Campaign:Anarchy Group Omega/White Rose

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Basics

  • Campaign: Something Exalted
  • Name: Sapphire Rose In The Moonlight.
  • Concept: All the pretty. All of it. It's mine.
  • Caste/Aspect: THE PRETTY LUNARS.
  • Motivation:
  • Positive intimacies:
  • Negative intimacies:
  • Anima:
  • Experience: /
  • Totem: Cute little russian dwarve hammy

Background

Appearance

Attributes

Strength  6      [C]Charisma     7         Perception   6
Dexterity 6      [C]Manipulation 7         Intelligence 6
Stamina   7      [C]Appearance   7         Wits         7

Abilities

Lunar Block
Archery               Craft                Bureaucracy   3
Athletics      7      Larceny       7   [F]Investigation 7
Awareness      7      Linguistics   7      Lore          7
Dodge          7      Performance   7      Occult        7
Integrity      7      Presence      7      Medicine      7
Martial Arts   7      Ride          3
Melee                 Sail          3
Resistance     7      Socialize     7
Thrown                Stealth       7
War            4   [F]Survival      7
Craft Water:    3
Craft Air:      3
Craft Wood:     3
Craft Fire:     3
Craft Earth:    3
Craft Magitech: 3

Languages: High Realm, Low Realm, Old Realm, Riverspeak, Skytongue, Flametongue, Seatongue, Forest-tongue, Claw Speak.

Specialties

MA: Natural weapons +3
Performance: Dancing +3
Investigation: Asking people questions. +3
Ling +1. Clawspeak.

Backgrounds

Charms

59/140 Buy army raising charms, and those holy charms

Excellencies

2nd in everything except; 3rd Dex, App and Sta.
Instinctive Attribute unity (That one that reduces the cost for 2m) on Dex.

Strength

  • CLAWS OF THE SILVER MOON: 4m 1wp, Simple(speed 4), Combo-OK, Gift, Obvious, One scene. 'Increase Natural attack stats by +2 acc and +(Str)L damage. For 2m more, acc bonus becomes +(Dex). For another 2m, damage bonus becomes +(Str+2)/(Ess+1) with the O tag. Commit 3m for best claws in gift mode.
  • Impressions of Strength: 2m, Supplemental, Instant. Fury- OK The blows of the Lunar Exalted possess an unparalleled raw power. This Charm supplements an attack, to which the character applies one of the following edges:
  • Rocks to Pebbles Attitude: Increase pre-soak damage by three dice for each time this edge is activated.

At ess4 can apply two edges at once (or the same twice) for 4 motes. When used with Fury, add one edge to all attacks.

  • Burrowing Devil Strike: 2m, Supplemental, Instant. Fury- OK Makes attacks piercing. When activated with Lunar Fury, hand-to-hand attacks become piercing for the duration.
  • CONSUMPTIVE WORM HUNGERS Cost: —; Permanent This Charm permanently enhances Burrowing Devil Strike. The Lunar temporarily becomes able to ignore a target’s armor completely. When using Burrowing Devil Strike, the character must spend an additional point of Willpower to use this function.

Dexterity

  • GOLDEN TIGER STANCE Cost: 2m. Type: Reflexive (Step 2). Combo-OK, Fury-OK. Instant The Charm eliminates up to (Dexterity) points of penalties that apply to the character’s Dodge and Parry Defense Values. When activated with Relentless Lunar Fury, Golden Tiger Stance automatically eliminates up to (Dexterity ÷ 2) points of penalties to Dodge and Parry Defense Values at all times. This does not stack with invoked instances of Golden Tiger Stance.
  • WARY SWALLOW METHOD: Cost: 1m; Reflexive (Step 2) Combo-OK Duration: Instant; This Charm removes the unexpected quality from a single attack, allowing the character to use her appropriate Defense Values and defensive Charms against it. Attacks that are unblockable or undodgeable remain so.
  • WIND-DANCING METHOD Cost: 3m; Type: Reflexive (Step 9) Combo-OK, Counterattack Duration: Instant; Counter attack to move (Dex+ Dodge) yards in a direction of my choice. Ends flurries if opponent can't keep up. Can't be used against a counter attack.
  • FLOWING BODY EVASION Cost: 4m; Type: Reflexive (Step 2) Keywords: Combo-OK, Obvious; One action; Perfect dodge. Something Flaw.

Stamina

  • OX-BODY TECHNIQUE Type: Permanent. Stackable. 4 -2s. 7 of these.
  • Relentless Lunar Fury: 1m 1wp, Reflexive, (ess*2) 10 actions. One automatic success in all combat actions. No wound penalties until below -1. Ignore fatigue. Maximum benefit from physical Attribute Excellencies foes to (Attribute+Essence). Two motes per Fury-OK charm. Can use up to (Essence) Fury-OK charms. At 3+ charms, Relentless Lunar Fury becomes Obvious. Can only take combat actions unless: a successful willpower roll (reflexive), allowing one none-combat action, or rolling willpower at difficulty Valor.
  • BRUISE-RELIEF METHOD: Cost: 1m+. Type: Reflexive. Combo-OK, Gift. Duration: Instant 1B health level/m. No more than (Sta) levelsin a one action. Can be used when unconscious. Can commit two motes when activating DBT in order to regenerate one level of bashing damage reflexively each action; this does not stack with deliberate activations of this Charm for greater healing.
  • HALTING THE SCARLET FLOW: Cost: 2m+. Type: Reflexive. Combo-OK, Obvious, Gift. Duration: Instant. Each use of this Charm heals a single level of lethal damage. This miscellaneous action may be performed as part of a flurry.
  • DURABLE BATTLE-MIND Permanent; Increases the duration of Relentless Lunar Fury by four actions.

Charisma

  • DOG-TONGUE METHOD 1m, 1wp; Simple; Combo-OK; One scene; May speak to Animals, makes them valid targets for a social attack. Can use the charm without the WP cost, but this only allows them to talk to animal's who's shape they're in. Can talk to people with this, can also understand what animals are saying while this is active.
  • COBRA HYPNOTIC METHOD 7m; Simple; Combo-OK, Obvious, Social; Duration: (Essence) actions; Six Long Ticks long, rolls (Charisma + [Presence for single targets, or Performance for groups]. Anyone who has an mDV less than the sux stops for (ess) actions. Must spend 2wp to resist this UMI.
  • UNNOTICED CONFUSION ATTACK 4m; Supplemental; Combo-OK, Social; Instant; This Charm may supplement any social attack, allowing the Exalt’s player to roll (Charisma + relevant Ability) reflexively, and makes anyone whose Mental Defense Value is less than the successes on that roll forget the supplemented social attack. This unnatural influence may still be countered by spending two points of Willpower.
  • RAPID-SPEECH TECHNIQUE 1m per penalty; Supplemental; Combo-OK, Social; Instant; Each mote spent reduces the multiple action penalties on a single social attack by one, to a minimum of -1.
  • SECRET SPEECH METHOD 5m; Supplemental; Combo-OK, Illusion, Social; Instant; Any social attack supplemented by this Charm can be detected only by (up to ess*2) individuals. Roll (Cha+ Per). Any non-targeted person whose Dodge Mental Defense Value is less than the rolled successes suffers an illusion effect: Instead of the Lunar’s message, the person hears ordinary chit-chat, a bloviating speech or some other content-free communication that suits the circumstances.
  • INSTINCT MEMORY INSERTION 3m; Supplemental; Combo-OK, Social; Instant; This Charm supplements a Charisma-based action to relate information to another person, whether it is a long-winded story, a series of brief but complex instructions or boring genealogy of an important family. The information becomes supernaturally memorable to the target or targets, giving them the storyteller’s (Charisma) in bonus dice to any attempt to remember the information, details and all, at any point in the future. Lunars use this to pass on their oral history while losing as few details as possible… not that they don’t occasionally embellish or leave out embarrassing bits.
  • CHARISMATIC LUNAR TRICK 6m; Supplemental; Combo-OK, Social; Instant; Turns NMI to UMI.
  • HARD-NOSED DENIAL STYLE 4m; Reflexive (Step 2); Combo-OK, Social; One scene; Perfect social parry. Gives a -2 external on all subsequent NMI attacks to make the same, or similar arguments for the rest of the scene.
  • OUTWORLD-FORSAKING STANCE 3m; Reflexive (Step 2); Combo-OK, Holy, Obvious, Social; Instant; Perfect mental parry against CoDs. Adds (Cha) to parry or dDV but only against a CoD.
  • FOE-TURNING REBUKE 4m; Mins: Simple;Combo-OK, Compulsion, Holy, Obvious, Social; Duration: (Essence x 2) actions; Roll (Cha+Pres) against targets mDV, if successful, the targeted CoD must cease approaching the exalt or anyone they obviously protect. Costs 3wp to shake this off. The lunar can spend 1wp while using this to use Perform against CoD's in an area.
  • SCATHING LUNAR CONDEMNATION 8m, 1wp; Simple; Combo-OK, Compulsion, Holy, Obvious, Social; Instant; Roll (Cha+Pres) against a single target (Cha+Perform) against a group of CoDs, against CoDs double the sux. If this succeeds the creature must travel as far away from the Lunar as possible or pay 2wp to stick around, CoDs must pay 4wp. This can only be used once per story on the same enemy.

Manipulation

  • MASK OF WHITE JADE 2m; Reflexive; Combo-OK; Instant; When someone rolls against your Manip, work out your motivation, the character may use this charm to make that roll automatically fail. When the characters roll is supported by a charm, this cost +1wp to use. The character does not need to activate this a single time for the same lie.
  • CAT-FACE PRESENTATION 2m; Supplemental; Combo-OK, Social; Instant; Makes a social attack unexpected.
  • LABYRINTH OF THE BEAST 2m; Reflexive (Step 2); Combo-OK, Social; Instant; The lunars mind becomes like an animal. Protects the character from all NMI social attacks. She remembers what was said, but it has no effect.
  • COMMANDED TO FLY 6m; Reflexive (Step 9); Combo-OK, Counterattack, Social; Varies; Against incoming UMI, the character rolls their (Manip+ Pres) against their 'own' mDV (-1) to add another element to the UMI to make it unacceptable so the character may resist without having to spend WP. This effect lasts as long as the essence is committed, if it's dropped during the time limit on the UMI, the character must pay WP.

Appearance

  • NEW FRIEND AROMA Cost: 3m; Type: Simple Combo-OK, Social, One scene A character may invoke this Charm at her first meeting with an individual to convince the target that the Lunar is her friend or foe. The Lunar’s player rolls (Charisma + Presence) against the target’s Mental Defense Value for this unnatural mental influence. Success creates an Intimacy in the target toward the character as a friend or foe, as desired. Recognizing and rejecting this influence costs one point of Willpower. Only natural mental influence or stronger Charms can make the Intimacy permanent.
  • PERFECT SYMMETRY Cost: 4m; Simple Combo-OK One scene In nature, creatures that appear more symmetrical are considered more fit to survive, better mates and therefore more attractive. Calling on her Essence, the Lunar gives herself an air of impossible perfection, doubling the maximum Mental Defense Value bonus or penalty she can inflict or benefit from based on difference in Appearance. At Essence 6, the Exalt does away with the limit altogether.
  • HIDE OF THE CUNNING HUNTER 2m; Reflexive; Combo-OK; Indefinite; This charm hides all blemishes, even moonsilver tattoos from site. Supernatural senses can still see them, but not normal ones.
  • ONE OF THE HERD3m; Mins: Reflexive; Combo-OK, Illusion; One scene; Perception rolls to pick this character out of a crowd take an internal penalty of the characters (ess). Even if the character is alone.

Perception

Intelligence

Wits

Knacks

  • HUMBLE MOUSE SHAPE Essence 2, Stamina 3; Characters as small as a mouse.
  • EMERALD GRASSHOPPER FORM Humble Mouse Shape, Essence 3, Stamina 4; Characters as small as a house fly.
  • PREY’S SKIN DISGUISE This Knack enables the Lunar to take the form of another human (or basically human creature), costs 1wp to take a false human shape. The base time of the hunt is half a day, during which time the character studies the person’s habits and nature. absorbing them the same way she will steal the person’s body.
  • HYBRID BODY REARRANGEMENT The exalt can choose (ess+4) mutations based on their totem/ hearts blood animals and activate them for 1m.
  • INTERNAL FORM MASTERY May use highest dex of current form/ human form.
  • TWIN-FACED HERO Gender bending fun. Aww yeah.
  • DEADLY BEASTMAN TRANSFORMATION: The Lunar may shift into War form, a deadly amalgam of her two True forms.

Bonus Attributes: When taking in War form, gain one additional point in Strength, Dexterity and Stamina. These are considered natural for calculating dice maximums.
While in war form, the Lunar can completely regrow lost limbs or organs using healing charms.
When she falls into Dying health levels, her wounds do not worsen. She does not lose additional levels of damage, she remains that wounded until someone stabilizes her or she uses a charm to heal a point of lethal damage.

  • QUICKSILVER SECOND FACE: Spend 1 mote and form changing between any two forms is a speed 3 action, not 5.
  • Lightning change style: Shifting shape is reflexive for +3 motes
  • CONSTANT QUICKSILVER REARRANGEMENT Prerequisites: Lightning-Change Style, Essence 5, Wits 5 Commit 4m, changes are reflexive.
  • DEVASTATING OGRE ENHANCEMENT Prerequisites: Deadly Beastman Transformation, Essence 5, Strength 4 Warform is now +2 and more scary! >:D

Combos

Combo Name 1wp 0m+

  • Charm Name
  • Adamant Skin Technique
    Cause Gem to explode.

Essence

Essence: ●●
Regeneration: (twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping)
Personal Essence Pool: /
Peripheral Essence Pool: /
Committed Essence:
(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence. commit from peripheral.)

Willpower

Willpower:
Temporary: 1/1

Virtues

Virtues:

Compassion ●
Conviction ●
Temperance ●
Valor      ●

Virtue flaw: RAEG (Valor)
Limit: □□□□□ □□□□□
Limit Break Condition: Seeing flamebait.

Inventory

(here is where you write down all your stuff. you write your artifacts, too, name, fluff and stats. you have to specify, for every item, what background (resources, arsenal, artifact...) did it come out of. don't itemize your tacklebox, this isn't D&D)

Manses and Hearthstones

(write what hearthstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on)

Combat

Dodge DV: (dex+dodge+Ess)/2 round up
Dodge MDV: (will+integ+Ess)/2 round down
Soak: 0A/0L/0B (add armor and 0A/(Sta/2 round down)L/(Sta)B)
Pierced: 0A/0L/0B (add half from armor and full from stamina)
Hardness: 0A/0L/0B (armor only)

Attacks

Health

□ -0
□□ -1
□□ -2
□ -4
□ Incapacitated
□□□□□□□ Dying
one Dying level per dot of Stamina

Advancement

To do

Get a better Investigation Speciality.