Campaign:Autobot Game/Undecided

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(italicized text is just a comment, don't keep it in your sheet) originally from [1]

Basics

  • Campaign: Autobot Game
  • Name: Ever-Shifting Gears.
  • Concept: Bighearted spy.
  • Caste/Aspect: Totally Not Adamant. (It's Adamant.)
  • Motivation: To make sure that the Locust Crusade doesn't destroy creation.
  • Positive intimacies:
  • Negative intimacies:
  • Anima:
  • Experience: /


Background

Appearance

Attributes

Strength  ●●●●●        Charisma     ●●        Perception   ●●●
Dexterity ●●●●        Manipulation ●●●        Intelligence ●●●
Stamina   ●●        Appearance   ●●●●        Wits         ●●

Abilities

Archery      ●●   Integrity        Craft     ●●●      Athletics ●●   Bureaucracy ●●
Martial Arts      Performance      Investigation      Awareness      Linguistics ●
Melee        ●●●  Presence         Lore       ●●      Dodge     ●    Ride        
Thrown            Resistance       Medicine           Larceny        Sail        
War               Survival         Occult     ●       Stealth   ●●●  Socialize   ●●●


Languages: Autochtonic (Native), Old Realm.

(write aspect/caste and favored abilities in bold, please. also, you do not have a free dot in every ability. I put them for ease of comprension.)

Specialties

(Write here your specialties, if any)

Backgrounds

Class: ●●● Vats: ●●● Artifact: ●●●● Backing : ●●● (Domadamod.)


Charms

Integrated Artifact Transmogrifier. 1m or 5 motes (Install 1 mote) Type : Indefinite. Reflexive. App 1, Ess 2. Spend 1m or 5 motes to hide a charm configuration. 1m per charm or 5motes for any amount. May spend 1 willpower in addition to hiding all charms to appear fully human up to Ess 5.

Husk Sculpting Apparatus 10m. 1 WP. (Install 1 motes) Type : Simple. Instant. App 3, Ess 2. Roll App + Craft(Body) To change things about appearance.


Combos

Essence

Essence: ●●
Regeneration: (twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping)
Personal Essence Pool: /
Peripheral Essence Pool: /
Committed Essence:
(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence. commit from peripheral.)

Willpower

Willpower:
Temporary: 1/1

Virtues

Virtues:

Compassion ●
Conviction ●
Temperance ●
Valor      ●

Virtue flaw: RAEG (Valor)
Limit: □□□□□ □□□□□
Limit Break Condition: Seeing flamebait.

Inventory

Adamant Beamklave

Manses and Hearthstones

Combat

Dodge DV: (dex+dodge+Ess)/2 round up
Dodge MDV: (will+integ+Ess)/2 round down
Soak: 0A/0L/0B (add armor and 0A/(Sta/2 round down)L/(Sta)B)
Pierced: 0A/0L/0B (add half from armor and full from stamina)
Hardness: 0A/0L/0B (armor only)

Attacks

(example:)
Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)

Health

□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated
□ Dying

one Dying level per dot of Stamina

Advancement

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