Campaign:Contagion/Tom

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Name: Thomas Banson
Conspiracy: ??? Campaign: [Campaign:Contagion Contagion]

Attributes

Mental Attributes
Intelligence: ●●●
Wits: ●●●
Resolve: ●●●●
Physical Attributes
Strength: ●●
Dexterity: ●●●
Stamina: ●●
Social Attributes
Presence: ●●
Manipulation: ●●
Composure: ●●●

Skills

Mental Skills
Academics:
Computer:
Crafts: ●●●
Investigation:
Occult:
Science:


Physical Skills
Firearms: ●●●●
Athletics:
Drive:
Stealth: ●●●●
Brawl: ●●●
Social Skills
Persuasion: ●●
Empathy: ●●
Subterfuge:

Specialties

  • Persuasion: Principle
  • Crafts: Mechanical repair/maintenance
  • Firearms: Sniper rifle
  • Occult: Quashmallim

Merits

  • Pyrism: ●●●●
  • Professional Training (Engineer): ●●●
  • Contacts: US Army Engineers, Basilisk Armory Munitions Engineers, MTC Engineers
  • Resources: ●●●
  • Fast Reflexes ●●


Advantages

Willpower: 6/7
Morality: 6
Virtue: Fortitude
Vice: Pride
Initiative:8
Defense: 3
Speed: 10
Health: 7
Health:

  • □ -1 to all actions
  • □ -2 to all actions
  • □ -3 to all actions
  • □ Disabled or dying

Pyrisms

  • Divine Fire:
  • Cost: 1 Willpower or 1 Willpower and one point of aggravated damage (see below).
  • Action: Instant.
  • Dice Pool: Dexterity + Resolve – target’s Defense.
  • Roll Results:
  • Dramatic Failure: Take 3 points of lethal damage
  • Failure: Nothing; flames fail to appear.
  • Success: Deal one point of lethal per Success on the roll or one point of aggravated per success if you opt to take one aggravated damage yourself when activating Divine Fire.
  • Exceptional Success: No additional effect.


  • Voice of Authority:


  • Quashmallic Form:


  • Spark of Life:

Attacks

Sniper Shot ()


Possessions

  • Bulletproof Vest (Rating 2/3, Strength 1, Defense –1, Speed 0, Cost •••)
  • Generic Sniper rifle (Accuracy Bonus> 3, Stopping Power> 1:2, Damage Bonus> 3, 9 Again, Automatic Damage> 2, Fire Rate> Equal to dots in Dex, Strength> 2, Recoil> 2, Range> 200 yards, Size> 3, Capacity> 5+1 using 7.62x51mm NATO)

XP and Progression

XP: 89/95
  • Gained 5 from morality 6 at start
  • 3 XP spent on Investigation 0->1
  • 6 XP spent on Merit: Fast Reflexes 0->2
  • 15 XP spent on Wits 2->3
  • 15 XP spent on Intelligence 2->3
  • 15 XP spent on Composure 2->3
  • 21 XP spent on stealth 2->4
  • 8 XP spent on restoring willpower dot
  • 6 XP spent on empathy 1->2

Background