/TG/heim:The Fleeting Caverns (Dwarven Treasure Hunters)

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This is a wiki page. It details the information of dwarves. The dwarves are drunk.


Special Rules

All dorfs are subject to the following rules, unless decided to switch to the other set of hero rules, which I didn't. I'll put this here for personal convenience.

Hard to Kill: Treat a roll of 1-2 as Knocked Down, 3-5 as Stunned, and 6 as Out Of Action.

Hard Head: Dwarfs ignore the special rules for maces, clubs, etc. They are not easy to knock out!

Armor: Dwarfs never suffer movement penalties for wearing armor.

Hate Orcs & Goblins: Rule on hatred.

Grudgebearers: No Elves allowed in dwarf warbands. (Why is this even a rule?)

Incomparable Miners: When checking for wyrdstone at the end of a game, add +1 to the number of pieces found for a Dwarf warband.



Information

Warband Rating: 65

Treasury: 7 gc

Wyrdshards: 0

Stored Equipment: Jar of potash

Heroes

Bremzan The Bushy

M WS BS S T W I A Ld
3 5 4 3 4 1 2 1 9




Dwarf Noble

equipment: Dagger: Dwarf Axe Shield

Special rules: Leader: Any models in the warband within 6" of the Dwarf Noble may use his Leadership instead of their own.

Experience: 20

Advances:

Skill Lists:


Fluff: In a drunken fit, Bremzan decided to crowbar his grandmother's dwarven safe and plunder the riches stored within (500 golden dwarven currency). Spending a sum on whores and dwarven ale, his drunken stupor was made worse. And thus, feeling completely confident and disregarding personal safety: Our alcoholic dwarven noble decided to hire four of the most mentally unstable and trigger-happy dwarves his mountain home had to offer, a dwarven engineer and some poor kidnapped dwarven beardling from the local youth center.

The result? The Beardling, being fond of fanciful adventures, told stories of adventurers finding gems and getting rich. From this, Bremzan suffered from a severe case of cranial flatulance and proposed that they ventured to the dangerous, abandoned city of Mordheim, face the hordes of mutants, madmen and general unpleasantry to collect strange meteorite ore with potentially dangerous properties. Being dwarves, everyone fell in love with this idea.

Bumrek Steelcog

M WS BS S T W I A Ld
3 4 3 3 4 1 1 1 9




Dwarf Engineer

equipment: Dagger, Hammer, Pistol

Special rules: Expert Weaponsmith: All dwarf missile weapons in the warband have their range increased by 3" for pistols and 6" for crossbows and Handguns. For as long as the DE is in the warband.

Experience: 10

Advances: Skill Lists:


Fluff: Fixing a broken, master-crafted dwarven drainpipe next to the local drinkery- the engineer's duty was interrupted by an unstable drunken maniac offering 50 gold pieces to go on an "adventure" with him. Expecting this to end up in a safe pub crawl, Bumrek took the gold and followed his brave captain where ever he went.

Boy, he had another thing coming.

Henchmen

Pistol Dwarves

M WS BS S T W I A Ld
3 4 3 3 4 1 2 1 9




Dwarf Thunderer(s) 2x

Equipment x2 Pistol with brace x2 Dagger

Special rules:

Experience:

Advances:

Handgun Dwarf

M WS BS S T W I A Ld
3 4 3 3 4 1 2 1 9




Dwarf Thunderer

Equipment Handgun, Dagger

Special rules:

Experience:

Advances:

Axe Dwarf

M WS BS S T W I A Ld
3 4 3 3 4 1 2 1 9




Dwarf Clansman

Equipment Dwarf Axe, shield, helmet, dagger

Special rules:

Experience:

Advances:

Forcefully Abducted Dwarf Youth

M WS BS S T W I A Ld
3 3 2 3 4 1 2 1 8




Dwarf Beardling

Equipment Axe, shield, dagger

Special rules:

Experience:

Advances:



Mercenaries

Merc Name

M WS BS S T W I A Ld

Equipment goes here



Special rules:

Experience:

Advances:

Skill Lists:

Fluff Goes Here

Notable Moments

Cool stuff goes here.

Your Dead

Pending

Record

Record the battles, against who, and victories here.

See also

/TG/heim