attacks 3/2; Strength 4/5; Damage 2/4
- Fighter Commentary
Liberator with Grandblade/GrandHammer
- Stats: Movement 4"; Toughness 5; Wounds 20; 185 Pts.
- Rule:Warrior
- Weapons:
- Sword/Hammer-Range 1"; Attacks 4/3; Strength 4/5; Damage 3/5
- Fighter Commentary
Paladin
wears the heaviest armour of Toughness 6 and wield a big weapon, but are slow.
Paladin-Retributor
- Stats: Movement 3"; Toughness 6; Wounds 20; 195 Pts.
- Rule: Brute
- Weapons:
- Hammer-Range 1"; Attacks 3; Strength 5; Damage 3/5
- Fighter Commentary Exeplifying Paladins, wounding most fighters on 3+, and removing 3 to 5 wounds each swing. Thier slowness make them kitable.
Paladin-Decimator
- Stats: Movement 3"; Toughness 6; Wounds 20; 195 Pts.
- Rule: Brute
- Weapons:
- Axe-Range 2"; Attacks 3; Strength 4; Damage 3/6
- Fighter Commentary
Paladin-Protector
- Stats: Movement 3"; Toughness 6; Wounds 20; 190 Pts.
- Rule: Brute
- Weapons:
- Spear-Range 3"; Attacks 3; Strength 4; Damage 3/5
- Fighter Commentary
Paladin with Starsoul Mace
- Stats: Movement 3"; Toughness 6; Wounds 20; 225 Pts.
- Rule: Brute
- Weapons:
- Spear-Range 1"; Attacks 3; Strength 5; Damage 4/8
- Fighter Commentary
Prosecutor
Flying Fast moving Stormcast
Prosecutor with Paired Celestial Hammers
- Stats: Movement 10"; Toughness 5; Wounds 20; 230 Pts.
- Rule: Fly
- Weapons:
- Hammer-Range 1"; Attacks 4; Strength 4; Damage 2/4
- Ranged-Range 3-8"; Attacks 3; Strength 4; Damage 2/4
- Fighter Commentary
Prosecutor with Stormcall Javelin and Sigmarite Shield
- Stats: Movement 10"; Toughness 6; Wounds 20; 250 Pts.
- Rule:Fly, Bulwark
- Weapons:
- Spear-Range 2"; Attacks 3; Strength 4; Damage 2/5
- Ranged-Range 3-8"; Attacks 2; Strength 4; Damage 2/5
- Fighter Commentary
Prosecutor with Stormsurge Trident and Sigmarite Shield
- Stats: Movement 10"; Toughness 6; Wounds 20; 260 Pts.
- Rule:Fly, Bulwark
- Weapons:
- Spear-Range 2"; Attacks 3; Strength 4; Damage 3/5
- Ranged-Range 3-8"; Attacks 2; Strength 4; Damage 3/5
- Fighter Commentary - for 10 more points you upgrades the Stormcall Javelin base damage by +1.
Prosecutor with Grandblade/Grandhammer
- Stats: Movement 10"; Toughness 5; Wounds 20; 230 Pts.
- Rule:Fly
- Weapons:
- Sword/Hammer-Range 1"; Attacks 4/3; Strength 4/5; Damage 3/5
- Fighter Commentary
Prosecutor with Grandaxe
- Stats: Movement 10"; Toughness 5; Wounds 20; 225 Pts.
- Rule:Fly
- Weapons:
- Axe-Range 1"; Attacks 3; Strength 4; Damage 3/6
- Fighter Commentary