Warcry/Tactics/Stormcast Eternals Warrior Chamber

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Blar Blar Far Far Tar Tar sigmarines of Sigmar.

Faction Overview

Bloated with minor Weapon choices, letting you fine-tune your fighters for a specific job

Pros

  • Durable:
  • Heavy Hitters:

Cons

  • Expensive: all fighters cost over 150 points

Hammer vs Sword

the main argument when picking a Weapon variant. swords are +1 attack S4 on a unit, an allrounder, and more likely to score crits. Hammers meanwhile are are situations better in some matchups with their Strength to 5, letting them wound other T4 units on 3+, and T5 on 4s.

Abilities Overview

  • [Double] Furious Avengers: A fighter can use this ability only if there is another friendly fighter within 6" of this fighter with 1 or more damage points allocated to them. This fighter makes a bonus move action.
    • Fighter Commentary:
  • [Double] Lay Low the Tyrants: Until the end of this fighter's activation, add 2 to the Attacks and Strength characteristic of attack actions made by this fighter that have a Range characteristic of 3 or less and that an enemy fighter with a Wounds characteristic of 15 or more. (Liberator)
    • Fighter Commentary:
  • [Double] Sigmarite Shield Bash: Until the end of this fighter's activation, the next time this fighter finishes a move action within 1" of an enemy fighter, pick a visible enemy fighter within 1" of this fighter and roll a dice. On a 3-4, allocate 1 damage point to that fighter. On a 5-6, allocate a number of damage points to that fighter equal to the value of this ability. (Fighter with Shield)
    • Fighter Commentary:
  • [Triple] Staunch Defender: Until the end of the battle round, add 1 to the Toughness characteristic of friendly fighters while they are within 6" of this fighter. (Leader)
    • Fighter Commentary:
  • [Triple] Wings of Devine Life: Add the value of this ability to the Move characteristic of this fighter for the next move action they make this activation. (Prosecutor)
    • Fighter Commentary:
  • [Quad] Earth-shattering Blow: This fighter makes a bonus attack action. In addition, add half the value of this ability (rounding up) to the damage points allocated by each hit or critical hit from that attack action. (Paladin)
    • Fighter Commentary:

Fighter's Overview

Leaders

Judicator-Prime with Skybolt bow

  • Stats: Movement 4"; Toughness 5; Wounds 30; 235 Pts.
    • Rule: Leader
    • Weapons:
      • Ranged-Range 3-20"; Attacks 3; Strength 4; Damage 2/4
      • Dagger-Range 1"; Attacks 4; Strength 4; Damage 1/4
  • Fighter Commentary -

Judicator-Prime with Bolstrom Crossbow

  • Stats: Movement 4"; Toughness 5; Wounds 30; 240 Pts.
    • Rule: Leader
    • Weapons:
      • Ranged-Range 3-20"; Attacks 4; Strength 4; Damage 2/4
      • Dagger-Range 1"; Attacks 4; Strength 4; Damage 1/4
  • Fighter Commentary -

Liberator-Prime with Warblade/Warhammer and Shield

  • Stats: Movement 4"; Toughness 6; Wounds 30; 245 Pts.
    • Rule: Leader, Bulwark, Warrior
    • Weapons:
      • Sword-Range 1"; Attacks 4/3; Strength 4/5; Damage 2/4
  • Fighter Commentary -

Paladin-Decimator-Prime

  • Stats: Movement 3"; Toughness 6; Wounds 30; 255 Pts.
    • Rule: Leader, Brute
    • Weapons:
      • Axe-Range 2"; Attacks 4; Strength 4; Damage 3/6
  • Fighter Commentary -

Paladin-Protector-Prime

  • Stats: Movement 3"; Toughness 6; Wounds 30; 250 Pts.
    • Rule: Leader, Brute
    • Weapons:
      • Spear-Range 3"; Attacks 4; Strength 4; Damage 3/5
  • Fighter Commentary -

Paladin-Retributor-Prime

  • Stats: Movement 3"; Toughness 6; Wounds 30; 255 Pts.
    • Rule: Leader, Brute
    • Weapons:
      • Hammer-Range 1"; Attacks 4; Strength 5; Damage 3/5
  • Fighter Commentary -

Prosecutor-Prime with Paired Celestial Hammers

  • Stats: Movement 10"; Toughness 5; Wounds 30; 280 Pts.
    • Rule: Leader, Fly
    • Weapons:
      • Hammer-Range 1"; Attacks 5; Strength 4; Damage 2/4
      • Ranged-Range 3-8"; Attacks 3; Strength 4; Damage 2/4
  • Fighter Commentary -

Prosecutor-Prime with Stormcall Javelin and Sigmarite Shield

  • Stats: Movement 10"; Toughness 5; Wounds 30; 300 Pts.
    • Rule: Leader, Fly, Bulwark
    • Weapons:
      • Spear-Range 2"; Attacks 4; Strength 4; Damage 2/5
      • Ranged-Range 3-8"; Attacks 2; Strength 4; Damage 2/5
  • Fighter Commentary -

Fighters

Judicator

Your Ranged fighter, Divided between rapid fire crossbows and long-range bows and their upgraded forms

Judicator with Bolstrom Crossbow
  • Stats: Movement 4"; Toughness 5; Wounds 20; 190 Pts.
    • Weapons:
      • Dagger-Range 1"; Attacks 3; Strength 4; Damage 1/4
      • Ranged-Range 3-10"; Attacks 4; Strength 4; Damage 2/4
    • Fighter Commentary
Judicator with Thunderbolt Crossbow
  • Stats: Movement 4"; Toughness 5; Wounds 20; 200 Pts.
    • Weapons:
      • Dagger-Range 1"; Attacks 3; Strength 4; Damage 1/4
      • Ranged-Range 6-15"; Attacks 5; Strength 4; Damage 2/4
    • Fighter Commentary
Judicator with Skybolt bow
  • Stats: Movement 4"; Toughness 5; Wounds 20; 185 Pts.
    • Weapons:
      • Dagger-Range 1"; Attacks 3; Strength 4; Damage 1/4
      • Ranged-Range 3-20"; Attacks 3; Strength 4; Damage 2/4
    • Fighter Commentary
Judicator with Shockbolt bow
  • Stats: Movement 4"; Toughness 5; Wounds 20; 205 Pts.
    • Weapons:
      • Dagger-Range 1"; Attacks 3; Strength 4; Damage 1/4
      • Ranged-Range 3-20"; Attacks 3; Strength 5; Damage 2/6
    • Fighter Commentary

Liberator

Rank and file heavy plate warriors, Operating as your Immovable walls or offense.
Liberators have two versions of each role, with Warblades are all-rounders with more attacks, while Warhammer better-wound Toughness 4 and 5 enemy.

Liberator with Paired Warblades/Warhammer
  • Stats: Movement 4"; Toughness 5; Wounds 20; 170 Pts.
    • Rule: Warrior
    • Weapons:
      • Sword/Hammer-Range 1"; Attacks 4/3; Strength 4/5; Damage 2/4
    • Fighter Commentary
Liberator with Warblade/Warhammer and Shield
  • Stats: Movement 4"; Toughness 6; Wounds 20; 185 Pts.
    • Rule:Bulwark, Warrior
    • Weapons:
      • Sword/Hammer-Range 1"; Attacks 3/2; Strength 4/5; Damage 2/4
    • Fighter Commentary
Liberator with Grandblade/GrandHammer
  • Stats: Movement 4"; Toughness 5; Wounds 20; 185 Pts.
    • Rule:Warrior
    • Weapons:
      • Sword/Hammer-Range 1"; Attacks 4/3; Strength 4/5; Damage 3/5
    • Fighter Commentary

Paladin

wears the heaviest armour of Toughness 6 and wield a big weapon, but are slow.

Paladin-Retributor
  • Stats: Movement 3"; Toughness 6; Wounds 20; 195 Pts.
    • Rule: Brute
    • Weapons:
      • Hammer-Range 1"; Attacks 3; Strength 5; Damage 3/5
  • Fighter Commentary Exeplifying Paladins, wounding most fighters on 3+, and removing 3 to 5 wounds each swing. Thier slowness make them kitable.
Paladin-Decimator
  • Stats: Movement 3"; Toughness 6; Wounds 20; 195 Pts.
    • Rule: Brute
    • Weapons:
      • Axe-Range 2"; Attacks 3; Strength 4; Damage 3/6
  • Fighter Commentary
Paladin-Protector
  • Stats: Movement 3"; Toughness 6; Wounds 20; 190 Pts.
    • Rule: Brute
    • Weapons:
      • Spear-Range 3"; Attacks 3; Strength 4; Damage 3/5
  • Fighter Commentary
Paladin with Starsoul Mace
  • Stats: Movement 3"; Toughness 6; Wounds 20; 225 Pts.
    • Rule: Brute
    • Weapons:
      • Spear-Range 1"; Attacks 3; Strength 5; Damage 4/8
  • Fighter Commentary

Prosecutor

Flying Fast moving Stormcast

Prosecutor with Paired Celestial Hammers
  • Stats: Movement 10"; Toughness 5; Wounds 20; 230 Pts.
    • Rule: Fly
    • Weapons:
      • Hammer-Range 1"; Attacks 4; Strength 4; Damage 2/4
      • Ranged-Range 3-8"; Attacks 3; Strength 4; Damage 2/4
  • Fighter Commentary
Prosecutor with Stormcall Javelin and Sigmarite Shield
  • Stats: Movement 10"; Toughness 6; Wounds 20; 250 Pts.
    • Rule:Fly, Bulwark
    • Weapons:
      • Spear-Range 2"; Attacks 3; Strength 4; Damage 2/5
      • Ranged-Range 3-8"; Attacks 2; Strength 4; Damage 2/5
  • Fighter Commentary
Prosecutor with Stormsurge Trident and Sigmarite Shield
  • Stats: Movement 10"; Toughness 6; Wounds 20; 260 Pts.
    • Rule:Fly, Bulwark
    • Weapons:
      • Spear-Range 2"; Attacks 3; Strength 4; Damage 3/5
      • Ranged-Range 3-8"; Attacks 2; Strength 4; Damage 3/5
  • Fighter Commentary - for 10 more points you upgrades the Stormcall Javelin base damage by +1.
Prosecutor with Grandblade/Grandhammer
  • Stats: Movement 10"; Toughness 5; Wounds 20; 230 Pts.
    • Rule:Fly
    • Weapons:
      • Sword/Hammer-Range 1"; Attacks 4/3; Strength 4/5; Damage 3/5
  • Fighter Commentary
Prosecutor with Grandaxe
  • Stats: Movement 10"; Toughness 5; Wounds 20; 225 Pts.
    • Rule:Fly
    • Weapons:
      • Axe-Range 1"; Attacks 3; Strength 4; Damage 3/6
  • Fighter Commentary

General Tactics

Minions, Thralls, and Allies