Beast: The Primordial

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Revision as of 17:27, 23 August 2015 by 116.250.104.193 (talk) (Bare-bones, and I'm not sure if this is how /tg/ still thinks of it.)
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The newest game to come out for the New World of Darkness, and probably the one most scorned on /tg/. You are a Beast, a living embodiment of humanity's deepest and darkest fears, driven by an inescapable need to sate your Hunger, a manifestation of fear. You may be driven by the urge to Ruin or Dominate, , but you cannot help but Feed. Of course, where a Beast lurks, Heroes inevitably arise, driven to slay the Thing lurking in the Dark...

Sounds awesome, right? A chance to both completely blow off the supernatural wangst that bedevil's almost all of the other NWoD lines (except Geist: The Sin Eaters and maybe Demon: The Descent and revel in being the darkly ambiguous villain protagonist: what could possibly wreck that idea?

How about the fact that you don't get any shapeshifting powers at all? That's right, you have a "Beast's soul", but not a Beast's Body - even your Avatisms are invisible to freaking mundies, even when you're squeezing through a too-tight space, ripping them apart with claws or breathing fire. This fact alone got /tg/ mocking the game as appealing to otherkin -- one of the rare, but not non-existent branches of the furry fandom that even other furries think are kind of lame.

Next, though the intended flavor of the game was "screw the Heroes, they're really nothing but nutjobs who think they're the Good Guys and insist you're the Bad Guys", the writing of it came off as so sneering and condescending that not only did hordes of people start defending the Heroes (no thanks to that screwy "if you Critical Fail on your Rampage check, you spawn a Hero" rule), but /tg/ began writing Beasts off as SJW fodder. The "special people, picked on and bullied for no reason": that's what /tg/ saw and derided.

And there you have it: proof that even under Onyx Path Publishing, NWoD loves its wangst too much to keep it from screwing over a cool idea.