Campaign:Dragon-Blooded: The Musical/Peleps Sovelis

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Revision as of 21:56, 26 January 2009 by 129.107.61.240 (talk)
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Basics

Name: Peleps Sovelis
Concept: Martial Artist
Caste/Aspect: Water
Motivation: Learn ALL the Great Dragon Styles!
Intimacies:
Anima Banner/Totem:
Anima Effect/Tell: Survive underwater
Experience: 0/0
(write experience points as "unspent / total" plx)

Background

(write your background here. i like short, concise, to-the-point backgrounds that tell me all the important things you want me to know about your character. this space is meant mostly for character history, but try and talk a bit about his personality as well.)


Appearance

(what other people see when they look at your character.)

Attributes

Strength   ●●●       Charisma     ●●        Perception   ●●
Dexterity  ●●●       Manipulation ●●        Intelligence ●●
Stamina    ●●●       Appearance   ●●        Wits         ●●●


Abilities

Terrestrial Block
Linguistics   ●    Awareness  ●●    Athletics ●●●     Bureaucracy    0      Archery     0
Lore        ●●●    Craft      0     Dodge     ●●    Investigation  ●●    Medicine    0
Occult      0      Integrity  0     Melee     0      Larceny        ●●●    Performance ●●
Stealth     0      Resistance ●●    Presence  0      Martial Arts   ●●●    Ride        0
Thrown      0      War        ●     Socialize ●      Sail           0      Survival    0


Specialties

  • Martial Arts: Unarmed ●●●
  • Lore: Martial Arts ●

Backgrounds

Breeding: ●●●
Resources: ●●
Mentor: ●●●●

Charms

(Martial Arts)

  • First Martial Arts Excellency
  • Terrestrial Martial Arts Enforcement
  • Currents Swept to Sea

(Athletics)

  • Effortlessly Rising Flame

(Larceny)

  • Observer Awareness Method


Essence

Essence: ●●
Regeneration: (4 per hour plus twice the rating of your hearthstone(s) under normal conditions. remember you gain an additional 4 motes per hour when you're resting)
Personal Essence Pool: 13/13
Peripheral Essence Pool: 28/28
Committed Essence: 0

Willpower

Willpower: ●●●●●● ●●
Temporary: □□□□□ □□

Virtues

Virtues:

  • Compassion ●●
  • Conviction ●●●●
  • Temperance ●
  • Valor ●●●

Flawed Virtue: Conviction
Limit Break: □□□□□□□□□□

Inventory

(here is where you write down all your stuff. you write your artifacts, too, name, fluff and stats. you have to specify, for every item, what background (resources, arsenal, artifact...) did it come out of.)

Combat

Dodge DV: 4
Dodge MDV:
Soak: B:3 L:1 A:0
Hardness: B:0 L:0 A:0

Attacks

UNARMED
* Punch (Speed 5, Accuracy 10, Damage 3B, Parry DV 5, Rate 3, Natural)
* Kick (Speed 5, Accuracy 9, Damage 6B, Parry DV 3, Rate 2, Natural)
* Clinch (Speed 6, Accuracy 9, Damage 3B, Parry DV -, Rate 1, Natural, Piercing, Clinch)

Health

□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated

Advancement

  • 2 BP: Specialties
  • 2 BP: Willpower
  • 5 BP: Charm
  • 3 BP: Background
  • 3 BP: Virtue