Warhammer 40,000/10th Edition Tactics/Death Guard
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This is the current 10th Edition's Death Guard tactics. 9th Edition Tactics are here.
Why Play Death Guard
Pros
- Plague Weapons have converted over to having Lethal Hits, making Toughness less of a hassle.
Cons
Faction Rules
- Nurgle's Gift: Unchanged from last edition, it's a slowly growing bubble on every unit that inflicts -1 to Toughness for enemies inside it.
- On turn 1, the bubble is only 3", on turn 2, the bubble grows to 6", and on turn 3, it reaches its max size of 9".
Detachments
Plague Company
Special Rules
- Spread the Sickness: If you hold an objective at the end of your Command phase, you have infected it. Not only will it now remain capped even if you don't have anyone on it, but it's now able to spread Nurgle's Gift as if it had that rule.
- While an enemy capping the objective will undo the plague, it does put them in a bit of trouble, as they'll be taking anything that contagion will give them for that turn, risking getting blasted off the map.
Stratagems
- Sanguous Flux (1 CP): One unit that fights gains Sustained Hits 1 for this phase. This is improved to Sustained Hits 2 if they're on an objective.
Equipment
Unit Analysis
Characters
- Malignant Plaguecaster: Plague Wind gives this gross psyker a flamer-like weapon, with the basic version getting S4 AP-1 Dd3 and the overcharged version upping the power to S6 AP-4 with Hazardous, both benefiting from Pestilential Fallout and making anyone wounded by the power take -2 to movement and advance/charge rolls. Gift of Contagion gives you a debuff that makes an enemy within 18" take -1 to wound in melee on a 2+ (with a 1 backfiring and dealing d3 MWs instead).
Epic Heroes
Battleline
Infantry
- Blightlord Terminators: Dear lord have these bastards taken a buff, they're now at T6 without needing to take any Primaris gene-seed. The Plague Weapon conversion to Lethal serves them quite well, as their S5 AP-2 Bubotic Blades now all get to bypass Toughness on a critical hit, as does the Flail of Corruption, which is now more suited for handling multi-wound models, but suffers in AP.
- Blistering Fusillade makes their guns the big selling point, letting them re-roll 1s to wound when shooting the closest target. Between their basic Combi-Bolters gaining Lethal Hits and their Reaper Autocannon getting both Devastating Wounds and Sustained Hits 1, they've got plenty to work with.
Vehicles
- Helbrute:
- Chaos Land Raider:
Dedicated Transports
- Chaos Rhino:
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