Campaign:Era of Nightmares/Ties That Bind, Ties That Break
- Notes to self: Adjust manse; charms;
Basics
Name: Ties That Bind, Ties That Break
Concept: Scientist-Politican, Colosseum Master
Caste/Aspect: Eclipse
Anima Banner: A great golden middle finger.
Motivation: Creation is for the living, not the other assholes.
Intimacies: The mate, the people, the land, solving the problem(s)
Experience: 0/0
Background
Notable Events:
- Born and raised Great Forks area
- Worked as a bookie in his younger yeas for a fighting pit/colosseum
- Made a minor booboo, thrown into the pit against some dangerous animals with nothing but a pair of sticks.
- Killed the animals, made it out mostly alive.
- Replaced the general manager, threw him to the lions. Watched with pleasure as he put up his feet and hired a new bookie. Exalted for his efforts.
- Worked to restore the arena
- Titan was taken in as a young Blooded sent north from the Scavenger Lands to keep him safe on the trip. Unknowingly, his "guardians" didn't do shit for him, leaving him as soon as they made it decently far north where they could cut and run. This left a young barely Exalted Titan alone by himself with a near crazy old man, a wagon, and two horses. Upon Hyperion reaching the town, Ties took him in as his great benefactor (No homo.) Ties has since groomed him to fill as his personal protection and XO.
- Went on various adventures
- Manse found in the northeast, partially enveloped by the Wyld. He stabilized the area using Lore charms, attuned. While in the manse exploring, stumbled into a badly damaged book in barely readable script detailing a portion of a process to recycle matter for reuse. Pondering this for many hours while he attuned, he eventually developed his Lore charm, letting him do, roughly, what was explained. The book was lost after his reading, destroying itself by dissimilation.
- As he was further mapping the surrounding areas when he was waylaid by vengeful air elementals. They were very unclear about why, but as far as Ties could tell through their broken old realm, he had disturbed their territory and would pay for his transgressions. Ties ran away back to the manse. Realizing the mutual dislike between gods and elementals, he recruited the help some a few small, local gods who had been threatened by the elementals, who they believed were plotting to kill them for sanctums. Ties offered them the protection his manse provided, they agreed. Ties insisted on joining them. Soon Ties had two hog tied, badly beaten air elementals. He collected some minor exotic ingredients, and then used And You Will Be Something More Then You Could Ever Have Imagined on them; their materials turned into his tonfas and Bad Omens for Hyperion.
- Bad Omens used up an entire ingot along with frozen lightning, the dieing breath and hide of an air elemental and blue jade.
- Great Vengeance and Furious Anger used up the other ingot, split between the two, mixed with blue jade, tears of a raksha, the benediction of a northern god of war, and the bones of a thunder bird.
- The Life and Times
- With the manse in short traveling distance from the Jet Court of the Fair Folk, getting within the physical proximity of a Raksha in order to obtain some of their tears wasn't to terribly complicated, nor was actually getting inside the court, given the nature of his Exaltation. No, the problem was, how does one make a Raksha cry? This required study. Enjoying the protection of his Eclipse caste mark, Ties and Titan were allowed, if just barely, accommodations within the Court. With time, it was determined that the Jet Court favored Temperance, and that everything be perfectly temperate, to the point where all action was reaction, and any forethought was so... so bourgeoisie. This was the key Ties was searching for. Taking a bucket of red paint and a brush, he began to scrawl, with no others present, such phrases like "IF YOU FAIL TO PLAN, YOU'RE PLANNING TO FAIL," and "THINK BEFORE YOU ACT," and things to that general extent, using his Linguistics charm. There being no evidence to convict Ties of what he had done, coupled with the antithetical nature of his phrases, slowly drove the Raksha to utter frustration. It was during this period when he cultivated an acquaintanceship between a young female, as far as Ties could tell, Raksha by the name of The Grandest Impulse. It was from her who Ties harvested tears of frustration, after a particularly ambivalent display of affection and loathing. His mission accomplished, he left with Titan.
- The Life and Times
- Saints and Martyrs
- Town grows, more people loyal to him as their Great Leader.
- Diplomatic efforts to the Great Forks moderately successful, peaceful relations established between them and his town.
- All the bad things happened, Great Migration northwards.
- Met the Solars, established base of operations with other Celestials in the northern reaches of Creation.
- Play begins here?
Appearance
Moderately tall, decently attractive. Black hair, brown eyes, clean shaved. Likes long sleeved shirts rolled up and a nice pair of pants. Imagine a US government official with an Eclipse mark on his forehead. His coat is black silk, over a white shirt, his pants regular black cotton, and worn black leather shoes with black socks.
Attributes
Strength ●●● Charisma ●●● Perception ●●●● Dexterity ●●●●● Manipulation ●●●●● Intelligence ●●●●● Stamina ●● Appearance ●●● Wits ●●●●
Abilities
Solar/Abyssal Block Archery Integrity ●●● Craft See Athletics ● Bureaucracy ●●●●● Martial Arts ●●●●● Performance Investigation Awareness ●●●●● Linguistics ●●●●● Melee Presence ●● Lore ●●●●● Dodge Ride ●●● Thrown Resistance ● Medicine ●●●●● Larceny Sail War Survival Occult ●●●●● Stealth Socialize ●●●●●
Craft (Genesis) - ●●●●●
Craft (Fire) - ●●●●●
Craft (Air) - ●●●●●
Craft (Magitech) - ●●●●●
Specialties
Craft (Genesis) - Humans ●●
Martial Arts - Blunt Objects ●●●
Backgrounds
Allies: ●●●
- The mate
- Hyperion
- The Grandest Impulse
Artifact: ●●●●
Artifact: ●●
Artifact: ●●
Cult: ●
Contacts: ● - Northern Gods
Contacts: ● - Northern Air Elementals
Contacts: ● - Northern Guild
Manse: ●●●●●
Resources: ●●●●
Charms
Second Lore
Lore Essence Flow
First Martial Arts
Martial Arts Essence Flow
Second Medicine
Second Awareness
Second Linguistics
Second Craft
Crack Mending Technique
Craftsman Needs No Tools
IPP
Harmonious Academic Methodology
Legendary Scholar Curriculum
Terrestrial Edification Program
Chaos-Repelling Pattern
Wyld-Shaping Technique
Wyld-Cauldron Technology
Terrestrial Circle Sorcery
Celestial Circle
Solar Circle
Keen Sight Technique
Unsurpassed Sight Discipline
Shadow Over Water
Seven Shadow Evasion
Whirling Brush Method
Flawless Brush Discipline
As I Write It, So Will You Obey, Permanent, Linguistics 5, Essence 5, Requisites: Flawless Brush Discipline
- In these trying times, the Lawgivers need the help of Creation. Unfourtunately, Creation is so steeped in its own shit that's it's unlikely to ever band together behind the Solars to banish the evils. This charm works as a permanent upgrade of Flawless Brush Discipline, allowing the Solar to create intimacies via UMI to other objects and people, instead of just him/her self, while allowing a (Manipulation + Linguistics) roll, in addition to the (Charisma + Performance).
And You Will Be Something More Then You Could Ever Have Imagined 10m+, 1wp+ (Combo?) Dramatic Action, Lore 5, Essence 5
- The Solars exist to rule Creation, and Creation exists to fulfill the Solar's purpose. Thusly, Creation exists to be used as the Solar sees fit. Convential Exalts are content to use the natural resources bestowed by the Primordials in the original forging of the world. This Solar rejects that reality and instead substitutes his own where anything can be used as a building block for the Solar to take at his leisure. Spirits, demons, creatures of the Wyld or Malfeas or anything anywhere else can be turned into ingots composed of their essence. The process for this is relatively simple. The desired creature must be beaten within an inch of their life, and then using this charm, captured via a very painful, very dramatic action reducing the creature from his corporeal body into the aforementioned ingot the size of a regular gold bar. This ingot can then be used to craft objects, granting them properties like the ones it had in its life. By spending an additional 6 motes and 1wp, it is possible to retain part of the creature's sentience, giving the item a sort of connection to its owner. Whether this is a curse or a gift would depend on how one came into the essence-ingot. The powers granted by this is a combination player/ST fiat.
Essence
Essence: ●●●●●
Regeneration:
Personal Essence Pool:
Peripheral Essence Pool:
Committed Essence:
Willpower
Willpower: ●●●●● ●●
Temporary: □□□□□ □□
Virtues
Virtues:
- Compassion ●●●●
- Conviction ●●●
- Temperance ●●
- Valor ●●
Flawed Virtue: Compassion
Virtue Flaw: Red Rage of Compassion
Limit Break: □□□□□□□□□□
Inventory
Great Vengeance and Furious Anger
Silk Armor
- Lovingly hand crafted by Ties himself, his silk armor is a well tailored sports coat. It's light, stylish, and protective.
Skin-Mount Amulet
Manses and Heartstones
a 5 dot Solar Manse. It appears as a very large, very very grand high Gothic cathedral tucked away in the snowy North.
- Well Flavored Aspect - 1
- Genesis Labratory - 5
- As Factory-Cathedral, Maintenance 4, Analytical Senses
- Workshop Manse - Craft (Fire) - 3
- Workshop Manse - Craft (Air) - 3
- Integrated Utility Artifacts: Rating(s) equal to 10 - 3
Combat
Dodge DV:
Dodge MDV:
Soak: B:5 L:6 A:5
Hardness: B:0 L:0 A:0
Attacks
Great Vengeance and Furious Anger (Speed 3, Accuracy 17 (+4), Damage +9L, Defense +4, Rate 4, Attune 5 (Each) Tags MA,D)
Health
□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated