Campaign:Conquering of Canals/Kyukyu

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Revision as of 17:03, 12 February 2010 by 1d4chan>Munch munch (→‎Appearance)
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Basics

Name: Flawless Descending Moon
Concept: Wandering Swordsman.
Caste/Aspect:Dawn
Motivation/Urge:Perfect his swordsmanship
Intimacies: His sword
Anima Banner/Totem:
Anima Effect/Tell:
Experience:


Background

(Short version until I get my writing hat on:)

Studied swordsmanship under a master DB swordsman, travelled to town where a mythical sword was said to be logged in the ground, unable to be drawn, seemingly of jade construction; power-hungry fire aspect comes, attempts to draw it can't, master tries, makes it budge, but cannot, DB pissed at the master, lashes out in rage without warning, striking unexpected and killing him; goes after Moon, Moon attempts to defend himself with his masters sword, but cannot lift it, in desperation, reaches for the sword, blinding light flares, SUDDEN EXALTATION, Moon sets out on a journey to perfect his swordsmanship in honor of his master. \o/ 愛でたし愛でたし

Appearance

Wears a long cloak at all times, with an outfit made of simple cloth underneath it, he wears the chain shirt beneath his close, nigh invisible, is slightly tall ~6'0, of medium build, with long, black hair.

Oh, and he's a loli

Attributes

Attributes
Strength ●●●●○○○○○ Charisma ●●○○○○○ Perception ●●●○○○○○
Dexterity ●●●●●○○○○○ Manipulation ●●○○○○○ Intelligence ●●○○○○○
Stamina ●●○○○○○ Appearance ●●●○○○○○ Wits ●●●●○○○○○

Abilities

Solar/Abyssal/Infernal Block
Archery                Integrity   ●●●●●           Craft              Athletics ●●●      Bureaucracy 
Martial Arts           Performance                 Investigation      Awareness ●●●●     Linguistics ●●
Melee        ●●●●●     Presence         ●●           Lore          ●    Dodge     ●●●      Ride        
Thrown                 Resistance  ●●●●●           Medicine           Larceny            Sail        
War      ●●●●●         Survival                    Occult             Stealth            Socialize  

Specialties

Melee (Swords +3)


Backgrounds

Artifact: The Forsaken Forest: ●●●●●
Artifact: Manse
Resources

Charms

First Melee excellency; Melee 1 Ess 1; 1m/die

Automatically gives a dice on the applicable roll for every mote spent, may spend up to (dex + Melee) motes on this charm on one roll (FFFF ARE YOU HAPPY #EXALTED?)

Infinite Melee Mastery; Melee 5 ess 3; 2m->1m;
Every 2m spent on this removes 1m from the cost of other excellencies for the rest of the scene

Hungry Tiger Technique; Melee 2 Ess 1; Supplemental; 1m

Double Successes on the to-hit roll for purposes of calculating bonus damage

One Weapon, Two Blows; Melee 2 Ess 1; reflexive; 1m

Add one accuracy and rate to the weapon until the solar's next action

Peony Blossom Attack; Melee 3 ess 2; 2m/attack

Preform up to (ess) attacks on a target, no multi-action penalties, dv penalty of the highest for any one attack

Dipping Swallow Defense Melee 2 ess 1; 2m

Ignore all pdv penalties, including onslaught penalties, on one attack.

Iron Whirlwind Technique; Melee 5 Ess 2; 5m 1wp

Preform (dex + 1) attacks, ignore rate, no mutliple action penalties, dv penalty of the highest for any one attack

Graceful Crane Stance, 3m; Athletics 1 Ess 2; scene long

The solar can stand on any surface as thin as a hair while carrying up to a thousand pounds -- basically never roll balance, even.

Durability of Oak Meditation Res 2, ess 1; 3m

Gives the solar an effective 8 hardness against any attack.

Iron Skin Concentration; 2m; res 3 ess 2

Roll (sta + res) against attackers (ess), success negates all damage, failure gives 4a/8l/8b soak against the attack

Iron Kettle Body Res 3 Ess 2; 4m 1wp

Gives the solar 4a/8l/8b soak for the rest of the scene, does not stack with other armor, but does stack with Iron Skin Concentration

Adamant Skin Res 5 Ess 3 (I think?); 4m, instant

PERFECT SOAAAK, Conviction flaw

Suprise Anticipation Method 1m; Aware 4 ess 2

Autosuceed on the per+aware roll to negate stealth; automatically used if you have the ess for it.

Thunderbolt Attack Prana 3m 1 wp; Athletics 3, ess 2; supp; combo-ok

+1 sux on the attack, double post-soak damage of the attack; make a "Signature" attack using an athletic move for this charm

Tiger Warrior Training Cost: 10m, 2wp; Mins: War 4, Essence 3; Can train Dex, Sta, Str, Arch, Dodge, Awa, MA, and Melee to 4,.

Legendary Warrior Curriculum -; War 5 Ess 4

Can train any stat I have at 5, to 5, can train wp to 7, virtues to 5

Flashing Blade of The Dawn; Melee 4, Ess3; permenant

Permenantly adds the effects of One Weapon, Two blows to your attack; can be stacked with OWTB

Armored in Righteousness 1m; -; res 4 ess 3; permenant

+1m to iron kettle to make it stack with armor; +(Ess) soak

Combos

Thunderbolt Attack Prana Signature move:

閃覇瞬連陣 - Shining Champion's Flashing Blade

Moon lowers his stance, bringing his blade to his side, then, in an instant flying forward towards an enemy; essence swirling around his blade, delivering one final blow to the foe, leaving a brilliant arc of essence across the arc, bright enough to cut the sky itself; as an added effect; if this is used to attack an enemy during a fall; there is a good chance the force of the blow will send them flying backward, killing their momentum, removing the danger of crashing into the ground at terminal speed.

(So We don't die for epic stunts here :V)


Thunderbolt Attack Prana + First Excellency + Hungry Tiger = Sun-touched Shining Champion's Blade

Iron Whirlwind + First Excellency = Hundred Blades, One Strike

Essence

Essence: ●●●
Regeneration: 6m normal, 10m resting
Personal Essence Pool: 19/19
Peripheral Essence Pool: 33/45
Committed Essence: 10m (sword) 2m chain shirt

Willpower

Willpower: ●●●●● ●●●●●
Temporary: □
("cross out" □ boxes by substituting them with Xs)

Virtues

Virtues:

  • Compassion ●●
  • Conviction ●●●●●
  • Temperance ●●
  • Valor ●●●●●

Flawed Virtue: Heart of Flint
Limit Break: □□□□□□□□□□

Inventory

Orichalcum Lamellar 10L/11B soak 6L/6B hardness -1 mobility

The Forsaken Forest

Speed: 5 Accuracy : +3 Damage: +12L/4 Defense: +0 Rate: 2 Attune 5 Cost: ••••• Piercing

+2 pdv, ignore flurry/onslaught/etc penalties.

Manses and Hearthstones

Sanctuary of the Weary Swordmaster: Revealed by the spirits in the blade, this is a naturally attuned wood manse, simple in nature, a maze of trees opening into a single room where the hearthstone lies, the path to the room only opens if you are in possession of the blade, and the manse room itself creates an atmosphere of comfort for the attuned master.

Powers: Password (requires blade); Comfort zone

Gem of Flowing Grass: When socketed, this gem provides it's wielder the ability to flow like a blade of grass in the wind, parrying blows from uncanny angles, and striking from places the enemy wouldn't htink possible; +1 parry dv and +1 melee dice; permenantly socketed in the sword, can't be removed for some reason.

Combat

Dodge DV: 6
Parry DV: 10
Dodge MDV:
Soak: B: 13 L: 11 A: 10
Soak (Piercing): B: 7 L: 7 A:5
Hardness: B:6 L:6 A:6

Attacks

Health

□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated

Advancement

Flaws:
Oathbound (3 bp) -- Never fight with any weapon but <swordnamegoeshere>, lose one conviction and his mentor dot until atoned.
Code of Honor (1 bp) He values his weapon highly, and those who have proven themselves worthy to be called his friends will never hear a lie from his lips.

Actual BP spending
Compassion ●●● (9 b.p)
Valor ●● (6 bp)
Artifact (●●) 4 bp (sword)
18/18

ess 3(16xp) ADamant skin(8xp) War 1-5 (27 exp) Tiger Warrior Training Technique (8xp) ess 4 (24 exp) Legendary Warrior Curriculum (8 xp) Artifact 2 (Orichalcum Lamellar)(6 xp) Infinite mastery (8xp) Thunderbolt Attack Prana (8 xp) Armored in Righteousness 8 EXP 128/128 (92+6 from minisessions yo)