Warhammer 40,000/6th Edition Tactics/Imperial Guard
For the Emprah
Why Play Imperial Guard
Unit Analysis
HQ
- Company Command Squad:
- Lord Commissar:
- Commissar Yarrick:
- Primaris Psyker:
- Ministorum Priest:
- Techpriest Enginseer:
Elites
- Ogryn Squad:
- Ratling Squad:
- Pskyer Battle Squad:
- Storm Trooper Squad:
- GUARDSMAN MARBO FUCK YEAR:
Rambo is a strange unit in and of himself. There can only be one. He is 65 points, the same cost of a bitchn' 10 man squad with a grenade launcher and a power weapon. And rambo is a kill point that you practically give your opponent. On the other hand, he is the shit. He swoops in and drops a pie plate of death anywhere on the board (str8 ap2). If he can last the next turn, he can fuck some units up in close combat until he dies a fucking glorious death. If Lady Luck and Admiral Awesome are on your side you should take him. If you don't, you can go join the unmanly players at the not imperial guard table. Its up to you.
Troops
- Infantry Platoon:
- Veteran Squad:
- Penal Legion Squad:
Dedicated transports
- Chimera:
Fast Attack
- Scout Sentinel Squadron:
- Armoured Sentinel Squadron:
- Rough Rider Squad:
- Hellhound Squadron:
- Valkyrie Assault Carrier Squadron:
- Vendetta Gunship Squadron:
Heavy Support
- Leman Russ Squadron:
- Ordnance Battery: