Campaign:Betrayal of the Light/Chiisai Tsuno
Basics
Name:Audrey Krieger
Concept:Dragon-Blooded Trainer
Caste:Serenity
Motivation: Make people happy.
Intimacies:
Anima Banner:A brilliant sapphire halo.
Anima Effect:Essence autosuccesses added to Performance checks of self and allies within Essencex10 yards.
Experience:
Background
Appearance
Attributes
Strength ● Dexterity ●●●●● Stamina ● Charisma ●●●●● Manipulation ● Appearance ●●●●● Perception ● Intelligence ● Wits ●●●●●
Abilities
Craft (Fate)●● Dodge ●●● Linguistics ●● Performance ●● Socialize ●●
Resistance ●● Ride ●● Sail Survival Thrown
Archery Athletics ●● Melee ●● Presence ●● War ●●
Investigation Larceny Lore ●● Occult ●● Stealth ●●
Awareness ●● Bureaucracy ●● Integrity ●● Martial Arts ●●●●● + ●●● unarmored Medicine ●●
Backgrounds
Henchmen ●●●●●
10 young combat-oriented dragon blooded.
Manse ●●●
1 level 3 manse, 1 level 2 manse, 1 level 1 manse.
Retainers ●●●●●
9 noncombative dragon blooded.
Salary ●●●●●
Sifu ●●●
Three MA styles and two sidereal styles.
Core Charms
- Absence: 2m reflexive. Ignore all penalties to DV for a single action. DV is still 0 against an undodgeable attack, however.
- Duck Fate: 10m reflexive. Roll Dex+Dodge against a difficulty of the Essence of an attack or harmful effect.
- Avoidance Kata: 2m reflexive illusion. Within her the first two actions of a combat, she may decide she'd rather be somewhere else, and vanish and reappear elsewhere. Observers must pay 2wp or else believe that person was never there.
- Lotus Eye Tactics: 1m or 3m reflexive and indefinite, it is Obvious to the sidereal when an individual has MA (or combat skills, for 3m) equal to or higher than her own.
- Lion Mouse Stratagem: 3m reflexive. -3 external penalty on attempts to gauge her nature and skill, and +(Essence) to rolls to re-establish surprise. Unnatural mental influence costing 2 wp to resist for one scene.
- Sifu's Useful Fingers: 1m simple, indefinite. Make someone a Shadow Finger, giving +1 MA dot and +(sidereal's MA rating) to MDV. Can maintain up to Essence x2 shadow fingers at once. If they are attacked anywhere in the world, you'll know.
- Throne Shadow Form: 5m, simple, form-type. All shadow fingers within dex*3 yards are protecting her with a Defend Other action at all times. May launch coordinated attacks with shadow fingers, always diff 1, and may strike dematerialized spirits.
- Shadow Lost in the Court: 3m, 1wp, supplemental. Enhances an attempt to re-establish surprise in a crowd (20 people or 2 shadow fingers), producing a -2 external penalty on attempts to spot the Sidereal.
- Pneuma-Sealing Strike: 4m, reflexive. Supplements an unarmed MA attack, and if it hits, their breath is sealed, and they begin suffocating. They may make Str+Ath every 30 seconds at a diff of the MA's Essence rating. Until this happens, there's a -2 internal penalty to actions.
- Deadliest of All Weapons: 3m, reflexive. Inflicts a (Special/one hour, 5, -/- -1) poison that causes the victim to be forced to tell the truth.
- Clear Eyes Defense: 4m, 1wp, reflexive, one scene, counterattack. May counterattack whenever any who attempt unnatural mental influence. If it hits, it perfectly negates the unnatural mental influence.
- Welcoming the Uninvited Guest: 3m, simple, speed 3. Disrupts stealth within MAx10 yards, unless they beat the sid's attack roll sux on a dex+stealth roll.
- Finger-Stealing Handshake: 5m, 1wp. Simple, servitude, one scene. Roll Cha+MA vs the highest MDV of any hostile extra; if successful, Essx2 extras switch side and obey the sidereal, and count as shadow fingers until end of scene. Costs 3wp to resist. At Ess4+, works vs mindless automatons, though they add their master's Essence to their MDV.
Merits
●●●● True Love: An intimacy of love becomes akin to a secondary motivation, giving +/- 3 MDV. Gain WP refreshment when reaffirming love. May roll Compassion instead of Conviction when awakening in the company of her love. ●●●● Enchanting Features: +4 dice to social rolls vs those of appropriate orientation, eliminates penalty vs those of inappropriate orientation, and maximum modifier from Appearance becomes +/- 6 instead of 3. ● Terrestrial Bloodline: Able to have dragon blooded children, give +1 to breeding roll of a terrestrial partner. Lost when Essence hits 4+.
Flaws =
●●●●●●● Child: Small mutation, abilities start capped at 2, ●●● Major Boon: To the God of Inherited Might, the Left Hand of Power.
Other Charms
Essence
Essence: ●●●
Regeneration: 3(6 when resting)/hour
Personal Essence Pool: 16
Peripheral Essence Pool: 37
Committed Essence: 0
Willpower
Willpower: ●●●●●●●●●●
Temporary: □□□□□□□□□□
Virtues
Virtues:
- Compassion ●●●●●
- Conviction ●
- Temperance ●
- Valor ●●
Primary Virtue:Compassion
Flawed Fate:Serenity
Limit: □□□□□ □□□□□
Combat
Dodge DV:6
Dodge MDV:8
Soak: 1B/0L/0A
Pierced: 1B/0L/0A
Hardness: 0B/0L/0A