Campaign:Enfolding Ice
Exalted campaign run by ResplendentDestiny on irc.thisisnotatrueending.com 6667 #exalted (suptg).
Meeting at noon US/Canada Central time (1700 GMT) on Sundays; 10am Pacific, 1pm Eastern. Playing in #exalted-ei due to schedule conflict with another group.
Designated Fallout Shelter is irc.rizon.net 6667 #Exalted, since suptg crashes a lot.
Premise
It's midway through the month of Resplendent Earth and it's still snowing. The North is cold, but this isn't that far north. If this goes on, the cold will kill crops and cause famine. The East can ship grain, and the Guild would be greatly pleased by this, but the long-term prospects are not good...
Currently based in Whitewall. Event log, if anybody cares; NPC reference.
This is intended for the noobs mainly, so everybody can get to learn the system. Basic Age of Sorrows, starting at Essence 2.
House rules
Character creation
- You can have 1 free BP to apply to the backgrounds Backing, Contacts, Familiar, Influence, or Mentor. If you use this free BP, you must explain what these backgrounds mean to your character and how these they tie your character into the world.
- You can have 1 other free BP to apply to starting Resources. (Note: these are BP, not dots. You need a second BP to get a fourth or fifth dot.)
- No Artifact 4 or 5 items at the start; if this is a big problem, talk to me. If you want a Manse, talk to me about what you want first.
- A character can start play with one item that has a Cost rating equal to their Resources rating. Such a purchase after creation would lower the Resources rating as normal.
Powers
- The Twilight anima power automatically reduces damage when the Twilight has been involved in caste-related or defensive actions such as Shape Sorcery or Guard actions, not sword-swinging front-line combat.
- The Dawn anima power is strengthened as follows:
- The Dawn gains +2 DV for each point by which her Essence is greater than that of her attacker's Valor.
- Non-exalted humans and certain other Essence 1 beings in combat against the Dawn must roll their Valor at a difficulty of half the Dawn's Essence (round up) or flee until they cannot see the Dawn. Innocent bystanders may cower in fear instead of running if they wish.
- These effects only come into play when the Dawn's anima is at the 11+ levels, or the Dawn spends 10m to activate them.
- Combo creation is modified as follows:
- You can create any combo by spending a number of XP equal to the sum of the Ability requirements of the Charms in the combo, as normal.
- You can add one Charm to an existing combo by spending a number of XP equal to the Ability requirement of the Charm. You can repeat this step.
- Certain training times are reduced:
- Increase Attribute: (rating) weeks
- Increase caste/favored Attribute: (rating) days
- Increase out-of-caste/unfavored Ability: (rating * 3) days
- Increase Essence above 3: talk to me
- Add Specialty dot: talk to me
- New Ability: 1 week
- New Spell: first circle, 3 days; second circle, 9 days; third circle, 15 days
- New Knack: 1 week
- These times assume the character works full-time without a trainer; trainers will decrease the time needed. Relevant events during a play session will cut these times noticeably; talk to me if you feel you are eligible for a discount.
There are some broken Charms out there; if it seems too powerful, it probably is and I'll fix it. Essence Disruption Attack for instance gets the keyword Shaping so that Integrity Protecting Prana blocks it. You want Integrity Protecting Prana.
Other than this, I'm using the basic rules with reasonable interpretations.
Characters
If you need a char sheet, copy this; you can also link me anything I can read.
Write your name on IRC, the time when you're available, and your character caste, concept, and motivation. Link the char sheet when it's done.
No Sidereals, one rogue Abyssal maybe with a good reason, others are negotiable but I'd prefer Solars. Players should have a reason for sticking together and for being in the North or Northeast (Halta, etc). The motivation doesn't have to be directly related to the premise, but don't expect to get a personal quest in the South. Once a few characters are set up we'll settle on a place they can all meet.
- LawnPygmy - Giselle Vonflamme - Spunky, punky-haired sorceror-technician looking for parts to build her golden clockwork vision of the future. Available from 0800 to 2230 CST. Is in GMT+3
- Golby - Serenity of Winter - Quiet, yet compassionate Night Caste ninja chef, seeking the world's finest, most perfect ingredient. Available on afternoons and all day weekends, CST. Or GMT -5, I think is the timezone.
- Raiddx - Aiko - Cheerful loli Zenith. With a big freaking ice weasel. Available most any time, except thursday afternoons, and saturday evenings. CST aka GMT-6
- Lina - Lasemu
- Gorbash Kazdar - Burning Heart Mei
- empty slot - requesting a combat character
Others
- LawnPygmy - Cretul Pratka
- SymmetryrtemmyS - Ivory Boulder King - Mobile throwing Dawn. VERY aggressive in keeping the law. Availability info in link.
- FTAGHN - Alethea Greenchild
- tmloyder - Campaign:Enfolding Ice/Marr Arjuna