Warhammer 40,000/Tactics/Mechanicum (30k)
Ave Omnisssiah!
Why Play Mechanicum?
Because for the first time since some stuff in Rogue Trader, the followers of the Machine God can finally take to the field! If you like technology worshiping transhumans with robots and cyborgs, this is the army for you. Most of the units we have are horrifically tough, albeit rather expensive and we get all the fun bling.
Also robots.
Armory of the Omnissiah
Being a heresy era list, we get some funky wargear that's not found in later eras/outside of the hallowed halls of the machine god. Augments may also be a thing.
- Volkite Weapons Ancient ray guns that date back to the Age of Strife, they were in the process of being replaced by the bolter as the preferred weapon of the Space Marines due to difficulties in production and maintenance. Volkite weapons have the 'Deflagrate' special rule, which means each unsaved wound caused inflicts another automatic hit. They come in five flavours, Serpenta (pistol), Charger (Assault 2), Caliver (Heavy 2), Culverin (Heavy 4) and the monster Carronade (S8 with Haywire and a beam effect that lets it hit everything in a straight line in front of it). Strangely, they have 15" range increments, so culverin is 45", but the charger only 15", and only have AP5.
- Conversion Beam Weapons Could be seen as inverse Melta; Longer range, Greater damage. The only two difference between the heavy and regular version is the former has a large blast radius but requires the unit to remain stationary in order to fire.
- Graviton Weapons These possess no strength, but possess both concussion and haywire effects. They also have a curious way of causing wounds by forcing the enemy to roll D6; if the result is above their unit strength they take a wound - a result of 6 always causes a wound. Annoyingly this makes it large ineffective against infantry blobs (seriously guardsmen have a 1 in 2 chance to survive this arcane weapon). However it also creates difficult and dangerous terrain in its blast radius, so it can at least severely impede their movement... because soemhow they got better in the 10,000 years since the heresy?
- (I)Rad Weapons What you get if you rip out a cathode ray tube from an old television and soup them up. They have fleshbane because you kill your foes with Space-Cancer. The larger one gets torrent and AP3.
- Photon Weapons Funky particle ray guns that have strength 6, gets hot, ap2, blind, and LANCE. Comes in a pistol, a gun, and a cannon.
- Plasma Fusil Strength 6 salvo plasma. Doesn't get hot. Since most of our dudes get relentless, the salvo isn't really a concern.