Campaign:Ami's game/Wukari
- Name: Cynis Wukari
- Player: Leviathan
- Campaign: Ami's game
- Concept: Socialite dilettante
- Motivation:
- Type: Solar
- Caste: Eclipse
- Anima Banner:
- Experience: 0/0
Attributes
Strength • Charisma ••••• Perception •• Dexterity ••••• Manipulation • Intelligence •• Stamina • Appearance ••••• Wits •••••
Abilities
[F] Archery ••• [ ] Integrity •• [ ] Craft [ ] Martial Arts [F] Performance ••• [ ] Investigation • [ ] Melee [F] Presence ••••• [ ] Lore •• [ ] Thrown [ ] Resistance [ ] Medicine [ ] War [ ] Survival [ ] Occult
[ ] Athletics • [C] Bureaucracy ••• [ ] Awareness • [C] Linguistics • [ ] Dodge ••• [C] Ride [F] Larceny ••••• [C] Sail [F] Stealth •• [C] Socialize •••••
- Languages: High Realm (native), Low Realm
- Specialties: Larceny (Disguise +2), Presence (Persuasion +2)
Essence
- Essence: 2
- Regeneration: 4/hour, +4/hour when resting
- Personal Essence Pool: 12/12 ([Essence x3] + Willpower)
- Peripheral Essence Pool: 28/28 [/30] ([Essence x7] + Willpower + [sum of Virtues])
- Attuned Essence: 2
Mental Traits
- Positive Intimacies: Trapnight
- Negative Intimacies:
- Motivation:
- Willpower: □□□□□□/••••••
Virtues
- Compassion: □□□□/••••
- Conviction: □□/••
- Temperance: □□/••
- Valor: □□/••
- Limit Break: □□□□□□□□□□ (Compassion, Compassionate Martyrdom)
Social Combat
- Join Debate: 6 (Wits + Awareness)
- Surprise Attack: 6 (Manipulation + Socialize) vs. (Perception + Investigation)
- Dodge MDV: 5 ([Willpower + Integrity + Essence] ÷ 2)
Weapons
- Investigation: Speed 5, Acc 6, Rate 2. Parry MDV 3.
- Performance: Speed 6, Acc 8, Rate 1; affects everyone who can perceive the effort. Parry MDV 4.
- Presence: Speed 4, Acc 10 (12 persuasion), Rate 2. Parry MDV 5.
Modifiers
- Relative Appearance: Difference in Appearance is applied as a penalty (if agressor is higher than attacker) or bonus (if vice-versa) to MDV, up to -3 or +3.
- Intimacy, Virtue, or Motivation: -1 MDV against attacks that directly support existing Intimacies; -2 if with a dominant Virtue; -3 if with Motivation. (Only the greatest applies.) Same numbers as a bonus against Intimacies/Virtues/Motivation.
Physical Combat
- Join Battle: 6 (Wits + Awareness)
- Surprise Attack: 7 (Dexterity + Stealth) vs. (Wits + Awareness + 2)
- Dodge DV: 5 ([Dexterity + Dodge + Essence] / 2)
- Soak: 0A/0L/1B Natural + 7A/7L/5B Armor = 7A/7L/6B; Pierced 4A/4L/4B; Hardness 3L/3B.
Weapons
- Self bow (broadhead arrow) Speed 6; accuracy 8 (+0); rate 2; range 150; tags 2, B.
- Broadhead arrow: Damage 3L (+2L).
- Target arrow: Damage 1L (+0L); add P tag.
Health
- □ -0
- □□ -1
- □□ -2
- □ -4
- □ Incapacitated
Backgrounds
- Allies •
- Artifact • (Collar of Dawn's Cleansing Light)
- Artifact • (Orichalcum chain shirt)
- Contacts •
- Resources •••
Charms
- Solar
- Dawn
- Archery
- First Archery Excellency: 1m/die; Reflexive; Instant. +1 die to an Archery roll per mote spent, up to +8 dice (Dexterity + Archery).
- Archery
- Twilight
- Performance
- First Performance Excellency: 1m/die; Reflexive; Instant. +1 die to a Performance roll per mote spent, up to +8 dice (Charisma + Performance).
- Heart-Compelling Method: 6m; Supplemental; One scene. Exert unnatural mental influence on every valid target to inspire desired emotion. Resistible with 2wp.
- Presence
- First Presence Excellency: 1m/die; Reflexive; Instant. +1 die to an Presence roll per mote spent, up to +10 dice (Charisma + Presence).
- Performance
- Night
- Dodge
- Shadow Over Water: 1m; Reflexive (Step 2); Instant. Ignore all penalties that apply to Dodge DV (still 0 against an undodgeable attack, though).
- Larceny
- First Larceny Excellency: 1m/die; Reflexive; Instant. +1 die to a Larceny roll per mote spent, up to +10 dice (Wits + Larceny).
- Flawlessly Impenetrable Disguise: 7m; Simple (Speed 6 in long ticks); Until the character sleeps. Augments a (Wits + Larceny) roll; change physical qualities perfectly to mundane senses, +4 difficulty against supernatural sensory acuity.
- Dodge
- Eclipse
- Linguistics
- Sagacious Reading of Intent: 3m; Reflexive (Step 2); Instant. Identifies the motivation behind a given statement, or perfectly negates a social attack with a fundamentally hostile purpose.
- Socialize
- First Socialize Excellency: 1m/die; Reflexive; Instant. +1 die to an Socialize roll per mote spent, up to +10 dice (Charisma + Socialize).
- Taboo Inflicting Diatribe: 3m, 1wp; Simple (6 long ticks); Instant. Against social group with Magnitude 1+, roll 10 (Charisma + Socialize), with external penalty of (leader's MDV + half the group's Magnitude). On a success, the social group adopts a chosen taboo or fad. Removable by spending 10 Loyalty, at most once per week.
- Linguistics
- Dawn
Combos
- Smoothly Shifting Attitudes: First Socialize Excellency and Taboo Inflicting Diatribe. 3m + (optional) 1m/die, 1wp. Roll 10-20 dice to try and give a social group a taboo or fad.
Inventory
- Weapons: Self bow (speed 6; accuracy +0; rate 2; range 150; max strength •••; tags 2, B)
- Armor: Orichalcum chain shirt (soak +7L/5B; hardness 3L/3B; attune 2; may be concealed under normal clothes)
Advancement
- BP: 15 bp
- Bureaucracy +2 [2 bp]
- Larceny +2 [2 bp], Larceny (Disguise +2) [1 bp]
- Presence +2 [2 bp], Presence (Persuasion +2) [1 bp]
- Socialize +2 [2 bp]
- Compassion +1 [3 bp]
- Smoothly Shifting Attitudes combo [2 bp]
- +1 Stealth after creation.
Background
Wukari is a scion of House Cynis, born in the household of Cynis Falen; as a child, his honeyed voice and uncommon, feminine beauty made him an object of some expectation. He ended up befriending the servants of the household, particularly of the womens' quarters, to escape some of that pressure. The crossdressing started as much a game as anything, but soon enough he realized that he was really good at it, and started intentionally picking up more traditionally feminine tricks of interaction and garb. By the time he reached his mid-teen years, between the bouts of intense training made of any potential Dragon-Blooded, he'd already used servant disguises to halfheartedly investigate big swaths of the House on his own, just to find out what secrets he could.
Then Cynis Falen caught him. She recognized that he had quite a skill for what he could do, particularly after he talked the guard enforcing his house arrest into giving him the key and going inside instead. Despite being a horrible liar, he seemed like a natural-born troublemaker... and with the chances of him Exalting as a Dragon-Blooded at all quickly slipping away, keeping him underfoot seemed like a recipe for disaster.
So, he got stuck with a group negotiating with Guild representatives, ostensibly as the first step in a practical education for a mortal. What precisely no one had expected to happen was for Wukari to not only befriend one of the representative's personal servants, but to imitate her almost exactly too. The first night, the two went back to the representative's quarters together... and as a few minutes of conversation stretched into hours, the Guild slavemaster found himself converted and befriended, so grateful for someone finally understanding him that he simply didn't care he'd been tricked at first. And from there the words spread from mouth to mouth across his whole ship... In the wee hours of the morning, sobbing, he released his slaves and immediately set back for home, he and his entire crew having sworn to do everything they could to halt the spread of slavery.
Even without knowing about the caste mark that burned on Wukari's brow until well after dawn, while she slipped away from the docks and found somewhere to hide until it faded, Cynis Falen was of mixed feelings about the situation, to put it lightly. One the one hand, it disrupted negotiations quite a bit... on the other, it have her a huge bit of ammunition with the Guild. For the moment, Wukari has been half-covertly sent out so that he isn't a wild factor in what she plans next. His still has access to and a little pull with the House, though Falen has kept most of the stories of what happened from becoming more than mild rumors.