Setting:Mosaic/Mechanics
This article is related to the Mosaic project. |
Basics
Skills
Acrobatics/Athletics, Bluff, Climb, Concentration, Craft*, Diplomacy, Disguise, Escape Artist, Handle Animal*, Treatment, Intimidate, Investigate, Knowledge (General)*, Knowledge (Specific)*, Knowledge (Secret)*, Language*, Mechanics, Navigation, Perform, Profession, Religion, Ride*, Search, Sleight of Hand, Stealth, Survival, Swim, Weapon*
Skills marked with asterisks ("*") are to be specified (e.g: General Knowledge: Geography, Ride: Horse, or Language: Tzeng).
Magic
Combat
Physical Combat
To attack, one rolls (d10+Physique+Weapon) against the target's Parry value (for melee attacks) or (d10+Reaction+Weapon) against the target's Dodge (for ranged attacks). If the result is greater than or equal to the target value, you hit, dealing damage equal to the amount you suceeded by + your weapon's damage. Some classes may provide bonuses to hit or to damage.