/TG/heim:The Green Kin'dum (Orcs & Goblins)
Information
Orc Boss Grish 'Eadsmasha discovered that some human bosses call themselves kings so they can be the boss of everyone who lives on their land, even if the king is smaller than his boys. Taking a page from their book, Grish declared himself King of Everywhere, and seeks to press his claim, starting in Mordheim.
Warband Rating: 104
Treasury: 0
Wyrdshards:
Stored Equipment:
Heroes
'is Royal 'oiness Grish 'Eadsmasha
M | WS | BS | S | T | W | I | A | Ld |
---|---|---|---|---|---|---|---|---|
4 | 4 | 4 | 4 | 4 | 1 | 3 | 1 | 8 |
Equipment: Two-handed Axe, Light Armour, Bow
Special Rules: Leader
Experience: 20
Advances:
Skill Lists: All
Injury:
Big 'un - Brick
M | WS | BS | S | T | W | I | A | Ld |
---|---|---|---|---|---|---|---|---|
4 | 4 | 3 | 3 | 4 | 1 | 3 | 1 | 7 |
Equipment: Sword, Shield, Light Armour, Bow
Special Rules:
Experience: 8
Advances:
Skill Lists: Combat, Shooting, Strength, Special
Injury:
Big 'un - Wolvie Green
M | WS | BS | S | T | W | I | A | Ld |
---|---|---|---|---|---|---|---|---|
4 | 4 | 3 | 3 | 4 | 1 | 3 | 1 | 7 |
Equipment: Two Battle Axes, Light Armour, Bow
Special Rules:
Experience: 8
Advances:
Skill Lists: Combat, Shooting, Strength, Special
Injury:
Big 'un - Runtstikka
M | WS | BS | S | T | W | I | A | Ld |
---|---|---|---|---|---|---|---|---|
4 | 4 | 3 | 3 | 4 | 1 | 3 | 1 | 7 |
Equipment: Spear, Shield, Light Armour, Bow
Special Rules:
Experience: 8
Advances:
Skill Lists: Combat, Shooting, Strength, Special
Injury:
Shaman - Thinka
M | WS | BS | S | T | W | I | A | Ld |
---|---|---|---|---|---|---|---|---|
4 | 3 | 3 | 3 | 4 | 1 | 3 | 1 | 7 |
Equipment: Sword, Shield, Bow
Special Rules: Wizard
Experience: 10
Advances:
Skill Lists: Strength, Special
Injury:
Henchmen
Goblin Warriors - Peasant Grots
M | WS | BS | S | T | W | I | A | Ld |
---|---|---|---|---|---|---|---|---|
4 | 2 | 3 | 3 | 3 | 1 | 3 | 1 | 5 |
Number of Henchmen: 5
Equipment: Short Bow
Special Rules: Animosity, Not Orcs, Runts
Experience:
Advances: