/TG/heim:Vertilstone Warherd

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Intro

Stats

Warband Rating: 424

Treasury: 99

Wyrdstone: 4

Stored Equipment: N/A

Size: 16/16

Upkeep: 0 gc

Special Rules: N/A

Heroes

Viral (Chieftain)

M WS BS S T W I A Ld
5 6 3 4 5 2 5 2 9




Equipment:

Axe - CC; User Strength; -1 to armor saves Sword - +1 parry Lucky Charm

Skills:

Combat: Combat Master


Strength:


Speed:


Special:



Special rules:

Leader

Stupidity.



Experience:

63


Advances: +1 Weapon Skill +1 Weapon Skill +1 Wound +1 attack +1 Int +1 Leadership +1 Toughness +1 Leadership

Anathas (Shaman)

M WS BS S T W I A Ld
5 5 3 4 4 3 4 1 6




Equipment:

Club - CC; User Strength; Causes stun on 2-4 to wound Halfling Cookbook


Skills:

Combat:


Speed: Sprint Dodge

Special:


Rituals: Eye of God Difficulty 7 The Chaos Mage implores the Dark gods to grant a boon to their servant. You may use the Eye of God successfully only once per battle. Choose any single model within 6", friend or foe. Roll a D6 to see what happens to the affected model. D6 Result 1 The wrath of the gods descends upon the target. The model is taken He does not have to roll on the Serious Injury chart after the battle though. out of action immediately. 2-5 The model gains +1 to any one of his characteristics during this battle (chosen by the player who cast the spell). 6 The model gains +1 to all of its characteristics for the duration of the battle.

Word of Pain Difficulty 7 Speaking the forbidden name of his dark god, the Chaos Mage causes indescribable pain to all who hear it. All models within 3" of the Chaos Mage, friend or foe, suffer one S3 hit. No armour saves are allowed.

Dark Blood Difficulty 8 This attack has a range of 8" and causes D3 S5 hits. It hits the first model in its path. After using this spell the Chaos Mage must roll on the Injury table for himself to see how dangerous the wound is, though treat the out of action result as stunned instead.

Lure Of Chaos Difficuly 9 The spell has a range of 12" and must be cast on the closest enemy model. Roll a D6 and add the Chaos Mage’s Leadership to the score. Then roll a D6 and add the target’s Leadership to the score. If the Chaos Mage beats his opponent’s score he gains control of the model until the model passes a Leadership test in his own recovery phase. The model may not commit suicide, but can attack models on his own side, and will not fight warriors from the Chaos Mage’s warband. If he was engaged in hand-to-hand combat with any warriors of the Chaos Mage’s warband, they will immediately move 1" apart.

Special rules:

Wizard - Can use Chaos Rituals


Experience:

54


Advances: +1 weapon skill +1 Int +1 str +1 Wound Spell- word of pain +1 wound Spell- Lure Of Chaos Dodge

Raul (Centigor)

M WS BS S T W I A Ld
8 4 3 4 5 3 4 1 (2) 7




Equipment:

Halberd - CC; User Strength +1; Two-Handed


Skills:

Combat: Step Aside

Strength: Pit Fighter Mighty Blow Resiliance

Special:



Special rules:

Drunken - Roll 1d6 each turn; test for Stupidity on 1, Frenzy on 6

Woodland Dwellers - Zero penalty for wooded terrain

Trample - +1 attack without weapon bonuses or penalties



Experience:

41


Advances: +1 Int +1 wound +1 wound

Gewek (Bestigor)

M WS BS S T W I A Ld
5 5 3 5 4 2 6 1 7




Equipment:

Double-Handed Axe - CC; User Strength +2; Always strike last; Two-Handed

Sword

Skills:

Combat: Strike to injure Step Aside

Strength: Pit Fighter Mighty Blow Resiliance

Special: Extra Arm


Experience:

51


Advances: +1 wound +1 Int +1 int +1 ws Extra Arm

Hokleis (Bestigor)

M WS BS S T W I A Ld
5 7 3 4 5 3 4 2 7




Equipment:

Axe - CC; User Strength; -1 to armor saves

Sword - CC; User Strength; Parry


Skills:

Combat: Strike To Injure

Strength: Pit Fighter Mighty Blow Resiliance Special:



Experience:

51


Advances: +1 Toughness +1 Ws +1 Ws +1 Attack +1 Wound

TarTak (Gor)

M WS BS S T W I A Ld
5 6 3 4 5 2 3 4 9




Equipment:

Mace, Axe

Wyrdstone Pendulum

Skills:

Combat:


Strength: Pit Fighter Might Blow Resiliance

Special:



Experience:

46


Advances: +1 Attack +1 Ld +1 WS +1 Str +1 attack +1 WS +1 wound +1 Tough +1 Leadership +1 Attack

Henchmen

Gors x4

Ghaar, Krunk, Eksur, Groak

M WS BS S T W I A Ld
5 5 3 3 4 1 4 2 7




Equipment: Mace, axe


exp: 14

Advances: +1 Ld +1 Ws +1 Int +1 attack

Gor's B x1

Rurkar

M WS BS S T W I A Ld
5 5 3 3 4 1 4 2 7




Equipment: Mace, axe


exp: 14

Advances: +1 ld +1 attack +1 ws +1 Int


Minotaur x1

Graardor

M WS BS S T W I A Ld
6 5 3 5 4 3 4 3 9




Equipment: Halberd


exp: 10

Advances: +1 strength +1 Leadership +1 weapon skill


Hounds 4

Doggy, Fluffy, Gizmo, Super Fluff

M WS BS S T W I A Ld
7 4 0 4 3 1 3 1 5




Hired Mercenaries

Notable Moments

Your Dead

Rurk got Hammered, but not the good kind, the kind with murder.

See also

/TG/heim

/TG/heim: JT and Friends Private League