Campaign:Betrayal of the Light/Dragon Blooded Retainers

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Basics

Concept:Generic Social Focused Dragon Blooded.
Aspect:Any
Motivation:Varies
Intimacies:Varies

Background

Appearance

Attributes

Starting              100 years             250 years             400 years             550 years
Strength     ●        ●●●                   ●●●                   ●●●●                  ●●●●●
Dexterity    ●●●●     ●●●●●                 ●●●●●●                ●●●●●●●               ●●●●●●●
Stamina      ●●       ●●●●●                 ●●●●●●                ●●●●●●●               ●●●●●●●
Charisma     ●●       ●●●                   ●●●●●                 ●●●●●                 ●●●●●
Manipulation ●●●●     ●●●                   ●●●●                  ●●●●●                 ●●●●●
Appearance   ●●●●     ●●●                   ●●●●●                 ●●●●●●                ●●●●●●●
Perception   ●●●      ●●●                   ●●●●●                 ●●●●●                 ●●●●●
Intelligence ●●       ●●●                   ●●●●●                 ●●●●●                 ●●●●●●
Wits         ●●●●     ●●●●●                 ●●●●●●                ●●●●●●●               ●●●●●●●

Essence      ●●●      ●●●●●                 ●●●●●●                ●●●●●●●               ●●●●●●●
Pool         19/39

Valor        ●●       ●●●●●                 ●●●●●                 ●●●●●                 ●●●●●
Temperance   ●        ●●●●●                 ●●●●●                 ●●●●●                 ●●●●●
Conviction   ●●       ●●●●●                 ●●●●●                 ●●●●●                 ●●●●●
Compassion   ●●●●     ●●●●●                 ●●●●●                 ●●●●●                 ●●●●●

Abilities

Awareness     ●●●●●
Craft
Integrity     ●●●●●
Resistance
War           ●
Athletics
Dodge
Melee         ●
Presence      ●●●●●
Socialize     ●●●●●
Bureaucracy   ●●●
Investigation ●●●
Larceny       ●●●
Martial Arts
Sail          
Archery       ●
Medicine      
Performance   ●●●●●
Ride          ●
Survival
Linguistics   ●●●
Lore          ●●●
Occult        ●●●●●
Stealth       ●●●
Thrown

Specialties

Integrity + ●●● Familial Loyalty

Backgrounds

Breeding ●●●●●●
Resources ●●●

Charms

New Terrestrial Charms

  • Auspicious First Meeting Attitude: 2m, reflexive, one scene, emotion. Gain a +3 specialty "Exclusively against (target)" to all social actions during social combat. Reduce this bonus, cumulatively, by -1 per prior scene of social combat.
  • Passion Transmuting Nuance: 3m, simple, one scene. Can't be first action in social combat. Roll Manipulation+Presence+Essence, if it beats MDV, inspires a desired emotion, and reduces Temperance to 1 (unless its the primary Virtue), and provides same modifiers as a high rated virtue. 1wp frees a character from this charm.
  • Warm-Faced Seduction Style: 1m, supplemental, increase any social dice pool by 5 for seduction purposes, and makes it unnatural influence, costing 1wp to resist.
  • First Socialize Excellency: 1m per die, reflexive.
  • Smoothing-over-the-Past Technique: 3m, 1wp, reflexive, one scene. Wp costs are waived vs a descendant. Roll Manipulation+Socialize and add (Essence) automatic successes against Dodge MDV. Target may spend 1wp to resist (but doesn't realize someone is tampering with their memories). Spending 3wp in one day protects vs this charm all day. Once memory has been suppressed, the cost to break free is 5wp PER ALTERATION. At Essence 5+, the duration becomes instant.
  • Terrestrial Circle Sorcery: 1wp, simple. Shape Sorcery Action (speed 5, -2 dv), then Join Battle.

Spells

  • Curse of Slavish Humility: Roll Manip+Occult as a social attack, with automatic successes equal to Essence. If the attack overcomes the Dodge MDV, they must grovel before the target for the scene (as a Compulsion). The victim may resist the spell for a single action for 1 Willpower. They may attack the subject of the grovelling, but at a -3 external penalty, unless they have spent Willpower for the attack.
  • Infallible Message: 10m, summons a cherub that will deliver a message (including a social attack enhanced with instant charms) to any target in Creation or Yu-Shan.
  • Song of the Waves: 20m, Manipulation + Occult, adding Essence to automatic successes. If it bypasses Dodge MDV, the target may resist for four willpower. For every success over the MDV, the target attacks a target of the sorcerer's choice for 1 action. After the Total Control lapses, they remember all.
  • Stormwind Rider: 15m, ride a mini-tornado at 100mph, or 45 yards per tick. Also can fly (Essence) Magnitude of troops.

Combos

N/A

Essence

Willpower

Willpower: ●●●●●●●●●●
Temporary: □□□□□□□□□□

Inventory

Manses and Heartstones

N/A

Combat

Dodge DV:5
Dodge MDV:6
Soak: 2B/1L/0A
Pierced: 2B/1L/0A
Hardness: 0B/0L/0A

Attacks

Health

□ -0
□□ -1
□□□□□ -2
□□ -4
□ Incapacitated


See Also

Exalted