Campaign:Enfolding Ice/Undrowning Bear's Laughter
(italicized text is just a comment, don't keep it in your sheet) originally from [1]
Basics
Name: Undrowning Bear's Laughter
Concept: Ultra-survivalist
Caste: No-Moon
Motivation: To prove he can never die
Positive intimacies: Mead, helping lost travellers
Negative intimacies: N/A
Anima: A glowing silver, 6-limbed grizzly bear
Experience: /35
(write experience points as "unspent / total" plx)
Background
Bear (as he calls himself) has lived in the wilderness of the North almost his whole life. He was born to a barbarian tribe that has since been wiped out, but he would go out and gather food and hunt. One unfortunate day, Bear got caught in a blizzard, and moments before his dead Luna appeared to him, saying only "Live." He has taken it to heart, and his tenacity is attracting the attention of elders who are impressed with his raw grit. Some say he has what it takes to be a sorcerer, if he could stay inside long enough to read a book.
Appearance
In human form, Bear looks like a Northerner with a shaved head and a five-o'clock shadow. Average height, broad shoulders, looks tougher than most mountains.
In Warform, he grows to 8 feet tall, two extra arms pop out of his sides, his skin turns gray and lumpy, and his face elongates to resemble a hairless, featureless bear. Very gross.
Attributes
Strength ●●● Charisma ●● Perception ●●●● Dexterity ●●● Manipulation ●● Intelligence ●●● Stamina ●●●●● Appearance ●● Wits ●●●●
Abilities
Archery Craft ●● Bureaucracy Athletics Larceny Investigation Awareness ●●● Linguistics ●● Lore ●● Dodge Performance Occult ●●● Integrity ●●● Presence Medicine Martial Arts Ride Melee ●●● Sail Resistance ●●● Socialize Thrown Stealth ●●● War Survival ●●●
Languages: Skytongue, Old Realm, Riverspeak
Specialties
none yet
Backgrounds
Artifact (reinf bp): ●●● Artifact (grand daiklave): ●●● Artifact (bracers): ●● Manse: ● Resources: ● Heartsblood: ●
Charms
- (Stamina) 3rd Stamina Excellency (Abil 4 Ess 2 p42): 4m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
- (Stamina) Ox-Body Technique (Abil 4 Ess 2 p157): Permanent. Four -2's.
- (Stamina) Ox-Body Technique (Abil 4 Ess 2 p157): Permanent. Four more -2's.
- (Stamina) Ox-Body Technique (Abil 4 Ess 2 p157): Permanent. Still more -2's.
- (Stamina) Hide-Toughening Essence (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
- (Stamina) Armor-Forming Technique (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
- (Stamina) Bruise Relief Method (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
Knacks
- Deadly Beastman Transformation
- Prey's Skin Disguise
C-C-C-Combo's
Combo Name 1wp 0m+
- Charm Name
- Adamant Skin Technique
- Cause Gem to explode.
Essence
Essence: ●●
Regeneration: 2 when active, 6/hour when relaxed, 10/hour when sleeping
Personal Essence Pool: 14/14
Peripheral Essence Pool: 20/32
Committed Essence:
(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence. commit from peripheral.)
Willpower
Willpower: ●●●●●●
Temporary: 6/6
Virtues
Virtues:
Compassion ●● Conviction ●● Temperance ●●● Valor ●●●
Virtue flaw: Curse of The Drunken Monkey (Temp, pg 124)
Limit: □□□□□ □□□□□
Limit Break Condition: Suppressing temperance, mind control, full moon.
Inventory
Moonsilver Grand Daiklave Moonsilver Reinforced Breastplate Moonsilver bracers with Gemstone of Shadows Tent Dried Meat Knife Heavy fur clothes
Manses and Hearthstones
Gemstone of Shadows (Oedenols pg 104) - diff +2 to recognize, +1 dv against ranged attacks
Bear's manse is a ring of standing stones in Middle of Nowhere, The North.
Combat
Dodge DV: 4
Dodge MDV: 5
Soak: 10A/15L/16B
Pierced: 5A/10L/11B (add half from armor and full from stamina)
Hardness: 8A/8L/8B (armor only)
Attacks
Grand Daiklave (Speed 5, Accuracy 10, Damage 15L/4, Parry DV 4, Rate 2, Tags 2, O, P, R)
Health
□ -0
□ -1
□ -1
□ -2
□ -2
□ -2
□ -2
□ -2
□ -2
□ -2
□ -2
□ -2
□ -2
□ -2
□ -2
□ -2
□ -2
□ -4
□ Incapacitated
□ Dying
□ Dying
□ Dying
□ Dying
□ Dying
□ Dying
□ Dying
□ Dying
□ Dying
□ Dying
□ Dying
one Dying level per dot of Stamina
Advancement
BP: 5 (BRM) + 3 (g daiklave) + 3 (int) + 3 (valor) + 1 (heartsblood) = 15
XP:
Shopping list
it's also helpful (but optional) if you write out charms you intend to buy