Campaign:Exalted MODERN
Hello I am a campaign page.
What is the deal?
Our modern world, pretty much as it is right now, suddenly snaps into EXALTED rules. Exaltations are flying every which way, gods are waking up to a trashed Yu-Shan, they're paving a 5-lane highway to Malfeas and no-one has any idea how this all happened.
What has happened so far?
Nothing yet.
What is different?
- Lunars use Original Chargen: http://fixalted.bazzalisk.org/index.php?title=Domino%27s_Original_Chargen_Rules They don't get a 'floating dot' to put in caste or favoured abilities though.
- Exalted and Heroic Mortals can have as many specialities in a given ability as they like, although they can only benefit from 3 dice of specialities on a given roll.
- Characters start with Essence 3 at chargen, and cannot raise their Essence with bonus points.
- Craft (Air/Earth/Fire/Water/Wood) is now just Craft (Elemental).
- Each initiation into a circle of sorcery comes with 16 xp worth of spells. Terrestrial circle spells cost 4xp, Celestial cost 8, and Solar costs 16, same goes for Necromancy and it's equivalents. Favoring Occult only reduces the cost of purchasing the initiation charms, not spells.
- http://wiki.stryck.com/NewBeginnings/MeditationPool is in effect.
Who is playing?
- Kyu, Playin' a Desperado.
- Astra, playing Snowe (Last Name Undecided), No Moon who will make a certain webcomic writer shit his pants. Very curious sort of woman.
- RD is a Waning Moon. Details to follow.
- kasdaye is very interested, through the when is rather important to him. Thinking of a The Shield'-esque vigilante/police officer who exalts as a Night Caste while solving a spree of murders (perhaps by an Abyssal or somesuch)
- Jammy, slightly mad hellian slayer type.