Warhammer 40,000/10th Edition Tactics/Talons of the Emperor
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This is the current 10th Edition's Adeptus Custodes tactics. 9th Edition Tactics are here.
Why Play Adeptus Custodes
Pros
Cons
- Sisters of Silence are no longer immune to all psychic shenanigans. While they do get a 3+ FNP against psychic weapons, they can be just as subject to any debuff auras as anyone else barring potential stratagem reveals.
Faction Rules
- Martial Ka'tah: Returning in this condition and no longer restricted to only using one before switching to another and forgetting about the last one. Instead, you just pick the most suitable one for each fight phase.
- Dacatarai Stance: Melee weapons gain Sustained Hits 1.
- Kaptaris Stance: Enemies take -1 to hit custodes in melee.
- Rendax Stance: Melee weapons gain Lethal Hits.
Detachments
Shield Host
Special Rules
- Aegis of the Emperor: Your bananas gain a 4+++ against mortal wounds. Be lucky, that's all you'll get.
Stratagems
- Vigil Unending (1 CP): During your command phase, you can resurrect one model in a non-character non-Anathema Psykana Infantry unit at max wounds. This will mean a lot since your bananas are your most valuable assets for their power, but it's only usable once per game per unit. Whichever unit you use this on, you'd best hope that they won't go down the next turn.
Equipment
Ranged
- Guardian Spear/Castellan Axe: Assault 24" A2 BS2+ S4 AP-1 D2.
- Balistus Grenade Launcher: Blast 18" Ad6 BS2+ S4 AP-1 D1.
Melee
- Guardian Spear: A5 WS2+ S7 AP-2 D2.
- Castellan Axe: A4 WS2+ S9 AP-1 D3.
Unit Analysis
Characters
Epic Heroes
- Trajann Valoris: Remains rather tanky with T6 and a 2+/4++ save with a 5+ FNP. While the misericordia no longer seems to exist for him, his axe remains devastating at S10 AP-2 D3 with a S5 AP-2 D3 bolter using Assault so he can always shoot. Fortunately, he's also an excellent pick for leader, as he makes his unit immune to any modifiers they suffer.
- The Moment Shackle returns as a ones per battle option, giving you a choice of one of three potential benefits: Doubling the number of attacks the axe can make in melee, giving a 2++ Invuln or giving Fights First; these benefits only last for the duration of the fight phase that it was activated.
Battleline
Adeptus Custodes
Sisters of Silence
- Prosecutors: Oh, this is unfortunate. No longer does the power of the nulls make them flat-out immune to psychic powers, now they just get a 3+++ against psychic attacks (heres hoping they got some kind of Strategem shenanigans in that department). They do however have Precision and Devastating Wounds against psykers, which will help them pick out attached psykers and then overcome problematic armor or invuln saves.
Infantry
Adeptus Custodes
- Allarus Custodians: Toughness 7, holy shit. Combined with their 2+/4++ saves and W4, they'll be going nowhere. Even better, you'll be wanting them to camp on objectives with their OC 2 with an additional point of OC per model if they take a Vexilla. Their Castellan Axes remain high-powered weapons that can cut through MEQs with ease and threaten TEQs (A4 WS3+ S9 AP-1 D3 is 8 Damage that hits at S9 AP-1) while their Guardian Spears give more attacks at a better WS and AP (A5 WS2+ S7 AP-2 D2 is 8.33 Damage that hits at S7 AP-2); their guns are identical either way, with S4 AP-1 D2 with Assault on both guns, and all of their attacks re-roll wounds against Characters, monsters, and vehicles. Sadly, the Misericordia are relegated to just being niche weapons when supporting axes, gaining nothing like Extra Attacks to make them able to stack on anything else; they do truly nothing paired with spears, but with axes you'll want to swap to them against low-T/good-Sv targets (A5 WS2+ S5 AP-2 D1 is 4.17 Damage that hits at S5 AP-2).
- Their biggest loss is their loss in speed, being made M5". Once per game though, you can make them jump back into reserve before redeploying them on the next Reserves phase.
Sisters of Silence
- Vigilators: A2 WS3+ S5 AP-2 D2 with Devastating Wounds and Anti-Psyker 4+ means you can bypass both good Toughness and good saves on your psyker targets dealing mortal wounds on 4+, but even then it's a big ask taking these over Custodians in many situations (that is until the full picture like additional rules and points are taken into account for a clearer picture).
Vehicles
Dedicated Transports
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