Campaign:Autobot Game/Shadowed
(italicized text is just a comment, don't keep it in your sheet)
Basics
Name: Shadowed Aqueous Hazards
Caste: Jade Caste
Motivation:
Intimacies:
Anima Banner: Crashing waves of black jade lapping around his feet and grinding on nearby objects.
Anima Effect: 5m to add (Essence) to natural soak for the scene; 3m/die for (Essence) actions for Caste/Favored attributes.
Background
(write your background here. i like short, concise, to-the-point backgrounds that tell me all the important things you want me to know about your character. this space is meant mostly for character history, but try and talk a bit about his personality as well.)
Appearance
(what other people see when they look at your character.)
Attributes
Strength ●●● Charisma ●●● Perception ●● Dexterity ●●●● Manipulation ●● Intelligence ●● Stamina ●●●● Appearance ●●● Wits ●●●●●
Abilities
Alchemical Block Archery Craft Bureaucracy Athletics ●●● Larceny ● Investigation ●● Awareness ●●● Linguistics ● Lore ●● Dodge ●●● Performance Occult Integrity ●● Presence Medicine Martial Arts Ride Melee ●●●●● Sail Resistance ●●● Socialize Thrown Stealth ●●● War Survival ●●
Specialties
(Write here your specialties, if any)
Backgrounds
Class: ●●●
Backing: ●
Artifact: ●●●●
Vats: ●●●●
Allies: ● (Exigency of Unfollowed Warning Glyphs, Moonsilver)
Charms
Dedicated
Dexterity
- Sustained Augmentation of Dexterity: (Installation Cost 1m), Permanent. +1 Dex, Dex cap of 6.
- Transitory Augmentation of Dexterity: 1m/dot, (Installation Cost 1m), Reflexive, Instant. 1m in, 1 Dexterity out, cap of Dexterity.
- Accelerated Response System (Dodge): 2m, (Installation Cost 1m), Reflexive, Instant. Dodge one attack with full DV.
- Dynamic Reaction Enhancement System: 1m/1d, (Installation Cost 1m), Reflexive, Instant. 1m = 1d to JB pool, cap of (Dexterity x 2).
- Polymodal Joint Bearings: 2m, (Installation Cost 1m), Reflexive, Instant. Provides 3d artificial specialty (that stacks with normal specialties) to actions involving extreme contortion or flexibility. (Submodule: Omnidextrous: ignore off-hand penalty, may use feet as hands for tool use).
Essence
Essence: ●●
Regeneration: (4 per hour plus twice the rating of your hearthstone(s) under normal conditions. remember you gain an additional 4 motes per hour when you're resting)
Personal Essence Pool: /
Peripheral Essence Pool: /
Committed Essence:
(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence.)
Willpower
Willpower: ●
Temporary: □
("cross out" □ boxes by substituting them with Xs)
Virtues
Virtues:
- Compassion ●
- Conviction ●
- Temperance ●
- Valor ●
Channels:
- Compassion □
- Conviction □
- Temperance □
- Valor □
Flawed Virtue:
Limit Break: □□□□□□□□□□
Inventory
(here is where you write down all your stuff. you write your artifacts, too, name, fluff and stats. you have to specify, for every item, what background (resources, arsenal, artifact...) did it come out of.)
Manses and Heartstones
(write what heartstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on)
Combat
Dodge DV:
Dodge MDV:
Soak: B:0 L:0 A:0
Soak (Piercing): B:0 L:0 A:0
Hardness: B:0 L:0 A:0
Attacks
(example:)
Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)
Health
□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated
Advancement
(Here is where you write down your experience points and how you spent them)