/TG/heim:The Green Kin'dum (Orcs & Goblins)

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Revision as of 23:23, 10 July 2013 by 1d4chan>Farn
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Orc Boss Grish 'Eadsmasha discovered that some human bosses call themselves kings so they can be the boss of everyone who lives on their land, even if the king is smaller than his boys. Taking a page from their book, Grish declared himself King of Everywhere, and seeks to press his claim, starting in Mordheim.

Warband Rating: 104

Treasury: 7

Wyrdshards:

Stored Equipment:

Heroes

'is Royal 'oiness Grish 'Eadsmasha

M WS BS S T W I A Ld
4 4 4 4 4 1 3 1 8




Equipment: Mace, Shield, Light Armour, Bow

Special Rules: Leader

Experience: 20

Advances:

Skill Lists: All

Injury:

Big 'un - Brick

M WS BS S T W I A Ld
4 4 3 3 4 1 3 1 7




Equipment: Two Handed Axe, Light Armour, Bow

Special Rules:

Experience: 8

Advances:

Skill Lists: Combat, Shooting, Strength, Special

Injury:

Big 'un - Wolvie Green

M WS BS S T W I A Ld
4 4 3 3 4 1 3 1 7




Equipment: Two Battle Axes, Light Armour, Bow

Special Rules:

Experience: 8

Advances:

Skill Lists: Combat, Shooting, Strength, Special

Injury:

Big 'un - Runtstikka

M WS BS S T W I A Ld
4 4 3 3 4 1 3 1 7




Equipment: Spear, Shield, Light Armour, Bow

Special Rules:

Experience: 8

Advances:

Skill Lists: Combat, Shooting, Strength, Special

Injury:

Shaman - Thinka

M WS BS S T W I A Ld
4 3 3 3 4 1 3 1 7




Equipment: Spear, Bow

Special Rules: Wizard

Experience: 10

Advances:

Skill Lists: Strength, Special

Injury:



Henchmen

Goblin Warriors - Peasant Grots

M WS BS S T W I A Ld
4 2 3 3 3 1 3 1 5




Number of Henchmen: 5

Equipment: Short Bow

Special Rules: Animosity, Not Orcs, Runts

Experience:

Advances: