Campaign:Acts of Villainy/Smilin' Jack
(italicized text is just a comment, don't keep it in your sheet) originally from [1]
Basics
- Campaign: Acts of Villainy
- Name: "Smilin' Jack"/Jack "the Grin" Higgs
- Concept: Freedom Fighting Murder Man
- Caste/Aspect: Scourge
- Motivation: The End of All Tyranny via the Systematic Murder of all Leaders so Man is Free to Starve.
- Urge: The Specific Annhilation of All Royal Families in the East.
- Positive intimacies: The Underdog
- Negative intimacies: The Man
- Anima: Circle of Silence
- Experience: 0/200
(write experience points as "unspent / total" plx)
Background
Smilin' Jack wasn't always an insane murder man. No... he started out quite noble. As a young lad, he stole food from carts to share with his friends... usually only a loaf of bread or a piece of fruit. However, one doesn't go and steal for a livin' without getting caught for long. His punishment? A long cut was made in right cheek. It was still bleeding when Jack looked at himself in a mirror. With a knife, he proceeded to even out, putting another curling cut on his left cheek... and putting a curling tip on his right. When he finally healed up a few weeks later, he looked like he had a creepy, sardonic grin etched on his face.
Hence, he was known as Jack the Grin.
A few more years passed when he found himself leading a cell of freedom fighters. Stealing from the rich, giving to the poor, trying to overthrow the evil government.
Or at least until the group got caught in a trap. His friend lying dead, dying, and broken... only he was standing, to shell shocked to do anything with the smug prince approached him. To this day... he doesn't remember what he was told, all he remembers is grabbing the poor fool and looking him in the eye, smiling. "You want death, little man? I'll give you death like you never seen!"
The room became an abattoir, a thick puddle of blood lying on the floor. When a demon started whispering in his ear, he smiled again. He liked what the guy had goin' for him. And what better way to fight the power...t hen with power of his own.
Appearance
He's a pale skinned mane wearing a pair of worn trousers held up by braces. No shoes, just feet wrapped in dirty bandages. He has a wide brimmed hat on his head, dark red. An off white scarf trails behind him, usually wrapped around his mouth and neck. He's got red eyes and black hair and his cheeks have curling scars leading from the ends of his mouth, etching a sick smile on his visage.
Attributes
Strength ●●● Charisma ●●●● Perception ●● Dexterity ●●●●● Manipulation ●●● Intelligence ●● Stamina ●●●● Appearance ●● Wits ●●●
Abilities
Infernal Scourge Archery Integrity Craft Athletics ●●● Bureaucracy Martial Arts Performance Investigation Awareness ●●●●● Linguistics Melee ●●●●● Presence ●●● Lore ● Dodge ●●●●● Ride Thrown ●●●●● Resistance ●●● Medicine Larceny ●●● Sail War Survival ●●● Occult Stealth ●●●●● Socialize
Languages: Forresttongue, Old Realm
(write aspect/caste and favored abilities in bold, please. also, you do not have a free dot in every ability. I put them for ease of comprension.)
Specialties
Melee (Daggers) +3
Backgrounds
Cult: ●●● Backing: ●● Influence: ●● Manse: ●●● Artifact: ●●●● Resources: ●●●
Charms
(Malfeas)
Hardened Devil Body (x3)
By Pain Reforged
Pathetic Distraction Rebuke (x2)
Scar-Writ Saga Shield (x3)
Nightmare Fugue Vigiliance
(Adjoran)
Wind Born Stride
Joy in Violence Approach
Threat Monitoring Excitement
Who Strikes the Wind
Combos
Combo Name
Essence
Essence: ●●●●●
Regeneration: (twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping)
Personal Essence Pool: 21/21
Peripheral Essence Pool: 50/50
Committed Essence:
(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence. commit from peripheral.)
Willpower
Willpower: ●●●●●●
Temporary: 1/1
Virtues
Virtues:
Compassion ●● Conviction ●● Temperance ● Valor ●●●●
Virtue flaw: KILL FRENZY! (Valor)
Limit: □□□□□ □□□□□
Limit Break Condition:
Inventory
Tyrants End, a pair of matched Caustic short daiklaives. (2 dots of artifact).
Space Warping Needles, 2 (3 dots of artifact).
Throwing Needles.
Throwing Knives.
Dragon-Smothering Elixir (3 dots of resources). A venom to better kill his DB enemies. DB 8L Toxicity 5 Tolerance -/- Penalty -5 All others 6L Toxicity 4 Tolerance -/- Penalty -4
Manses and Hearthstones
Smilin' Jack's manse is his old hide out from his days as the good thief. Ironically, he had just changed into an Infernal Scourge when he came back and found a new present from his masters in Malfeas. A few gem stone stone... resting with a note that it would help him kill all those tyrants.
He did nothing but laugh. His old life and new were meshing quite well.
Jewel of the Flying Heart +1 acc to Sharp weapons, +1 DV Air 1 dot
Stone of Breath, +3 dice to Resistance rolls, Earth 1 dot
The Labrynthine Eye, Path to Center or Exit, Water, 1 dot
Jewel of Youthful Suppleness, 2 dice to Athletics, 2 dice to Larceny for escaping bond, wood, 1 dot
Combat
Dodge DV: 8
Dodge MDV: 6
Soak: 0A/2L/5B (add armor and 0A/(Sta/2 round down)L/(Sta)B)
Pierced: 0A/0L/0B (add half from armor and full from stamina)
Hardness: 0A/0L/0B (armor only)
Attacks
Space-Warping Needle (3 dot) (x2) 5 +0 +4L 3 10 P
Throwing Knives (x4) 5 +1 +5L +0 3 15 T
Throwing Needles (x4) 5 -1 +4L 3 10
Caustic Short Daiklave (Pair) 4 +4 +9L +1 2
Clinch 6 +0 +0B 1 CNP
Kick 5 +0 +3B -2 2 N
Punch 5 +0 +0B +2 3 N
Health
□ -0
□ -1
□ -1
□ -2
□ -2
□ -2
□ -2
□ -2
□ -2
□ -2
□ -2
□ -2
□ -2
□ -2
□ -4
□ -4
□ -4
□ -4
□ Incapacitated
□ Dying
□ Dying
□ Dying
□ Dying
one Dying level per dot of Stamina
Advancement
BP
2 dots Cult (2bp)
2 dots Backing (2bp)
1 dot influence (1bp)
4 dots Manse (5bp)
4 dots Artifact (5bp)
XP
Thrown to 5 dots (12xp)
Melee to 5 dots (12xp)
Dodge to 5 dots (12xp)
Awarnes to 5 dots (12xp)
Stealth to 5 dots (12xp)
Ess to 5 dots (72xp)
Dex to 5 dots (12xp)
Wind Born Stride (10 xp)
Joy in Violence Approache (10xp)
Threat Monitoring Excitement (10xp)
Who Strikes the Wind? (10xp)
Lore to 1 dot (3xp)
Specialty: Melee (Daggers) (9xp)
Shopping list
it's also helpful (but optional) if you write out charms you intend to buy