/TG/heim:Vertilstone Warherd

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Revision as of 20:27, 20 May 2013 by 1d4chan>Rotunda10 (→‎Gewek (Bestigor))
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Intro

Stats

Warband Rating: 424

Treasury: 99

Wyrdstone: 4

Stored Equipment: N/A

Size: 16/16

Upkeep: 0 gc

Special Rules: N/A

Heroes

Viral

Viral is the leader of the Vertilstone Warherd. He was appointed so because of his great leadership. Due to a very bad battle againts a Chaos Carnival, he is now as smart as a brick. The others are to afraid to drop him as their leader, out of fear he might go into a stupidity induced rage and slay them.

Beastman Cheiftain

M WS BS S T W I A Ld
5 6 3 4 5 2 5 2 9




Special Rules:

-Leader (Units within 6" can use this unit's Ld)

-Stupidity (must roll against leadership at begining of turn)

Equipment:

-Axe - Close Combat; User Strength; -1 to armour saves

-Sword - +1 parry

-Lucky Charm - (4+ Save against first attack in a battle)

Skills:

-Combat Master (+1 attack if surrounded)

Skills List: Combat, Strength, Speed, Special

Advancements: Stupidity, Combat master, +1 Weapon Skill, +1 Weapon Skill, +1 Wound, +1 Attack, +1 Initiative, +1 Leadership, +1 Toughness, +1 Leadership

Experience: 63 (Next Adv: 69)

Anathas

Though a very simple beastman, he has truly given into the darkness with his chaos rituals. He has study the dark powers and loves to unleash them upon his foes with unrelenting force. He follows his leader with the upmost pride and would fight to the death if need be, Some of his own spells even contain a blood sacrifice from himself. He is truly a force of evil.

Beastman Shaman

M WS BS S T W I A Ld
5 5 3 4 4 3 4 1 6




Special Rules: -Wizard - can use Chaos Rituals

Rituals:

-Eye of God (D6=1 - Wrath of God, D6=2-5 - +1 to any one characteristic, D6=6 - +1 to all characteristics, Difficulty 7.)

-Word of Pain (All within 3" suffer one 3S hit, ignores armour saves, Difficulty 7.)

-Dark Blood (Attacks first model in its path,Causes D3 S5 hits, Difficulty 8) -Lure of Chaos (12" range, Cast on closest enemy, D6 + Leadership, D6 + enemy leadership, gain control if higher than enemy, until enemy passes leadership test, Difficulty 9)

Equipment:

-Club - Close Combat; User strength; Causes stun on 2-4 Wound

-Halfling Cookbook (increase warband size +1)

Skills:

-Sprint (Can move 3x original movement)

-Dodge ( move out of way of ranged attack)

Skills List: Combat, Speed, Special

Advancements: +1 Weapon skill, +1 initiative, +1 Strength, +1 Wound, Spell- Word of pain, +1 Wound, spell- Dark Blood, spell- Lure of Chaos, Dodge

Experience: 54 (Next Adv: 57)

Raul

Raul joined the herd for one reason and one reason only. REVENGE. He once had a brother, Elfangor, Then was never heard from after he left the herd because he lost is ability to run. She he has joined with Viral and the others for the soul purpose of tracking down those who shamed his brother.

Centigor

M WS BS S T W I A Ld
8 4 3 4 5 3 4 1(2) 7




Special Rules: -Drunken (Roll 1d6 each turn; test for Stupidity on 1, Frenzy on 6) -Woodland Dwellers (Zero Penalty for wooded terrain) -Trample (+1 attack without weapon bonuses or penalties)

Equipment:

-Halberd - Close Combat; +1 Strength; Two-Handed

Skills:

-Step Aside (5+ to avoid first close combat attack)

-Pit Fighter (+1 attack, +1 weapon skill inside buildings)

-Mighty Blow (+1 strength in close combat)

-Resiliance (-1 enemy strength in close combat)

Skills List: Combat, Speed, Special

Advancements: +1 Initiative, Pit Figher, +1 Wound, Mighty Blow, Resiliance, +1 Wound, Step Aside

Experience: 41 (Next Adv: 46)

Gewek

Gewek is a very skillful young beastigor who loves shinys, fighting, and rape. Him and his brother Hokleis where brought into the same herd and now fight side by side, though they have different styles they work very well together. He hopes one day with enough fighting he can become big and powerful. His greatest hope is to get lots of shiny to finally get a date with the beautiful lolis.

beastigor

M WS BS S T W I A Ld
5 5 3 5 4 2 6 1 7




Special Rules: -Mutant: Extra Arm (he has a 3rd arm)

Equipment:

-Double-Handed Axe - +2 strength, Always strike last, Two Handed. -Sword - +1 parry

Skills:

-Step Aside (5+ to avoid first close combat attack)

-Stike to Injure (+1 on injury rolls)

-Pit Fighter (+1 attack, +1 weapon skill inside buildings)

-Mighty Blow (+1 strength in close combat)

-Resiliance (-1 enemy strength in close combat)

Skills List: Combat, Strength, Special

Advancements: +1 wound, +1 Initiative, Strike to injure, Pit fighter, +1 Initiative, +1 Weapon Skill, Mighty Blow, Resiliance, Step Aside, Extra Arm

Experience: 51 (Next Adv: 57)

Hokleis (Bestigor)

M WS BS S T W I A Ld
5 7 3 4 5 3 4 2 7




Equipment:

Axe - CC; User Strength; -1 to armor saves

Sword - CC; User Strength; Parry


Skills:

Combat: Strike To Injure

Strength: Pit Fighter Mighty Blow Resiliance Special:



Experience:

51


Advances: +1 Toughness +1 Ws +1 Ws +1 Attack +1 Wound

TarTak (Gor)

M WS BS S T W I A Ld
5 6 3 4 5 2 3 4 9




Equipment:

Mace, Axe

Wyrdstone Pendulum

Skills:

Combat:


Strength: Pit Fighter Might Blow Resiliance

Special:



Experience:

46


Advances: +1 Attack +1 Ld +1 WS +1 Str +1 attack +1 WS +1 wound +1 Tough +1 Leadership +1 Attack

Henchmen

Gors x4

Ghaar, Krunk, Eksur, Groak

M WS BS S T W I A Ld
5 5 3 3 4 1 4 2 7




Equipment: Mace, axe


exp: 14

Advances: +1 Ld +1 Ws +1 Int +1 attack

Gor's B x1

Rurkar

M WS BS S T W I A Ld
5 5 3 3 4 1 4 2 7




Equipment: Mace, axe


exp: 14

Advances: +1 ld +1 attack +1 ws +1 Int


Minotaur x1

Graardor

M WS BS S T W I A Ld
6 5 3 5 4 3 4 3 9




Equipment: Halberd


exp: 10

Advances: +1 strength +1 Leadership +1 weapon skill


Hounds 4

Doggy, Fluffy, Gizmo, Super Fluff

M WS BS S T W I A Ld
7 4 0 4 3 1 3 1 5




Hired Mercenaries

Notable Moments

Your Dead

Rurk got Hammered, but not the good kind, the kind with murder.

See also

/TG/heim

/TG/heim: JT and Friends Private League